Dimensional Clash X [OOC]

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Post by SpongeBobRocks23 on Sun Nov 10, 2019 3:02 pm

Username: sbr
Name: woodman
Sex (if any): male lmao
Height (you can approximate): 5 feet i guess
Weight (you can approximate): like a lot. wait i gotta approximate? shit really? fuck. ok uhhhh like 330 lbs.
Description/Picture: Dimensional Clash X [OOC] - Page 2 Latest?cb=20161108024034
Universe: silvagunner
Abilities: i can like summon these leaves and throw them at people but they dont really do much but i also have a coconut which fires in spurts and if i shoot you its gonna hurt lmao. im also a virus because silva got this new ripping software one day but it was actually bogus, so when he made this rip of this piece of shit megaman game it crashed and then boom i came out
Bio: sup im woodman im basically like the best silvagunner character ever i used to work for the voice but i ditched him lmao now i live with my best friend robbie rotten in grandiose city its pretty nice i like nature and trees but i dont like megaman fuck that asshole

i also have a turtle hes nice >:]
Alignment: true neutral
Link: https://siivagunner.fandom.com/wiki/Wood_Man
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Post by megaman177 on Sun Nov 10, 2019 3:33 pm

Name: Lieutenant George

Sex (if any): Male

Height (you can approximate): 6'2"

Weight (you can approximate): 198 lbs

Description/Picture:
Dimensional Clash X [OOC] - Page 2 63e32a4c8c977efbd64b010db684c2db

Universe: Blackadder

Abilities: Lieutenant George is effectively trained to be a lieutenant for World War 1, possessing the necessary knowledge of arms and warfare that accompany it. While lacking most traditional skills or talents, he is an extremely adept painter who can depict realistic art, usually of wartime scenes or elephants. Contrary to his outward lack of intelligence, he does possess a great deal of courage and planning skills, going to extreme lengths to save Blackadder from being behind enemy lines.

Bio: Lieutenant The Hon. George Colthurst St. Barleigh, MC (c. 1886 -1917) is a young British Army Officer in a First World War trench, serving under Captain Blackadder and with Private Baldrick.

Lieutenant The Honourable George Colthurst St. Barleigh, MC is a frontline officer who joined the army on the first day of World War I, along with nine other students. As such, the group named themselves the Trinity College Tiddlywinks or the “Trinity Tiddlers”. It is revealed later, in the fourth series' finale, that George is the only surviving member of the group.

Although he lacks any kind of skill (with the exception of King & Country-worthy painting abilities), competence, or authority as an officer, his upper-class status and educational background meant he went straight into the commissioned ranks upon enlisting. An example is when he is unaware of what transpires if one steps on a landmine and asks Captain Blackadder what they should do, to which Blackadder responds that the normal procedure is to jump 200 feet into the air and scatter himself over a wide area. This shows his complete innocence towards what is going on around him, a feature that figures throughout the series. George is treated like a child by Captain Edmund Blackadder, who appears frustrated by him. However, he seems to be very good friends with Private Baldrick, who stated that he'd come and visit George when the war was over. Despite Blackadder's constant insulting of him and his family, George appears to like Blackadder and Baldrick very much, stating "We've had some good laughs together" and "I'll miss you chaps when the war is over". He also goes to extreme lengths to convince his superiors to rescue Blackadder, when he is captured behind enemy lines and when this fails takes on the job himself. It appears the feeling is somewhat mutual: Blackadder almost always includes George in his plans to avoid going over the top in spite of the fact George looks forward to it. Although Blackadder's first concern is his own life, a lot of his escape plans include protecting George's life, even though it isn't necessary to his schemes, such as the end of "Captain Cook" and "Major Star".

George's absolute hero is Lord Flashheart, and he collects aeroplane cards, complete with a presentation booklet, as depicted in the episode Private Plane. George is shown to have a special friendship with General Melchett, an old family friend with whom he shares his public school "tally-ho" attitude towards the war. Melchett even offers George a way out of the trenches for the "final push", which he refuses, much to Blackadder's incredulity. George nearly marries General Melchett as 'Gorgeous Georgina', when he was in character as a drag queen, as Melchett thought he was a real woman.

Nevertheless, he is arguably the most sympathetic character in the series. He is unconditionally kind, caring and loving. Possessed of a warm, gentle, cheerful, selflessly compassionate nature, which, in combination with his almost fearless stupidity, adds up to a truly tragic heroism with the coming of the final push at the end of the final episode. In contrast to Blackadder’s cowardly cleverness his blind, idiotic confidence, patriotism, and courage are apparent throughout the series, however at the end, his end may be the most painful of the group.

Alignment: Lawful Good

Link: https://blackadder.fandom.com/wiki/Lieutenant_George

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Name: Adramahlihk

Sex (if any): Male personality

Height (you can approximate): 7'2"

Weight (you can approximate): 360 lbs

Description/Picture:
Dimensional Clash X [OOC] - Page 2 8730bda815835422f270daa4b45bcabd

Universe: Divinity Original Sin

Abilities: Adramahlihk's demonic abilities encompass the use of souls and flesh, such as inhabiting mortal races' and humans' bodies and using them as its own. Its influence is extensive as it can possess multiple or potentially thousands of its thralls at will, or use its abilities to interfere with and enslave the minds of those around it. Beyond this, being a demon allows Adramahlihk an enhanced physiology in that without having a soul in the form of Source it is impervious to Deathfog or any other means of attacking a person's spiritual essence. Generally, Adramahlihk excels in strength, finesse and intelligence and is extremely mobile and dangerous.

Adramahlihk can use most elemental magic, although mainly manipulates fire in the form of pyromancy to ignite and melt enemies along with necromantic powers that are designed to make targets weaker and cause suffering, such as binding chains that cause victims to share the pain of others. Adramahlihk even has a grasp of Source, creation magic that can enhance combat magic and be used to remould the universe on a certain scale. Besides this, Adramahlihk is a physically imposing creature given its large size and endurance, and it can easily use its claws and physical form to mutilate opponents by hand.

Adramahlihk's possession means that it is a master of impersonation, able to use a person's flesh as a puppet that it can act out in and escape from at will. The demon's power alone is only strong to a degree, as it relies on contracts and the bound souls of others in the form of lit candles to draw strength. Delighting a bound person's candle means that they will die, and that Adramahlihk will lose the strength that it was drawing from them.

Adramahlihk wields its own pocket realm that acts as its own home and the seat of its power, where it often distributes the candles of its victims.

Bio: Adramahlihk is a powerful demon originating from the Nemesis realm. It has an interest in godlike power and decided to possess Lohse, a Godwoken, in-order to realise its power across Rivellon and the universe when Lohse became Divine. It is defined by a suave gentleness that conceals an extreme bloodthirst and appetite for cruelty, using massive numbers of mortal people as flesh puppets to generate its power and control across the world. Whether or not its supposed 'compassion' is genuine or not is ambiguous, but it is marred by an insincerity and even a pervertedness towards Lohse specifically. Although not widely known to ordinary residents of Rivellon, Adramalihk is regarded with terror by those few familiar with demons and fear by the seven Gods themselves.

Alignment: Chaotic Evil

Link: https://divinityoriginalsin2.wiki.fextralife.com/Doctor's+Orders
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Post by Infested on Tue Nov 12, 2019 10:39 am

Name: Fleet Dynast Tychen

Sex (if any): Male

Height (you can approximate): 11 feet

Weight (you can approximate): 180 pounds

Description/Picture: Wearing a drab purple peacoat with an exaggeratedly flared collar in the back, Tychen’s physique could be described as distended and near-anorexic, with long, bony limbs and a very thin stature in all. His skin, a charred black and cold to the touch, is covered in all places by clothes and high socks and leathers gloves except for his neck. Even his face (or lack thereof) is hidden behind a plain white faceless mask that slots onto his (lack of a) face perfectly.

Universe: Aoshtai

Abilities:

Equipment:
-One advanced magnum, ballistic
-One advanced periscope/scanner
-One rapier, forged of honed angelbone
-One canteen full of liquor (surprisingly it never seems to run empty)
-“Tychen’s sack of goodies” - a random set of trinkets and technological niceties

Swordsmanship: Tychen’s choice to use less advanced tech in his arsenal lends itself to his fantastic abilities of swordplay. With his trusty rapier, Tychen quickly thrusts and slashes at his enemies with deadly effect.

Magicks of Undeath:
Based in his old origins, Tychen is a master of the oldest sects of Void manipulation: the magicks of Undeath. Many a times, he has lived through situations that would kill anyone else a thousand times over simply due to the fact that he had died, but simply got back up again later, without a scratch on him.

These powers also apply themselves to what he can do to the deceased. With a minute pinpoint of his energies, Tychen can animate the dead with his own incantations, making them his undying tools, commanding his every will. These dead will continue to serve the needs of Tychen even if grievously injured.

Bio: Fleet Dynast of the Tenebrous Fleet and highest authority of all five Dreadfleets, the origins of Tychen are an enigma. Several origin stories, including some he intentionally formed, have come into the spotlight and have been contested by researchers and security analysts. Most agree that Tychen’s rise began somewhere within the Vividae region—somewhere within where his Tenebrous fleet now reigns supreme. However, it is unclear whether the exact origins of the Fleet Dynast or his vessel, the Tenebrous Cariosity, will ever be fully uncovered.

What is known of his history is the forging of the five Dreadfleets. The first, the Tenebrous Fleet, formed around ten thousand years ago, when the Cariosity first began to harass local groups out of the blue, amassing both living and undead forces at a staggering rate. With these forces, Tychen would send out emissaries across the two galaxies, searching for potentials to expand his reach and power. From the domination of the Sanguine Fleet, to the upbringing of the Chiral Fleet, Tychen has had a hand in each of these power’s rise both directly and indirectly, playing the long game and short with to great degrees.

Alignment: Chaotic Neutral

----

Name: Kanen Gells

Sex (if any): Male

Height (you can approximate): 5’5’’

Weight (you can approximate): 110 lbs

Description/Picture:  Kanen wears the traditional garb of a Vesidanyan crewman- a deep magenta garment, similar in composition to a flight suit, though has built-in black shoulder pads that jut out ever so slightly from the suit itself, and pair of vertical black stripes down the arm. This is accompanied by an officer cap of the same color as the suit’s byzantium purple and black gloves/boots. He is fair-skinned, and has somewhat dulled hazel eyes, a color that fits with his short, shaven hair. There are very few marks on his skin, but the only important one is a singular, thin horizontal streak of black ink on the side of his neck- a low-ranking tattoo within the naval hierarchy of Vesidanya.

Universe: Aoshtai 

Abilities: Kanen has limited knowledge of weapons maintenance and usage, having spent most of his time stationed on ship-based cannons, though has some combat training and experience for on-the-ground conflict.

By the time he enters the clash, he is unarmed, without any weapons or equipment other than his uniform, ID, and some mementos from his home and ship.

Bio: In 14585 Post Ruinam, Vesidanya, along with numerous other powers, were forced through a series of alliances and heated conflicts into the League-Bloc War, a war that would encompass all of the northeastern territories of the Aoshtai Galaxy. Kanen Gells, having just turned 17, would be one of the first to be drafted into the ranks of the Vesidanyan Armed Forces to defend their homeland and strike back against Kanak. His first ground conflict would be in the Siege of Telshaa, a brutal loss for the ground forces of Vesidanya against Kanaki troops. Even to this day, he has hard time thinking about what went on during those long weeks.

Alignment: Neutral Good

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Name: Schloobadoo

Sex (if any): Schloobadoo

Height (you can approximate): ~1.6 meters

Weight (you can approximate): ~145 lbs

Description/Picture:
Dimensional Clash X [OOC] - Page 2 CjyBl6G_d

Universe: Minecraft Server

Abilities:
Schloobadoo has a variety of wares ranging from incredibly useful to painfully below-average items. He sells these from his traveling merchant’s stand, driven by two indestructible polar bears. Outside his stand there are two chests— one for depositing emeralds for currency, and the other currency for emeralds, the only items he will accept for his trades.

He, too, is near indestructible, with damage nullified against him to a degree that any hit is near useless against him, and only a few fabled weapons that have been lost to time (and server resets) were known to be able to harm Schloobadoo.

Schloobadoo never moves when in the direct eye contact of any player characters, save for turning in place to survey his potential buyers.

Bio: There is very little known about the background of Schloobadoo, as he does not reveal much of his history in part due to his focus on selling his fine wares.

Before becoming the traveling merchant he is today, it is known that Schloobadoo stockpiled a still-unknown amount of Totems of Undying, proceeding to wipe out his homeland’s biome and turning it into an eternal hellish night in the process.

It is known that he was the creator behind Schloobadoo’s arena, and claims to have survived the grueling combat against dozens of blazes, vindicators, shulkers and more all at once— several times. In fact, if you are able to escape the confines of the arena’s lava walls, you can find him on the edge of the arena, which appears to be situated in the End.

Alignment: Neutral Evil

----

Name: Tomat Beral

Sex (if any): Male

Height (you can approximate): 2.2 meters

Weight (you can approximate): 220 lbs

Description/Picture: Tomat is an Aoshanti (this but without all the spiraling clothing) with dulled and light grey feathers. His eyes are a savory blue hue, but will turn a glowing orange when he uses his psionic abilities. He wears an outfit similar to this, though it is brown and black in color rather than blue.

Universe: Aoshtai

Abilities: As an ex-Suprema officer, Tomat understands the complex nature of logistics and war supplies, allowing him to coordinate and supply any given military to the best degree possible.

He is also capable of harnessing radiant Psionics, a branch of psionics aligned with strong nuclear force and nuclear fission. While he is not the most well-trained in using these powers, he is capable of channeling them into thermally-based uses and attacks, though can be overwhelmed by the energies if they are used to greatly a cost.

Bio:
"I never really thought much of the war until I saw the fleets come to defend Orbitritum. I was stuck behind a desk, working with supplies and ensuring the Classem did not fall in upon itself. The casualties, the losses... they were all numbers- disconcerting numbers, yes- but just numbers... until I saw the ships coming to defend Orbitritum and the armies landing. Those men, battered and bruised after seven years of defending the mandate of Rhya... it shook me. But it did not shake me like the brutality of the allies only weeks later. The way they disregarded the civilians, fired upon them without warning... I watched an entire city block in flames, Karian brutes moving in to claim them, and Karian ships in the sky, mocking us in our darkest time.

"...And now, after they have scattered our Ascendancy to the wind, crushed our ring and threw it away like an broken toy, and only reminded us of our failures fifteen millennia passed... we are supposed to just... accept it? Allow them to continue to make a mockery of our grand empire of olde, and the Ascendancy that tried so desperately to maintain that authority? What king will keep the galaxy from burning now? The Karians care little for what their allies think. The Merosians and Drodo plot and expand like conniving adders waiting to strike. And now we fight among ourselves, petty princes and an impotent puppet?

"Order must be brought back. Dark times are here, but they will grow worse if we do not maintain what Rhya put in place for us. She promised us the mantle of the galaxy as her protectors, borne of the great throne. But that throne is gone now, isn't it? We lost it to those unworthy, and they burned it and took it from us, as do to this day. We must take it upon ourselves to become the gilded paladins of legend once more. Sons of the finest Emperors. Bringers of a new throne."

Tomat Beral was born in 14532 PR on the Ascendancy capital of Orbitritum, a massive semi-functional ringworld seen as a symbol of hope for his people. When he was in his early teens, he was quick to find work in the Classem, a branch of the Ascendancy military, but saw little action in the then-prevalent Tesar uprisings along the northeastern fringes. By 14562, however, he had found himself taking up a position in the Suprema, the military logistics division of the Ascendancy military, where he would learn of the intricacies or maintaining and supporting large military forces across vast distances for long periods of time to the most effective degree. Although this would be tiresome work for the man, Tomat found it to be quite the fulfilling life, settling down with a wife at the age of 46 and rearing a daughter, Syas, in the same year.

However, his family life had to take second place in his priorities when the Second Concourse War broke out in 14585 PR (1 New Aoshtai Calendar) and he was needed to negotiate the continued armistice between the Ascendancy and Karstedt, a human nation that was of vital importance to both Ascendancy history (in the fact that it had refused to be defeated by the Ascendancy around sixty years ago) and that the Allied forces against the Ascendancy and its partners relied upon its closeness. When he had succeeded there, he returned to his regular war-time work.

It would only be until seven years later, at the height of the Third Concourse War, that Beral’s life forever change. Until then, he had never experienced combat or war or any of the strifes of them, and only knew them more as statistical analyses. So when the entirety of the remaining Classem had been routed back to Orbitritum to defend against the pressing allied forces, it would be Beral’s first time seeing the effect of the war come home in whole. It would only be a week later that the Allied fleet had managed to arrive, and began the largest battle of the war— a long and brutal siege of Orbitritum by both land and air.

Bombardments, both random and localized by both sides, were common. Tomat’s wife was lost during one of these attacks, though Syas had managed to escape the carnage. Tomat and her would have to dredge through countless destroyed blocks in order to flee Orbitritum, the only home that Tomat had ever had, in order to ensure that his daughter was not harmed by the guns of prejudiced Karian soldiers. The Ascendancy had been lost, the claim to the ancient throne of the first Aoshanti empire destroyed for attempting to reclaim its destiny.

When Tomat and Syas were finally able to find harborage in Ascendancy territory over six months later, they had found many new changes. Though much of the territory had been returned to previous political entities once subsumed by the Ascendancy, the Aoshanti-majority territories under the authority of Karstedt had been... defiled, in the view of Tomat with the rise of the 'New Aoshanti Empire'- a mockery of the old empire, a conglomerate of weak princedoms forced to bicker and whine at one another in a great senate of princes. It had become the very antithesis of both of its former figures, and a mockery to the Aoshanti race as a whole.

Left in anger and disappointment, Tomat took his daughter into the shadowy underbelly of [PLANET NAME]. It is said that this was where stress had caused him to accidentally find his psionic abilities, of which he had none before entering his self-imposed isolation. When he returned to the spotlight in 10 NAC, he had founded the New Throneborne, a paramilitary organization formed from ex-Suprema officers and Classem soldiers that worked (officially) as a high-end PMC for established names in the New Aoshanti Empire. However, in truth, these operations are meant to create funds for their military buildup of both black market arms and old Ascendancy military assets. With these, Tomat and his cabal of Suprema officers plan to take the New Throneborne into a more insurgent path, which can already be seen in their secretive attack on the Karian frontier world of Ligstrat, where not a single human was left alive when the local authorities were able to get a hold on the situation from the ‘unknown’ attackers. To this day, Tomat despises Karians, and humans in general, placing himself and other Aoshanti above them as the 'true rulers of Aoshtai forever eternally'.

Alignment: Neutral Evil


Last edited by Infested on Fri Jan 17, 2020 8:12 am; edited 2 times in total
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Post by AestheticMonkey on Wed Nov 13, 2019 10:45 pm

Name: Nuskagirru

Sex (if any): Male

Height (you can approximate): 7'3

Weight (you can approximate): 380ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Arthur-lorenz-lightforgedwarrior

Dimensional Clash X [OOC] - Page 2 531950-valarjar-fury-warrior-artifact

Universe: World of Warcraft

Abilities: For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel.

Every dragon slain, corrupted tyrant toppled, and demon banished from Azeroth has trembled in the face of these lords of war.

Fury warriors are dual-wielding berserkers, dealing a rapid succession of wild attacks with each weapon. While all warriors rely on rage to fuel their attacks, Fury warriors focus their anger in a different way, allowing the heat of battle to send them into a bloodthirsty rage, empowering them and unleashing their most powerful attacks. Fury warriors' mastery [Mastery: Unshackled Fury] further rewards these crazed berserkers.

On the battlefield and in the arena, the most feared combatants are often the furious berserkers who lust for battle and thirst for blood. Through a lifetime of training and sparring, these merciless warriors have become masters of carnage—often wielding a weapon in each hand to maximize the destruction. Even without the protection of a shield, the fury warrior leaves little opportunity for an opponent to strike without suffering grievous wounds in return—delivered in a whirlwind of blades that dooms anyone its wake. Brute force becomes a breathtaking display when fury warriors relentlessly dive into the fray.

Bio: Nobody knows that much about the secretive Nuskagirru. Despite his massive bulk and stature for a Draenei, he is quite quiet and shy outside of battle. He tends to speak little, and use as few words as possible. When questioned about his life on Argus, he just shrugs, and says he'd rather not talk about it. Those who have fought with him however, have heard from angry, frothing rants clues about his past. Apparently he was a simple Talbuk rancher with his family before the bargain of Sargaeras, and when the bargain was struck he bore witness to most of his siblings, and his parents being slaughtered at the hands of demons. Their souls ripped from their bodies, to a tormentful existence as fuel for the Legion's efforts.

Ever since arriving on the Vindicaar, he has been a vicious, spiteful and hard to control fighter. He does not fight in orderly armies, or do well on quiet missions. Rather, he is just really, really good at killing demons. Even as a lightforged-draenei, he rarely uses the light in his brutal and honed armsmanship. He has emerged as the sole survivor of suicide missions, and refuses nearly every promotion that would keep him off the front lines, and from slaughtering demons indiscriminately.
When the campaign on Argus started, he was one of the definitive figures in the fight. Holding off entire swathes of the demons in the very heart of Antorus.

Alignment: Neutral Good

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Post by AestheticMonkey on Thu Nov 14, 2019 10:45 pm

Name: Lusa Boulderbrand & Bonnie

Sex (if any): Female

Height (you can approximate): 8'1

Weight (you can approximate): 290ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 DISoJhmXoAALW56

Bonnie is a mutated grizzly bear, combined with Deathclaw DNA thanks a modified FEV found in Vault 13. As a result, Bonnie is a hulking reptilian built like a tank. Her fur has been largely replaced by thick bands of scales and ossified cortexes, though some fur does slip inbetween the scales. Giving her a very wild, spiky appearance. Her front claws have become augmented. Far stouter and sharper, capable of ripping open power armor given her massive strength and bulk. Two large horns jut sideways from her head, curved downwards slightly. Her gum-line has receded, leaving her teeth exposed to the outside air.

Universe: Formerly WoW

Abilities: In her previous life. Lusa was a Survival Hunter: Survival Hunters focus on the chaos of melee combat, fighting fang and claw alongside a loyal friend. Through peerless mastery of a spear, Survival Hunters are able to subsist in environments where others would fail, wielding only a blade and a pet. They slip traps under enemy's feet in melee combat, and use their weapon to tear bleeding holes in their enemies. Together, the Survivalist and the pet coordinate their attacks to flank the foe while one has their attention. With powerful Mongoose Bites, Survival Hunters ramp their damage up to terrifying numbers, which are only strengthened further by their mastery, [Mastery: Hunting Companion].

While all hunters feel a calling to the wild, some serve as a reflection of its brutality. To them, the hunt is defined by unrelenting ferocity, where survival means facing one’s enemy eye-to-eye . . . and is always accompanied by merciless bloodshed. Weapons of great range are abandoned for instruments of close-quarters combat. Survival hunters are instinctive and crafty on the prowl, employing loyal beasts and laying deceptive traps to see their enemies undone. For these hunters know that to truly understand what it means to survive, one must first become familiar with the cruel face of death.

Now as a Deathclaw hybrid. Lusa has access to all the abilities that entails. She possesses superhuman strength, speed and durability. Her body is incredibly radiation resistant, and is capable of handling many toxins and poisons without too much issue.

Bio: Lusa was once a hunter of the Dwarven people, a Wildhammer who was raised in the cool, snowy valleys of Khaz Modan. Shadowed by towering mountains, some containing dwarven and gnomish holds. She was once a champion of the Unseen Path, a group of rangers, survivalists and beastmasters who banded together to track down those who would threaten the entirety of Azeroth. She was a proud survivalist, wielding the former spear of Huln Highmountain: Talonclaw. A magical artifact blessed by the great eagle spirit Ohn'ara.

She was aided by a great grizzly bear she rescued from the Grizzly Hills. A bear that she named Bonnie. The two were very close, having dealt with a demonic excursion in the aptly named hills. After helping save the land she had lived in, and the lives of the many bears that she had mothered. The bear decided to follow the Dwarf on her adventures. Trusting wholly in her judgement.

Coming to the clash, she was displaced into the bowels of Vault 13. Where she came into contact with latent FEV used in the creation of intelligent deathclaws by the Navvaro Enclave.

Alignment: Neutral Good

Link: -Oc-


Name: -Unnamed_

Sex (if any): Female

Height (you can approximate): 7'8

Weight (you can approximate): 310ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Rajang_by_muhut_ddfhxvm-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTEzOSIsInBhdGgiOiJcL2ZcLzVkMDI1N2E3LTM0ODYtNDdkMS05Njk1LTY0MTc5YzNmMWQ1OFwvZGRmaHh2bS1jNWM2MmJjZS0xZDA0LTRlM2QtYTYwNS01Zjk3MDIzMTRmMzYuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ

Universe: Fallout

Abilities: As a FEV mutant, she was the typical traits associated with it. Superhuman strength, speed, perception, agility and endurance. As a rather unique evolution, she is capable of using electricity to attack her foes. Her body acts as a sort of battery, and by consuming power sources, or through her own metabolism. She can supercharge her attacks, or cause metallic lattices in her body to pull into formation from the charge. Making her much more durable than normal.

Bio: A nameless child born of two animalistic parents. She is little more than a feral child grown into adulthood, managing to survive in the harsh wastelands of post-war America. Her parents were among the damned residents of Vault 20. A vault secluded deep within the Utahian Rockies. This vault was filled with scientists, with an ample supply of FEV and large gene banks of countless species. Some of the best athletes, geniuses and thinkers were invited to the vault. There, the dark experiment and truth of the place could be conducted. The goal was to create a new, modified and stable human through the FEV who could survive out in the new, harsh wasteland that used to be America.

The results were a partial success, many people perished in the attempts, but many others were changed, mutated and evolved. Their own DNA spliced and recombined with that of other species. Twisting them into humanoid, sometimes vaugely humanoid creatures. Some were more intelligent than others, but this was a rarity. Few retained their intelligence, and in time the Vault failed, and the variety of experiments were let loose. Some failed, others went on to establish populations of monsters that struck fear into others.

Her parents were two of those monsters, two people driven mad by the FEV, their brains ruined from the harmful exposure of the virus. They did create her however, a new soul born without the ravages of the FEV and its metabolic effects, but with all the genetic changes her parents suffered through. She is a feral child, knowing not of civilization, or even of tribalism. She has survived through strength, and an innate cunning that suggests she could learn far more than she knows now.

Alignment: True Neutral

Link: -Oc-

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Post by AestheticMonkey on Fri Nov 15, 2019 11:32 pm

Name: TYRANT-00, MODEL 103

Sex (if any): Male

Height (you can approximate): 7ft

Weight (you can approximate): 480ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 80

Universe: Resident Evil

Abilities:

Superhuman Strength: T-00 possesses superhuman strength, having been seen punching a hole in concrete and plowing through walls with no effort. In its first scene in the Remake, it drives a fist through a wall, using noting but its strength to crush the skull of Ben Bertolucci. Later on, it again shows its power by lifting the wreck of a helicopter with a single hand. Should any entity be unfortunate enough to be in its way when chasing someone, it will deliver a harsh back-hand that sends them reeling away, a single punch being enough to throw a target backwards with bone-crushing force.

Superhuman Durability: The T-00 is virtually impervious to small firearms, but can be temporarily slowed down by stronger weaponry. Whenever the Tyrant catches up to Claire or Leon and they try to fend him off by stabbing his hand with a knife, the Tyrant does not feel the pain and just casually stares at the damage before removing the knife. Explosions or stronger beings such as G can destroy him.

Regenerative Healing: Compared to "G", the Tyrant possess an inferior regenerative healing factor. It can easily heal from the damage done by small knives or a bullet to the head. However, having its entire torso ripped out by Birkin was able to instantly kill the Tyrant.

Regenerative Mutation: If its power limiting coat is lost and has suffered significant damage, T-00 will mutate into a less humanoid form with large claws and a slightly protruding heart. In this form, it can slash its enemies with its claws and move faster, though it is susceptible to explosives, much like the T-002 Tyrant from the first Resident Evil.

Limited Intelligence: Unlike most beasts infected and enhanced by the T-Virus, the Tyrant has a degree of self -awareness, and intelligence. The Tyrant was able to follow orders, with a understanding of its serroundings. While Zombies and other creatures wander about aimlessly, The Tyrant moves with purpose. When faced with a closed door, most creatures seem to not know how to open them and shall give up pursuit of targets, with Zombies rather clumsily throwing their weight against it in an attempt to force the door open. T-00 will instead open them much in the same way humans would. As well, it is able to tell the difference between Zombies and Humans, for while it shall chase any un-infected person it sees, it will ignore Zombies, although it can at times be seen shoving them aside should the Undead be blocking its path.


Bio: T-00 was one of the mass-produced T-103 Tyrants, created on Sheena Island, an island owned by Umbrella that was aptly named the Tyrant Plant. To get rid of the high incompatibility ratio common among Tyrants, the T-103s were given an adrenal neurotransmitter taken from the Locus Ceruleus. Production continued until the Sheena Island facility was destroyed.

Following the demise of the UBCS, Article 12 of Umbrella's Internal Emergency Procedures was enacted, and all materials and personnel still within the city were placed under the command of Colonel Sergei Vladimir.

When it was discovered Delta Force had infiltrated Umbrella's facilities, Col. Vladimir prepared an SH-60B Seahawk for B.O.W. deployment. in Raccoon City. T-00 was dropped near the Raccoon Police Station with its own assignments. Unlike the other five, who were deployed just to see how well the T-103's fared in battle. T-00 was given two orders: first, to eliminate any police survivors, and second, to locate the G-Virus from the pendant worn by Sherry Birkin.

Exploring the station, T-00 ran into survivors Claire Redfield and Leon S. Kennedy and stalked between the two on the surface levels and the underground parking garage, where it killed Ben Bertolucci by crushing his head in front of Leon.

After Leon escaped from the prison cells into the parking garage, Tyrant burst through the concrete wall, grabbed Leon by his neck and started choking him, but before it could kill the rookie, it was hit by a SWAT van by another survivor, Ada Wong. However, T-00 survived and tried pushing the van back, only for Ada to detonate explosives inside the vehicle, incapacitating the bioweapon for a while.

T-00 followed Leon and Ada into the NEST and stalked them both. Ada first encountered it as she pursued Annette Birkin for the G-Virus, remarking it to be a "persistent b*stard". Realizing that fighting the Tyrant was suicide, she shut down the power to a fan in a room then slipped through the gaps, knowing the Tyrant was too big to follow. Realizing this also, T-00 gave up and resumed its hunt for Sherry and Leon.

During the destruction of the NEST, the Tyrant finally managed to corner Leon but before it could kill him, T-00 was distracted by the exploding pipes, Leon fell off the platform and escaped. The room that T-00 was in eventually exploded and the Tyrant suffered heavy injuries, such as it's lower jaw being torn off, half of its body burned and the upper part of its coat (power limiter) destroyed.

Without half of the power limiter to keep it under control, Tyrant underwent a hideous mutation into it's Super Tyrant form, exponentially increasing its power but at the cost of becoming a mindless beast (similar to T-002 or mutated Nemesis). Just as Leon was taking the elevator to escape the NEST. Tyrant appeared on the platform above and dropped down to it and continued its battle with Leon, who was now unable to kill the Tyrant. However, an Anti-tank rocket was dropped onto the lift by an unknown (Ada Wong) individual and with one blast, ripped apart T-00's upper body, finally killing the Tyrant.

Alignment: Lawful Neutral

Link: https://residentevil.fandom.com/wiki/T-00

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Post by SpongeBobRocks23 on Sat Nov 16, 2019 9:36 am

Username: SpongeBobRocks23
Name: Bendy
Sex (if any): Male
Height (you can approximate): 2’3
Weight (you can approximate): 3 lbs
Description/Picture: Dimensional Clash X [OOC] - Page 2 64-F0-EE75-5-E0-E-47-D6-BC6-E-72-D2-B16-ABAD4
Universe: Bendy and the Ink Machine (this is the version from the cartoons)
Abilities: Bendy has an adequate display of toon abilities at his fingertips. He can be squashed and stretched into many shapes, jump at high heights, and run at fast speeds. He has no neck connecting his head, so he can take it off without much trouble for potential japery. Much like other toons, possesses the power of Hammerspace. He can store things in said Hammerspace and bring them back out for future use. He also has his own set of items inside his Hammerspace:
*An Anvil
*A Fire Hydrant
*A Human Skull
*A Sword
*Excessive Cans of Bacon Soup
*Bricks
*An Axe
*A Jar of Ink
*A Pen

Bio: Bendy is a cartoon character created by the animation company Joey Drew Studios as their mascot in 1929. He is as well the titular character of the Bendy franchise, being its namesake. The studio's flagship character, Bendy starred in a series of cartoons thirty years prior to the events of the first game, often alongside the studio's other characters such as Boris the Wolf and Alice Angel. Bendy is also hired in Briar Label Bacon Soup products as an endorsing spokestoon.
From the entire first game, Bendy and the Ink Machine, Bendy only appears as a number of destructible cardboard cutouts and even other multiple environmental parts, like small clips of Bendy's cartoons, posters, plush toys, a Bendy cutout mask (worn by Sammy), statues, etc.
Alignment: Chaotic Neutral
Link: https://bendy.fandom.com/wiki/Bendy
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Post by AestheticMonkey on Sun Nov 17, 2019 2:35 am

Name: Minnie

Sex (if any): Female

Height (you can approximate): 5'3

Weight (you can approximate): 150ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Ddd3mx2-3d983401-5ad8-43e0-a724-89b5209c168b.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzVkMDI1N2E3LTM0ODYtNDdkMS05Njk1LTY0MTc5YzNmMWQ1OFwvZGRkM214Mi0zZDk4MzQwMS01YWQ4LTQzZTAtYTcyNC04OWI1MjA5YzE2OGIuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0

Universe: Fallout

Abilities: Minnie is a quick little thing, being a mutant she is not nearly as tough or durable as many others are. She is capable of handling more than the average person, but is unremarkable when placed next to a super mutant. Rather, she has reflexes and agility to put a regular human to shame. Her senses are also outstanding, while her hearing is only slightly better. Her vision and scent are leagues better, her vision being so acute that she can see for miles in the dark with no loss of detail.

S: 5
P: 10
E: 6
C: 3
I: 6
A: 10
L: 4

She is a trained survivalist, and possesses a great deal of stealthiness, owing in part to her modified biology.

The most stunning abilities that she possesses is that of potent venom. She can secrete a potent neurotoxin from her mouth in various quantities. Enough to slow an enemy, paralyze them or practically drool it. Making her bite lethal. She also has a variety of loosely-attached barbs that grow out of her tail and her lower back. With a contraction of her muscles, she can propel these quills out from her body. They are filled with a general hemotoxic cytotoxin, while one alone isn't enough to kill a man. She propels multiple at a time, and their penetrating effect, along with the clotting interference can quickly lead to a loss of blood and consciousness. After which the poison will claim the person's life.

Bio: Minnie was one of the second generations mutants born out of the failed Vault 20. Her parent,s rather than being some slavering beasts, were rather intelligent. The only problem is that they were completely incapable of raising a child in any form or fashion. And so it was that she was left as a babe, swaddled in whatever meager blankets and supplies could be secured, at the doorstep of a kindly old trapper.

She was brought up and raised by the old man, who didn't look down upon her too harshly for her wild appearance. To him, she was just a precious, unexpected grand-kid he never got to have. It helped matters that she was rather sweet and intelligent, despite the fact that he could have to chide her for acting all 'wrong and uncivilized' because she had a tendency to try and eat small creatures if she could catch them. He taught her some basic reading and writing, along with some basic math. Her real education however, was how to survive in the harsh world of the post-apocalypse. She was taught how to hunt game, gather edible plants, make leather, make small game traps, how to make a shelter and various other things.

One day however, after coming back from playing outside in the snow. She saw her 'Pap' in the cabin, but he was surrounded by three strange men. She tried to come closer, but the old man saw her through the window. He'd mouth the words 'run, stash tree', and that was when she saw a raider bring down a bat upon his head. She stood there, in the snow, paralyzed as her adoptive father was beaten to death at a distance. She ran away with fear and grief in her heart, finding the small stash of provisions and tools that was hidden away in the event that they needed to run.

After a while of waiting, the raiders eventually left. The young minnie returned to the cabin, where she curled up beside the body of her 'Pap', in a futile hope of him waking up. Eventually, reality set in for the mourning girl. He had passed, death wasn't just something that happened to food animals. She left, and departed out into the harsh world. Being a mutant, she was shunned and reviled by the majority of the wasteland. Having to fight and scrabble for scraps, resources and other things.

Eventually, she found a ghoul who worked part time as a hired gun when he wasn't doing work as a frontier doctor. The ghoul, used to mistreatment didn't judge her harshly for her appearance. He took her under his wing, giving her a roof over her head, and some human attention, while she often hunted and procured food, water and valuable scrap. Eventually the ghoul bounced, heading southwest to find a group called the 'Followers', where he could learn more about being a doctor. With noone left, she once again began to roam.

Having nowhere to go, and being much older. She just began to consider the wild wastelands as her home. She knew how to survive, to live off the thin fat of the land. She noticed many raider camps, how they treated the people of the wasteland unfairly. It reminded her of Pap, how he was murdered. She then decided that she would rid the world of such scumbags, and thusly her reputation as a raider hunter. She has many kills under her belt, slowly picking apart raider gangs one by one until their own paranoia claims their lives, or they scatter and dissolve. Easy pickings for creatures, or for hers.

Wandering down to the Mojave, she has found a full time job in slaying Legion raiding parties. To her, they are no better than well-organized raiders. She is currently holed up around Camp Guardian, where she has practically made a den in the cliffside. A warm perch from where she can keep track of the Legion activity in the region.

Alignment: Chaotic Good

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Post by megaman177 on Sun Nov 17, 2019 10:48 am

Name: Cephalon Jordas

Sex (if any): Male

Height (you can approximate): None

Weight (you can approximate): None

Description/Picture:
Dimensional Clash X [OOC] - Page 2 Latest?cb=20170110170837
Dimensional Clash X [OOC] - Page 2 DfOK7VN

Universe: Warframe

Abilities: As a Cephalon, Jordas is a synthetic life-form constructed from artificial intelligence. Although not possessing a physical form, Jordas can exist digitally and project a visual representation of himself as an avatar. Jordas' imprint can be used like a regular computer program or folder, replicable from one system to another. This digital presence means that Jordas, as with other Cephalons, can influence computers and technology in the way that he wants. This can serve a range of purposes such as manipulating security and other computer-controlled functionalities.

Jordas' affliction with the Infestation has synergy with his nature as a Cephalon, as he can physically generate the Technocyte virus through technology that is under his control or influence. This infestation is capable of malforming organic matter and technology, including space vehicles, to assimilate them into hive-minds of deformed, infested creatures and create limbs for himself. Through these synthetic organisms, Jordas is capable of spreading his infection and enacting his own will through more physical, violent means.

Bio: According to the Runner's Synthesis Imprint, he was originally installed aboard a Class-3 Corpus frigate. Jordas's ship was involved in a mission that involved the Infestation, possibly research into methods of defeating it. However, the ship and the crew inside was eventually infected by the very same technocyte virus they were researching, with Jordas trapped within.

Eventually, Jordas was able to broadcast a message detailing Precept 44; a distress call to other Cephalons that required them to render aid. This message was picked up by Cephalon Ordis aboard the Orbiter and he implores his Operator, the Tenno, to aid whoever sent this message.

Coming into contact with Jordas, the troubled Cephalon tells them that the communication was a mistake and that they should leave. He mentions that there are parts of a petrified Warframe at his location, and speaks of a golem and its attraction to Pherliac Pods. After the Tenno gathers the pods, Jordas, trying to disguise a strange craving for them asks that they be 'calibrated' via irradiating them with Argon Crystals, creating Potent Pherliac Pods.

Jordas then asks the Tenno to bring them to Eris, where he is waiting inside his thoroughly Infested ship. As the Tenno explore the vessel, Jordas's behavior becomes increasingly erratic over time to the point Ordis begins to have doubts about his integrity. His true color is eventually shown as the Tenno come across and fight a Juggernaut Behemoth, revealing that he has been corrupted by the Infestation covering the ship, and under its influence, used Precept 44 to lure unwitting Cephalons (and their crew) to be devoured by the Infested. As the Tenno slays the Juggernaut, the bulkhead inside the room breaches and the Tenno are forced to evacuate into space using their Archwing.

Outside, Jordas's true form is revealed as an Infested monstrosity named Jordas Golem; a fusion of Corpus ship and Infested flesh. With the latter using the former as a mouthpiece, he simultaneously begs for death and taunts the Tenno whilst attacking them with heavy weaponry and Infested reinforcements. The Tenno eventually succeeds in destroying the Jordas Golem by targeting its engines, and as it ceases to function, Jordas thanks the Operator for ending his misery, but not before he informs them that there are more of his kind out there, waiting to be put out of misery just as he himself was.

Alignment: Neutral Evil

Link: https://warframe.fandom.com/wiki/Cephalon_Jordas
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Post by TheRandomRingmaster on Tue Nov 19, 2019 3:50 pm

Name:Gordan Farmherst,Gourdan(Formerly Gordanial St.Swillards)

Sex (if any):Male

Height (you can approximate):5’3

Weight (you can approximate):

Description/Picture:Dimensional Clash X [OOC] - Page 2 Gourda10


Universe:N/A

Abilities:Gordan is sociable and kind,trying to constantly take the best out of every horrible situation he’s thrust into,so wherever he is, he’ll try to keep his figurtive chin up.

Farming Skills:Gordan is an accomplished farmer, able to cultivate many edible plants, and figure out what it takes to grow them, he has a small degree of song magic(That he’s completely unaware of) either through humming whistling or singing aloud he can calm aggression ever so slightly within a four foot radius around himself.

He has many items given to him by Chumbles Mcfumbles(which are almost always inevitably cursed) That he carries on his person.
Sickle:Works fine to cut weets and roots, however whomever uses this blade on another to damage them, recives twice the damage upon inflicting the wound on the person.

Watering Can: Can hold a large ammount of liquid, hovever when placed in a body or puddle it with absorb all the liquid in around it.

Land squid tanned gloves:They prevent his hands from getting wet or cut.

Gordan by his own judging is quite good at running away from his problems, these usually involve the local fae,the local cursed wild-life and or whatever magical,mythical,methodical,malcious, trouble his idiot friends bring to his doormat

Bio:Gordan was born to the son of the Noble St.Swillards,however he learned basic human decency by way of the various servants and groundskeepers, growing tired of how uptight, and superior his family acted and longing for the simplicity that he saw in the lives of the lower class, it stoked a fire within him,he left his family line, despised and looked down upon when he refused to marry his cousin.

He managed to find solace in a small town, where he bought a dilapidated famhouse and land,for a suspiciously low price, he later found out this was done to the land being cursed,the forests around him teeming with mischevious fae,spirits, and wild animals, and that anything he grew horribly mutated into something monstrous.

Still refusing to give in, he stubbornly tilled the land,and made progress repairing the house,it was a trite existance,but he seemed to take pride in it.

Until the day where he came in contact with the notorious Chumbles McFumbles, who after bursting through his door hid in his basement, begging Gordan not to be a rat.

The thunderous wind that nearly blew off his door revealed, a quite miffed forest goddess, Gordan trying to spare the death of a man he barely knew, lied, and subsequently, his head was transformed into an animate gourd.

Though this inconvenienced Gordan greatly, he gained whether he liked it or not a friend in Chumbles McFumbles, as he constantly visited the farmer on his way back or to whatever whacky exploits he(and occasionally others) got into, sometimes bringing cursed gifts, offers for scams, or his idiot acquaintances.

Still Gordan remains steadfast in his role and life, content that this was the path he chose, even it it was filled with more than he’d asked for.

Alignment: (Follows the D&D alignment system, I.E Lawful GoodLink:You want a link?, ok wise guy,here you go

https://www.nicepng.com/png/full/224-2248272_pixilart-four-swords-link-sprite.png
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Post by Infested on Tue Nov 19, 2019 5:03 pm

Name: Dukhul Yet-Unserving

Sex (if any): Male

Height (you can approximate): 2.7 meters

Weight (you can approximate): 280 lbs

Description/Picture: Like all Amuel’Hegash, Dukhul is a massive humanoid. Broad chested but with a lanky appearance to match, he has arms that reach to his knees when at his side, with chitin covering the top side of his arms, and translucent skin covering their undersides. His hands, a seven-finger set up with two closely-arranged thumbs on one side of the hand, are similarly armored, if only less tightly. The same chitinous armor covered much of his chest, with only a few places filled in with the same translucent blue-grey skin. His face, long and with soft points, is covered only by his soft clearish skin. He has no real teeth— instead, square, yellow cog-like projections of his skull act as teeth and click together when not in use. The placement of his neck makes it appear that he is slumping over slightly.

He wears an outfit similar to this, but the orange is replaced by purple hues, there are no gloves to the outfit (the sleeves only reach halfway down his forearms), the boots are black, and the neck ruffle is far less defined.

Universe: Aoshtai

Abilities: As expected by his stature, Dukhul is exceptionally strong, like most Hegs, when compared to humans, being able to lift over half a ton with relative ease thanks to a system of fluid hydraulics found alongside his sturdy skeletal structure. His chitinous armor is extremely durable, each plate able to endure multiple gunshots at point blank before any minor issues.

Dukhul is knowledgeable in the subjects of stone/woodworking and carpentry in general; he can craft fine wooden objects of almost any variety and scale, as well as take his craftsmanship in sculpting whatever he pleases. He often carries some of his tools for his craft- typically a simple chisel.

Bio: As an Amuel’Hegash, Dukhul’s story began on the medieval world of Amuel’Saeregast, where the species originated and continues to fight among another even as a galactic hyperpower, the Cooperative, lifts their populace to the galactic community. Born to a family of craftsmen, Dukhul had long served under his father and uncle (his uncle had devoted his servitude to his father) in their workshop, an impoverished but generational establishment. The times were not easy on Dukhul’s family, and the introduction of imports from the entire galaxy and exports from their world brought both boons and bounties as antique collectors across the galaxy sought new prizes for their collection, and the workshop had been chosen by an established man- a human by the name of Vars- to construct for him a grand sculpture to envision their culture. And so the three Hegs toiled for days within their workshop, tireless in their work until, on the seventh day, they had completed a fine work of art in the form of a regal sculpture. However, Vars was unwilling to pay for the artifact, and had changed his mind about the sculpture, having it and the workshop it had been built within destroyed via a small contingency of mercenaries.

Left without a home for their crafts, Dukhul watched as his family were soon brought to a level he thought not possible. Broke and destitute, his family were left penniless. But when his father began to grow ill with a mysterious illness, Dukhul knew he could not stand by and watch his father die in vain and squalor. He took to serving off-world, searching to find a living in order to provide for his ailing home. At the same time, he sought to fulfill his peonage- an ancient natural rite of passage where a Hegash must devote themselves to another being and serve them tirelessly until either’s demise.

Alignment: Neutral Good
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Post by AestheticMonkey on Tue Nov 19, 2019 11:24 pm

Name: The Postal Dude (T. Dude, The Dude)

Sex (if any): Male

Height (you can approximate): 6'1

Weight (you can approximate): 180ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 PostalDude

Universe: POSTAL

Abilities:

Marksmanship and weapon improvisation: despite never being stated to have any previous experience with firearms, the Dude is very skilled with them, as well as being able to make use of improvised weapons.

Stamina: the Postal Dude has a great amount of stamina.

Strength: the Postal Dude is quite strong and can use his strength to beat several individuals in a row, despite having no martial arts.

The Dude is carrying on him: Super-Shotgun, Bitch's Katana, Can of Stynx, Boomerang Machete, Dynamite, Glock, Deagle, Hunting Rifle, Petition, Power-Infused Gary Autobiography and AR-15.

Bio:

In POSTAL 2, he has moved out from his original home to the town of Paradise after accepting a job at the Running With Scissors video game developer company. He lives in a shabby trailer in a small neighborhood with his pet Champ the dog and his unnamed, bitchy wife, who continuously gives him orders and forces him to do various annoying errands. When the Postal Dude goes to the RWS headquarters on Monday, he is informed by Vince Desi that he is fired. This and a video game-protest mob by the Parents for Decency began his second reign of terror. After getting his check, the Dude then proceeds to go to cash the check in the Fee of America bank. Just as the Postal Dude is cashing his check, a group of bank robbers arrives to commit a stick-up. However, if the Dude breaks into the money bin to get the money from there, an alarm will sound and he will have his first clash against the Police. After cashing the check, the Postal Dude goes to Lucky Ganesh to get some milk. Once he returns home, the Dude informs his wife the Bitch that he's "on some kind of vacation", so she decides to get him do more things for her for the rest of the week.

On Tuesday, the Postal Dude decides it's time to confess his sins, so he goes to the Church to be forgiven by a priest. Meanwhile, a group of Taliban terrorists arrive and commit their attack, breaking into the Church, so the Dude must face a large group of them in order to escape. After that, the Postal Dude must get eight signatures for a petition to "make whiny congressmen play violent video games", which makes him deal with lots of rude civilians and prompts him to threaten them if they refuse to sign. The Postal Dude must then go to the Library to return a book his wife has been reading. However, once he has returned it, a group of book protestors break into the library, burn the building down, and attack everyone within it, including the Dude. He must find himself a way out of the library and fight many book protestors. Finally, he has to go to the Paradise Mall, where Gary Coleman has arrived to give away autographed copies of his book. Once there, the Postal Dude gets his copy. Suddenly, the Police arrives to arrest Gary, initiating a fight against him and his crew.
On Wednesday, the Postal Dude decides to go to the Cemetery and piss on his father's tombstone. When he does so, he is knocked unconscious by a group of rednecks who take him to the Brewery. When the Postal Dude wakes up in the Brewery, he realizes the rednecks have removed his own clothes and made him wear a Gimp Suit, so the Postal Dude adds one more errand that is going to Money Shot Laundromat to pick up his laundry. After fighting a large group of rednecks and getting out of the Brewery, people everywhere make fun of him until he gets his clothes back. Wednesday is also Election Day, and Cock Asian is hosting the elections. Also during Wednesday, the Dude goes to the Forest to get a Xmas Tree. Given that it is July, the trees are much cheaper. After looking at several trees, the Postal Dude finally chooses the right one, but summons rednecks to attack him.

On Thursday, the Postal Dude notes that the weeds in his garden are getting too tall, so he needs something extra strong and decides to buy a Napalm Launcher at the Napalm Factory. Once he manages to get the launcher, a factory worker vomits on a power box presumably operating the machinery at the factory, causing a major disruption in the production process, resulting in a major explosion that destroys part of the factory. The Dude must find a way to get out of the factory via alternative ways. Also on Thursday, Krotchy has arrived at Paradise Mall, so the Dude must get a Krotchy Doll. When he arrives at Toyz 'n tha Hood, Krotchy tells him that all of the available Krotchy dolls are sold out, but the Postal Dude breaks into the store's back room anyway, and manages to get a doll from the storage. This calls the Police into the store in attempt to arrest him. After defeating the police and getting out of the back room, the Postal Dude has to confront Krotchy himself. During that same day, the Postal Dude wants to get some steaks for the Psychotic Friends Network BBQ he's planning to attend, so he goes to Meat World. However, there is no one attending in the butchery, so he goes to the back room, where he discovers some Butchers triturating people alive in a grinder. The butchers attack the Postal Dude for discovering them and entering into the back room. Once the Dude gets the steaks, the police enters the place and tries to arrest the Dude again for breaking into Meat World and stealing steaks. Finally, the Postal Dude must go to the Police Station to pay a Traffic Citation. Eventually, the Postal Dude returns to his Trailer and fires the Napalm Launcher at the carpet.

On Friday, the Postal Dude goes to the Junkyard to get an alternator to fix his broken car. Once he gets the alternator, a tower crushes over a fence containing some dogs, blocking the exit and letting the dogs out out which attack him until he exits the junkyard. On the same day, he gets a note that says there is a package for him, so he goes to the Parcel Center. However, when a Carrier gets it for the Dude, it explodes, making the carriers attack the Dude in retaliation. Friday is also Uncle Dave's birthday, and the Postal Dude wants to give him a Birthday Gift, so he proceeds to go to the Compound, where Uncle Dave's "party" is taking place. The "party" is revealed to be the siege of the compound by the ATF. The Postal Dude manages to enter the compound and give Uncle Dave his gift, and in that very same moment the ATF finally manages to break into the compound, starting a massive gun battle against the Dude and Uncle Dave's religious cult. Since the beginning of Friday, the Postal Dude wants to desperately piss, and when he does so, it hurts, so he decides to go to the Clinic. Once there, the nurses tell him he has gonorrhea, and tell him to go and see Vend-A-Cure, a machine that after receiving a piss sample from the Dude, gives him some Gonorrhea Medicine to cure him.

After completing all the errands of Friday, the Paradise Times releases a special edition that announces the beginning of Apocalypse. During the Apocalypse, there is a sudden outbreak of violence and all people in Paradise are armed, fighting each other, and will immediately attack the Dude even if he isn't carrying a weapon. After the Dude manages to go back to his trailer, the Bitch asks him if he remembered her Rocky Road, an item she requested him to get for her since Monday, but that was never included as an errand. The Postal Dude then proceeds to shoot himself in the head so he can stop listening to his wife.

On Saturday, the Postal Dude wakes up in the Hospital, where he receives a note from the Bitch telling him she has decided to leave him. He also receives notes saying that his trailer has been taken away, and that Champ is in the Dog Pound to be "put asleep" on Sunday. Without any money, the Postal Dude proceeds to sell a sample of his semen, but as he does that, an experiment with cats goes out of control, with the scientists creating dervish cats. The dervish cats kill the scientists and escape from their laboratory. The head shot also gave the Postal Dude hallucinations, in which he sees distorted versions of the places he is in, and with Gary Coleman-esque creatures attacking him, some of them having diseased cow heads instead of their own. These hallucinations will appear for the rest of the weekend from time to time.

The Postal Dude eventually leaves the hospital, and feels really hungry, so he proceeds to go to the Greasy Panda restaurant in Lower Paradise. Once there, a group of zombies appear and begin to attack everyone including the Dude, who has to destroy twenty of them. After doing so, a police officer arrives and tells him he likes his style, and hires him to kill twenty-one cows infected with mad cow disease. Halfway through his mission, however, he is attacked by a group of vegetarians. After killing the cows and defeating the vegetarians, the policeman reappears and assigns the Postal Dude the Super-fun Pigeon Hunter Mission, which is never shown due to budgetary reasons as told by Vince Desi in a FMV cutscene. The Postal Dude then appears in Lower Paradise again, where he is contacted by Vince Desi, who rehires him and asks him to enter the headquarters of Bullfish Interactive, a rival company to RWS and to retrieve a Gold Master CD of Postal 2. The Dude enters the publisher office complex and battles the Bullfish Interactive security staff, until he arrives to CEO Phraud Hogslop's office. Hogslop refuses to give him the gold master, so the Postal Dude fights him in a boss battle. After defeating Hogslop, the Postal Dude is invited by Vince to go to his house for a party with the Postal Babes.

On Sunday, the Postal Dude wakes up after hearing some shots, and he discovers a horde of zombies attacking Vince's house. The Postal Dude must destroy eighty of them, in which he accesses an armory full of weaponry downstairs, and after leaving Vince's house, he is addressed by Rosco, a Mexican running an elephant business. Rosco tells the Postal Dude that if he helps him to kill twenty-one elephants at the Elephant Preserve and get their legs to make Elephant Foot waste baskets for children, he will give him some money as well as a ride into Lower Paradise. However, after killing the elephants, the Postal Dude receives a new phone call from Vince, who needs some help with the marketing and asks him to do something that can make the media say the "competition's toasted". The Postal Dude decides to enter the Terrorist Training Camp to get something to create a nice explosion, and after fighting a whole army of terrorists, he discovers that the terrorists have no massive weapons at all. In that very same time, the National Guard arrives, attack the camp, and arrests everyone in there, including the Postal Dude. The Dude is taken to the Military Base, where he is forced to battle a large group of soldiers until he finds a thermo-nuclear warhead and escapes the place.

The Postal Dude returns to Lower Paradise, where a terrorist is leading a meeting attended by other terrorists, vegetarians, zombies, and even Gary Coleman himself. The terrorist claims they are being oppressed, so they start a fight against civilians, the National Guard, and the Postal Dude. The Dude enters Bullfish Interactive's publisher office complex, only to discover it's being invaded by zombies. The Postal Dude places the warhead in Hogslop's office. The wall behind Hogslop's desk has been destroyed and reveals the Dog Pound. The Postal Dude goes to the pound to rescue Champ, but discovers that the place has been taken over by rednecks, who are using trained cats and dogs in gimp suits to kill people. The Postal Dude confronts a large group of rednecks, dogs, and dervish cats, only to discover Champ is missing. A final group of dogs have cornered the Postal Dude, but suddenly Champ breaks into the room from a glass ceiling, and single-handedly kills all the dogs.

The Postal Dude and Champ then proceed to leave Paradise before the warhead explodes, but they must cross the Bridge and find the trailer first. The bridge is also invaded by zombies, and the National Guard also arrives to confront the Postal Dude, with some jets even bombing the bridge. After crossing the bridge, the Postal Dude sees his trailer in the distance, but Mike J the "Kosher Mad Cow Zombie" appears and has a final boss battle with the Postal Dude. After defeating "Kosher Mad Cow Zombie" Mike J, the Dude and Champ get into his car, and are seen driving away from Paradise just as the warhead explodes, detonating the entire Paradise in the process. The Postal Dude is last heard saying "I regret nothing" as he drives away from Paradise together with Champ in his trailer.

However, during the Postal Dude's escape, Champ sees a stray cat and gives chase. Thus, the Postal Dude turns his car around, heading back toward Paradise despite the Nuclear Fallout. Unfortunately, his head wound starts acting up causing him to crash his car and fall in the a radiation induced coma where he dreams of a "future gone wrong".

He awakens eleven years later from a radiation induced coma, and sets out to find Champ in the ruins of Paradise.

Alignment: Chaotic Neutral

Link: https://postal.fandom.com/wiki/The_Postal_Dude

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Post by AestheticMonkey on Thu Nov 21, 2019 1:17 am

Name: Little Dark One

Sex (if any): Male

Height (you can approximate): 3'9

Weight (you can approximate): 80ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 The_dark_one_MLL

Universe: Metro

Abilities:

The Dark One has a lot of supernatural powers, including:

Shadow Walk - The Dark One changes into a puff of black smoke and moves rapidly.

Dark One Vision - While using this the Dark One (and Artyom thanks to him) can see through solid objects and identify enemies. It also shows weak points of certain enemies.

Personality sensing - This comes along with Dark One Vision, it shows one attitude toward Artyom. Friendly dispositions (Khan) appear as silhouettes with green lines (nervous system), neutrals (Miller) appear as yellow lines and enemies (Watchers) appear with red lines.

Memory exchange - By touching anyone, the Dark One can either take over or give back memories.

Telepathy - The Dark One can "speak" with any being by touching them. This does not apply to Artyom: they can contact each other no matter the distance.

Illusion Generation - The Dark One is able to take the appearance of a little boy to camouflage himself among humans. This is likely a telepathic illusion.

Because he is not an adult, the Dark One hasn't reached his full potential yet. He cannot use his powers all the time, and will often comment that he's "tired".

Bio: (edited short so as to not spoil Zandoo)

He seems to be intrigued by the way the people of Metro live and he is also shocked by the fact that before the war, people lived in such high skyscrapers. He tends to liken himself to the human race, collecting clothes, disguising as a child, and even waving cheerfully to Rangers in Polis.

He is also a helpful companion as he finds Artyom filters, ammo, medkits or warns him about danger

According to the Dark One, he has access to all the memories of his race. The extent of these memories is quite ambiguous given the fact he knows of how and when Artyom received his ability, yet didn't seem to know about World War III until he extracted the information from Artyom's memories, though this is probably due to the Dark Ones being either mutants spawned after the war, or experiments created before it and kept in a facility (thus being ignorant of the events on the surface). Artyom theorizes in a journal entry that young Dark Ones 'sleep' underground for a time after their birth, absorbing memories of their race.

Alignment: Neutral Good

Link: https://metrovideogame.fandom.com/wiki/Baby_Dark_One

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Post by AestheticMonkey on Thu Nov 21, 2019 4:47 pm

Name: Bucket

Sex (if any): Masculine Programming

Height (you can approximate): 6'1

Weight (you can approximate): 890ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Latest?cb=20141102045834

Universe: Evolve

Abilities:

Guided Missile Launcher:
Bucket's right hand and missile launcher is a high-damage weapon that follows the laser on the rocket launcher. It was refitted by Cabot to replace his machine pistol but it also has a slow reload time.

Sentry Guns:
Floating weapon platforms that deploy from Bucket's “chest” and will automatically fire on the Monster and hostile targets. 3 sentries allowed at a time. A mini-fabricator in his torso generates his Sentry Guns.

Mechanized Recharge
Bucket creates a recharging burst within an area around him immediately ending the cooldown on all Hunter Class abilities of those in range. This includes Bucket's own Shield Burst ability.

50 second cooldown
Class Ability: Shield Burst
The Support Class signature device applies a shield to all Hunters within an area around the Support that will decay after a short time.

Bucket can also detach his head, which can fly around as a UAV.

Bio:

Your artillery Support. Rank-Rajat Mind Serial Number 1Z27FHV047FBPQ40-a “Bucket”. His mind-state was programmed on Earth, but he was activated on Ganymede and thus has no memory of Earth. He worked with Cabot as a Hub Marshall and was assigned to him on March 18, 2356. As a Hunter, he is always ready to do what is necessary to take down the monster.

Normally charged with flying the ship, Bucket uses a modified repair drone chassis when the time comes to support his human comrades on the ground. Several years after Bucket was assigned to Cabot they headed to the Far Arm to hand over Arthur Rank to Terry Conneght.

Alignment: Neutral Good

Link: https://evolve.fandom.com/wiki/Bucket

--------

Name: PASCAL-K1N6

Sex (if any): Masculine Programming

Height (you can approximate): 12'4

Weight (you can approximate): 1,534ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Junkyard-tinkering-with-pascal-k1n6

Universe: WoW

Abilities: As a gigantic robot PASCAL-K1N6 has a considerable amount of strength, but has no inherent weapons or abilities beyond his mechanical physiology. He was built to brainstorm and theorize new inventions and process theoretical sciences. As a result, he is capable of synthesizing new technology blueprints and making his blueprints. However, he does not build things unless they are needed or if someone authorized asks him to build said things.

He is capable of building onto himself using his blueprints, but has a sentimental value attached to his form. He is also capable of violence against other creatures, granted that they meet the aggression criteria. He will attempt non-lethal force before any attempt at lethal is tried.

Bio: PASCAL-K1N6 was designed by the mechagnome Pascal. Created to help aide the Rustbolt Resistance in matching the technological progress of King Mechagon and his loyalists. With the aide of adventurers from the Horde and the Alliance, Pascal and his invention, along with the rest of the resistance were able to overthrow King Mechagon. Now PASCAL-K1N6 claims a high position within the engineer's college of Mechagon. Sorting through schematics, inventing new things and being a happy robot.

Alignment: Lawful Neutral

Link: https://wow.gamepedia.com/Pascal-K1N6


---------

Name: E.M.E.T

Sex (if any): Masculine Programming

Height (you can approximate): 5'9

Weight (you can approximate): 310ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Jay-hill-emet-dropship-render

Universe: Evolve

Abilities:

Replay Cannon
This consists of two separate weapons. The first is a small tracking pellet fired from Emet's finger gun. The second is a barrage of missiles that home towards the tracking shot, shooting 8 missiles in total.

Healing Buoys
Deployable buoys that heal teammates within their radius. While they slowly generate health overtime, E.M.E.T. can trigger them to release a powerful healing burst by triggering his own.

Respawn Beacon
A plantable beacon that reduces the dropship timer to 30 seconds and teleports teammates to its location. It cannot be deployed if no teammate is dead or if the dropship timer is less than 30 seconds.

Class Ability: Healing Burst
When you activate the Healing Burst, the buoys fire an even more potent Healing Burst.

His fingers also function as a plasma pistol

Bio: E.M.E.T. is an Emergency Medical Evacuation Technician retrofitted by Jack for combat against monsters. In order to make use of him in combat, he supplemented a war droid processor, known as a Demon Core, into E.M.E.T.'s head. The Demon core is clearly aware of the Reason core's presence as on occasion he even replies to monologue from the Reason core. However, the Reason core seems oblivious to the Demon core as E.M.E.T explains that sometimes his Reason core goes dark and when it comes back on people give him strange looks. When the Demon core takes over, he utters extreme expletives, shocking his teammates.

There are actually two separate personas within one body. E.M.E.T. is the original medical droid personality. He is kind and helpful, with childlike glee for even simple things. The Demon Core is a sadistic psychopathic monster who routinely threatens bodily harm even to his teammates and makes many creative death threats to the monster. The two cores are never active at the same time, and Emet is only dimly aware of its presence.

Emet is a Vok class drone, built with a mind only powerful enough to perform his specific task. Jack describes the addition of his Demon Core as putting him somewhere between a Vok and a Super-Vok (a learning, but still non-sentient, machine, used to manage other Voks).

E.M.E.T. Is very sensitive and likes his teammates. He instantly tries to befriend as many as he can, although sometimes his lack of understanding ends with him offending his team, even with the Reason core. This is seen with Torvald and Bucket. When Hunters die he often apologizes and criticizes himself for their death. When he is the last one left alive, he talks about how he wasn't programmed for that and sometimes even says, "I am alone, it is not a pleasant feeling."

Alignment: Lawful Neutral

Link: https://evolve.fandom.com/wiki/E.M.E.T.


-----

Name: Ida Lennox

Sex (if any): Female

Height (you can approximate): 5'3, 8'7

Weight (you can approximate): 110ibs, 8000ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Apps.47936.70370808775673978.4d710de2-0470-4d23-a101-824e97b4ff1c

Dimensional Clash X [OOC] - Page 2 Lennox

Universe: Evolve

Abilities:

Plasma Lance:

Lennox's melee attack. Activating it sends a punch out at the monster, shooting a beam of plasma out for at a range of 10m. Each successive strike with Lennox's plasma lance (within 3 seconds of the last hit) will increase the damage. It also removes all but one stack for each instance of damage taken and removes all stacks upon missing. The fire rate changes based on whether Lennox hit the monster or not, when missing the fire rate is about 75 hits per minute and when hitting it is about 50 hits per minute.

Autocannon:

Lennox's autocannon fires explosives with proximity detonation and functions as the long-ranged alternative for the short-ranged hunter. It is a very consistent damage dealer with an extensive capacity, but it has a much lower potential damage output than the Plasma Lance.

Thunder Strike:

A jet boosted leap that closes the gap on enemies and deals 480 damage in a radius of 6.5 meters, similar to the Goliath's leap smash. Like the Assaults class ability, it is triggered rather than switched to. The Thunder Strike can be triggered in the air, making it a useful tool for traversing the map. It has an 18 second recharge time.

Class Ability: Defense Matrix:
Applies a strong damage resistance buff to the Assault to help reduce heavy damage while active.

Bio:

From the wreckage of Shear comes Ida Lennox. Her specially designed revenge machine, The Thunderchild, gives her the power to take on a monster in hand-to-hand combat.

Little is known about Lennox at this time, other than the fact that she built her armor on her own in about three days, as revealed during a conversation she has with Sunny. She also designed the Broken Hill Mine, most of Shear, and a "mobile asteroid base" for NORDITA, all of which imply that she has incredible engineering expertise. She has made a lot of money from this, and often refers to herself as wealthy and famous.

The Thunderchild, according to Abe, is made from (or built on the platform of) a Celestial Magma Diver, which nobody uses anymore because colonies are no longer built near active volcanoes.

Alignment: Lawful Good

Link: https://evolve.fandom.com/wiki/Ida_Lennox

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Post by AestheticMonkey on Thu Nov 21, 2019 5:17 pm

Name: Alex "Slim"

Sex (if any): Male

Height (you can approximate): 6'5

Weight (you can approximate): 180ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Regie-santiago-slm-bty

Universe: Evolve

Abilities:

Leech Gun:
Slim's primary weapon, which deals damage to the Monster while reducing the cooldown of his Healing Burst ability. The cooldown is reduced based on the number of shots that hit the monster and other wildlife. Three pellets hit will recharge it fully. It functions somewhat like a shotgun, and is referred to as a shotgun during Slim and Markov's conversation. Slim's Leech Gun is biomechanical, having what appears to be biological components such as muscle tissues and ligaments visible inside the weapon, which is visible when reloading. This weapon uses "maggots" as ammo which fires green biosynthetic discharge. These maggots are fed with a nutrient slurry.

There's an inscription on the back of the gun, just behind the sights, that says "Novi Milites, Novum Mundi," which means "New Troops, New World" in latin. According to Matthew, the game's writer, this is the Basilisk Soldier emblem.

Mutated Adrenal Gland:
6 seconds active time, 25 seconds cooldown
While active Slim heals 80 health per second, moves 25% faster, and has 300% increased jump height

Spore Cloud Launcher:

Slim’s Spore Cloud Launcher launches a spore cloud grenade which disrupts the monsters ability to smell while standing inside of it. This prevents the hunters from being outlined, identified by name, or having their health revealed, giving them a better chance of evasion in combat. Better yet, it makes it hard for the Monster/player to tell which class is which, meaning it might assume an Assault character is a Support, which probably will not end well for said monster.

Healing Drone

Slim's Healing Drone flies to selected teammates from any distance and provides them with passive health regeneration until they are damaged, healing hunters and reviving them when they are downed while Slim uses his other abilities to take down the monster. Upon taking damage, the drone will die and must be relaunched to continue healing. The drone can be targeted through any kind of terrain obstruction.

Bio: Of all the crew, he knows most about Bode’s World - the seat of the Rebellion. Slim enlisted in the Third Mutagen War as a Basilisk Soldier. His genes are modified with arthropods (insects) - particularly with dragonflies. They told him that once the war ended, he'd be able to revert back to his human self. In retrospect, this was naïve on Slim's part, and he is now an endangered subspecies - hunted to near extinction by Hub forces as the sole survivor of his class. The rest of his friends were either killed or captured, then executed at the end of the war. Slim and Crow teamed up to take down a Goliath before meeting up with Sunny and Torvald.

Slim, a veteran of the third Mutagen Wars from the rebel side, as opposed to Hyde and Lazarus who fought in Sol Guard. According to commentary from Bucket, Val, Hyde and Lazarus, he is one of numerous rebels who spliced their genes to take on insect-like traits. Whether Slim's own extensive modification was the standard or if he was a special case is unknown. According to him, he has an extra set of lungs for CO2 recycling, and his exoskeleton allows him to survive in the void of space.

Slim may look like an experiment gone wrong, but his insect humanoid DNA is genetic engineering at its finest. Armed with a Leech Gun, Healing Drones, and a Spore Cloud Launcher, Slim is a combat medic designed for the thickest of fights. When you need someone to deal damage and keep your heart pumping, call on Slim.

According to Caira, he probably has such a severe case of PTSD from the war that he can barely remember his real name or life from before.

Alignment: Chaotic Good

Link: https://evolve.fandom.com/wiki/Alex_%22Slim%22

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Post by AestheticMonkey on Wed Nov 27, 2019 1:40 am

Name: Calia Menethil

Sex (if any): Female

Height (you can approximate): 7ft

Weight (you can approximate): 320ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Georgepanfilov-lich-queen-jaina-pro-1-e672047e-rahd

Universe: Alternative Timeline, WOW.

Abilities: As the Lich Queen, Calia Menethil can command a slew of death-magic. The helm of domination gives her incredibly potent necromantic powers, capable of raising and command the entirety of the Scourge. Masters of this tainted field of magic can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed.

She is also heavily attuned with frost and shadowfrost magic, calling upon the chilling power of entropy itself to great effect. She can create a blizzard around her, inflict enemies with plagues that freeze their blood solid, and strike with rime-encased blades.

As a former priest, the light has not entirely forsaken Calia. Through great pain and effort she can still call upon the holy magic to scorch her enemies and heal her own wounds.

Bio: In an alternative universe, Calia Menethil after witnessing the death of her son at the hands of Scourge led her to become subsumed with vengeance, and she joined with the Alliance to bring justice to her brother who had robbed her and her people of their lives. Leading the charge upon the Wrathgate, Calia would have fallen to the blight if it had not been for Arthas. Who grabbed her by the nape of her neck and dragged her away before the flames of the red dragonflight would have scoured her to ash.

Pale, broken and dying of disease atop ICC, Calia was tormented by her brother just as much as the howling, icy winds tore at her flesh. yet her brother's magic, and the light she still loosely believed in kept her from succumbing to death. When Tirion Fording slew her brother and destroyed Frostmourne, she was released from her bindings and the magic that was sustaining her was failing. With her last few breaths, she asked Tirion to place the crown atop her head so that she may act as the Jailer of the Damned, and keep the Scourge contained in Northrend. Placing it upon her head, the priest became the Lich Queen and took her seat upon the Frozen Throne. Commanding Tirion to tell her that she had died atop this citadel, and to never return.

Sometime later, she had the runeblade Frostmourne reforged, though its power was a fraction of its former self. This reforging kept it from consuming her soul, although it will still gladly drink deeply of any anima it comes into contact with.

Alignment: Lawful Evil

Link: -Oc-

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Post by AestheticMonkey on Thu Nov 28, 2019 10:02 pm

Name: Grimmsly

Sex (if any): Male

Height (you can approximate): 4'11

Weight (you can approximate): 134.5ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 861Grimmsnarl

Universe: Pokemon

Abilities:

With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp. Its hairs work like muscle fibers. When its hairs unfurl, they latch on to opponents, ensnaring them as tentacles would.

HP: 95
Attack: 120
Defense: 65
Sp. Atk: 95
Sp. Def: 75
Speed: 60

Bio: Just a regular Grimmsnarl from the Galar region, except he was blessed with the power of speech. Doesn't hold the highest opinions of humans due to them trying to catch a powerful pokemon such as himself

Alignment: Chaotic Neutral

Link: https://bulbapedia.bulbagarden.net/wiki/Grimmsnarl_(Pok%C3%A9mon)


Name: Xarn

Sex (if any): Male

Height (you can approximate): 9'4

Weight (you can approximate): 600ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Image0

Universe: Fallout

Abilities:

9 ST, 10 PE, 8 EN, 1 CH, 4 IN, 10 AG, 10 LK

As a deathclaw, Xarn is extremely proficient in unarmed combat, capable of even smacking down people in power armor. He also uses his intelligence to great effect, such as carrying around a Bren LMG among other guns. Or wear armor to protect himself better.  And strapping signs that say 'don't shoot' on his bodies, to varying degrees of efficacy.

Bio: In 2235, the Enclave captured deathclaws and exposed them to FEV. This boosted their intelligence and gave them the ability to talk with varying degrees of articulation.

While the Enclave hoped that the deathclaws would be intelligent enough to obey orders without question, the Enclave's deathclaws doubted the morality of their masters. Although they stormed Vault 13 in 2242 and kidnapped the population with the Enclave, they later abandoned them and adopted the now-empty vault as their new home under the leadership of Gruthar.

Several humans from the surrounding area moved into the vault to live under the protection of the deathclaws, but not all were pleased with these new neighbors. One human, Matt, struck against the deathclaws and bombed the mother deathclaw and her hatchlings; the deathclaw mother survived, but security was tightened from then on. They faced other problems while adapting to life in the vault as well: after the overthrow of the paranoid Overseer, the dwellers of Vault 13 had turned day-to-day operations over to a Brotherhood-technology based computer. However, the deathclaws could only interact with it by voice commands, and it became a severe problem when the computer's voice module malfunctioned. Fortunately, a tribal known as the Chosen One had a replacement voice module and was willing to install his in exchange for Gruthar's help in finding a GECK, one of which Gruthar had within the vault's storage area.

The deathclaws paid a high price for their rebellion, however: an Enclave team, led by Frank Horrigan, attacked Vault 13 and massacred the deathclaws (and presumably those humans under their protection). Of Vault 13's inhabitants, only Goris, who had accompanied the Chosen One on adventures outside Vault 13, survived.

However, it is known that there was a bugged "good ending" present in the game files as well as being restored by the Fallout 2 Restoration Mod. Whether this has any bearing on future games and the Intelligent Deathclaw's existence is unknown; further complicated by entries in the Fallout Bible as mentioned below. In this ending, the Deathclaw pack residing in Vault 13 survived and peacefully expanded into the surrounding region; possibly leaving the confines of the vault as the Enclave threat was ended by the Chosen One.

Xarn, a deathclaw kept in Navarro under the custody of Dr. Schreber, Goris and Xarn are the only intelligent deathclaws in the whole Fallout canon to survive the end of Fallout 2, depending on certain actions of the Chosen One. According to chapter six of Fallout Bible, they did not reproduce, and were the last of their kind. Although chapter five says otherwise.

Alignment: Neutral Good

Link: https://fallout.fandom.com/wiki/Xarn


Name: Ada

Sex (if any): Female

Height (you can approximate): 6ft

Weight (you can approximate): 300ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Maxresdefault

Universe: Fallout

Abilities: Ada is a modified Assaultron with a protectron arm and a sentry-bot autocannon in the place of another arm. Her head functions as an incredibly potent laser weapons, requiring her to stay still and charge it before firing. As a robot, her mechanical physiology renders her immune to many concerns that organics have, on the flip side she does have to worry about power and other issues. Acidic environments in particular are damaging to her form.

Bio: Ada is a heavily modified assaultron robot, with sentry bot and protectron parts, she was created by Jackson, and traveled with his caravan, which specialized in mechanical repairs and trade, throughout the Commonwealth. Jackson's caravan attracted the attention of the Mechanist, and after three attacks, every member of the caravan except Ada had perished. Ada is first encountered during the quest Mechanical Menace during which the Sole Survivor must help Ada eliminate the robots that attacked her caravan. You encounter her just Northeast of Wattz Consumer Electronics when her caravan is attacked the third time.

Alignment: Neutral Good

Link: https://fallout.fandom.com/wiki/Ada

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Post by Infested on Tue Dec 03, 2019 6:50 pm

Name: Besäshül Methçthöne Dthämtögoth (Besashul for short)

Sex (if any): Male

Height (you can approximate): ~152 Meters

Weight (you can approximate): Hundreds of tons

Description/Picture: At around 152 meters tall, Besashul is a great colossus- a massive humanoid construct of steel made animate by some unknowable force. The figure of Besashul is rather lanky, save for his sturdy and thick neck and chest. Across his chest there are gilded plates welded together into a chest-plate, dozens of manuscripts in an ancient cuneiform language etched into the blackish-bronze steel that composes the rest of the colossus as well. His face is sculpted from a lighter shale-colored rock and is devoid of the ancient writings that cover the rest of his body. When active, two glowing white dots (about as large as a human’s pupils when fully dilated) will be within the eye-slots and act as his eyes.

Currently, Besashul is shackled by the wrists among dozens of wolfram chains and embedded into a wall of igneous rock for further measure of containment, buried deep in the deepest chamber of an expansive underground ziggurat-based structure. All that is visible of Besashul through the wall is his face.

Universe: Narazen (OC)

Abilities:
Physical Capacity: The physicality of Besashul is highly variable, and depends mostly on the emotional gain he has consumed (see below). However, some universal constants are considered with the Colossus’s physical strengths. At his weakest, he is capable of lifting up to eighty-five tons and withstanding extremely high amounts of pressure put against his plating, made of an ancient and unknown alloy. His physical blows are equally strong, with the highest recorded punch ever allowed before his incarceration ranging in similar energy output to a Davey Crockett nuclear bomb (though currently he is far from attaining that power any time soon).

As an animated statue, Besashul lacks any human needs for food, water or air, and can easily survive extreme temperatures of both heat and cold, having been thrown into the magma that has now cooled around him.

Emotional Siphon: Besashul’s great power comes from the colossus’s inherent nature and the energy inside it. Strong feelings of what are considered 'bad' emotions in a certain proximity to the statue will empower it further, causing it's power to grow and further reach a higher potential, allowing it to be stronger, faster, and more agile when in the presence of negative emotions, with anger and rage seeming to empower him the most. However, this is a temporary boon for Besashul, as once the emotions are gone, it will slowly drain away much of that gained power, though keeping a small fragment of said potential.

Besashul is also able to discern the sources of said emotions and the reasons behind them, using the information for whatever means he requires. For example, if you are mad about not being able to make a peanut butter and jelly sandwich because you lack jelly, he will understand this and attempt to talk you into freeing him in return for getting you jelly.

Trail of Influence: As an avatar empowered by malignant emotions, as Besashul wanders when free, he leaves behind him an unseen stain across the world. A byproduct of his concentrated being of negative energy, the land across which he travels will be corrupted by his emotions. The animals and plants which tread that land will be affected by it, becoming more aggressive in nature against almost anything around them. Humans (and other sapient life forms) are also affected by the energies left behind, but less so in comparison. Instead, their negative emotions are amplified and negative reactions are more likely.

Bio: The story of Besashul has long since faded from the minds of most, only whispered by the occasional traveler and orally repeated by the human and goblin tribes that surround the dry ruins Vykaethomar Ossuary, for they are the only ones who still have reason to fear its power. Long ago, over twenty millenia past, one of the first great dwarven civilizations reigned. Vÿkærias Dēmaköth Dfudäemir, or Old Vykaeria, has founded itself as a world power the likes of which could only be contested by the elves of the eastern lands. Their might came from their vast ziggurats of technological might. Technologies powered by the arcane elements of the world were commonplace among their regality, and their reign could not be contested by any upon the continent- not the savage orcs, nor the fledgling tribes of men to the north. For a time, Old Vykaeria existed as a foundation for what all civilizations should strive towards. But as it has been forgotten in the modern day, this all changed.

Around 28,000 years ago, the ambitious dreams of a Vykaeri king had begun to take form. The Vykaeri dwarves has found that for every positive aspect of their magics, some sort of malignant problem had begun to manifest. The arcane specialists of the civilization had long speculated what could be the cause of their issues, but with the rise of a unified human tribe to the north, and an awakening of warlike elves, the dwarven king had announced his plans and demanded they be put forth immediately. He had declared at the malignancies be exploited and made into a power that his empire could command, a weapon of negative power that could rival even the vague titans that still roamed Narazen. He demanded it be made into a warrior of hate manifest, and with that command, construction of what would become Besashul had begun.

Countless laborers, including hundreds of the finest craftsdwarves known (some of which still regarded as legends today) and untold numbers of goblin slaves and mechanized golems, toiled to create the colossus’s massive frame. The shale-like stone mask which had been used to personify the being was said to have been provided by Dümtgthir, Vykaeri god of crafts. Other stories of Besashul’s origins have said that the anomalous metal that formed the colossus’s frame had been stolen from Mët, the Vykaeri underworld. The vast number of laborers falling ill and perishing during the construction would constitute to the raw power of the vessel, and would only serve to cause the Council of Vykaer-fal to question the King’s intentions with the beast.

When completed, the newly dubbed Besäshül Hjrömpar O Vÿkærias was inert; it was but a hollow vessel, another statue among countless others. The magics that powered countless automata could not hope to find the same success within the crude framework of the colossus’s body; instead, it would be on a cold day that the King would bring the Council of Vykaer-fal to present Besashul to them within the Vulcan forge which had birthed the welded frame of the metal being, Cthömkan. There, he would reveal his true intentions; a being within Mët had been speaking to him for decades before the creation of Besashul, guiding his progression to the throne and informing him of the plan to create the Colossus itself. Only recently however had the being revealed its true identity to the king: Dthäm, Vykaeri god of the dead and all negative emotion. He had promised that if he were provided a body of raw potential, he would ensure that the Vykaerian dwarves would be rightful heirs of all of Narazen by his hand. Before the council could contest, they would be sacrificed before the frame of Besashul- a necessary blood ritual in which their blood would be rubbed along the runes of the colossus and funneled into its ‘mouth’, filling it with feign life just long enough for the possession of the statue.

However, Dthäm had not been entirely truthful to the king. He was right that the Vykaeri dwarves would be heirs to the world, but in truth, he would make them the skeleton rulers of a dead world if he had his way wholly. With immaterial power made manifest, Besashul rampaged across the continent, with dwarvenkind, along with a short-lived coalition between them, the elves, and the orcs, fighting the colossus every step of the way to little avail, their armies and war machines swatted away by the god-construct, fueled further by the despair and hate of those who tried to fight him. However, at the site of where the Ossuary now sits is where the final battle against Besashul would find victory for his enemies, as the Titan Imdir Jtofan, after a long and brutal fight, sacrificed itself in order to incapacitate Besashul for long enough for the dwarves to finally stop its rampage. Through thousands of chains and shackles, they forced the colossus to kneel in a vast pool of magma which was then cooled to impermeable stone. To further ensure that none could reach him, the Ossuary has been built around the god-construct and entrusted the Sëntinarî- artificial bodies made for the greatest souls of warriors- along with a caste of goblins to defend the catacomb from any that tried to take its forbidden treasure. Within the next few decades, the power the Vykaerian Kingdom once had was lost- they faded into obscurity and vague myth.

In more recent history, the crypt that is the Vykaethomar Ossuary has been the topic of many a group attempting to sack the ancient temple. The most notable and recent of which was around 78 years ago when the Hamar Legion, lead by the Orc warlord Bashaj Jejju, marched on the Ossuary and repelled the Sajari merchant guilds that had set up operations there. Though they were able to breach the doors of the Ossuary, as many others had before, the Sëntinarî were an impassible force for the orcine forces, and decimated the legion, even killing Bashaj and ensuring that the Hamari orcs would not unify into another legion again. Still, the allure of what is considered a tool of mass destruction and a power that could win any war is heavily sought after, and those few that still know what lies in the Ossuary’s depths fear that some day, a victor will emerge and free Besashul unto a world unprepared for the return of a god of mate made manifest in metal.

Alignment: Chaotic Evil


——

Name: Senator Steven Armstrong

Sex (if any): Male

Height (you can approximate): 6.5 feet

Weight (you can approximate): 200 lbs

Description/Picture:
Dimensional Clash X [OOC] - Page 2 Latest?cb=20130612211855

Universe: Metal Gear

Abilities: Even before his nanotech infusion, Steven Armstrong was considered to be quite strong - something he acquired from his days as a college football player and as a sailor in the United States Navy. He was also very skilled in hand-to-hand combat, though it would seem that he preferred a much more brawl-like style of fighting; his fighting style was more along the lines of both wrestling and incorporating different football based moves (e.g. holding out his arms in a defensive position and then charging at Raiden as if to knock him over), and also incorporating some elements of sumo wrestling, the last was demonstrated when powering up just prior to fighting Sam, where he crouched down and then lifted up his right leg while still bent and then slammed it down with force.

After his nanotech infusion, Armstrong's already impressive physical abilities were amplified to powerful superhuman levels. This allowed him to almost effortlessly overpower other individuals who are already very strong to begin with (Sam and Raiden). It's also shown that during his final battle with Raiden, Armstrong's strength was enough to allow him to lift the large debris of EXCELSUS, and throw it at Raiden as a makeshift projectile weapon.

In addition, one of Armstrong's most prominent attributes was that his entire body was composed of nanomachines. These nanomachines would harden different parts of his skin in response to physical trauma, with the side-effect of turning the affected areas black, with some splotches of red on the outer edges. His skin, as a result of the hardening, would become highly resistant to physical damage, and combined with his increased healing speeds, rendered Armstrong virtually indestructible to nearly any form of blunt force. Even Raiden, a powerfully enhanced cyborg, was unable to do any serious or permanent damage to Armstrong's body because of the nanomachines hardening when Raiden attempted to strike him. In addition, said nanomachines could also reattach lost limbs, as evidenced by Armstrong reattaching his forearm shortly after it was sliced off by Sam. Armstrong's resilience was so great that a shot from a LAG-2 or FIM-92 Stinger would barely cause any harm to him, and even when Raiden ripped out his nanomachine-infused heart he was still able to talk for a few more moments before perishing. Although the nanomachines were intended to harden when faced with blunt force trauma, they possessed functions similar to self-repair units. They also could be activated at will, as evidenced by Armstrong frequently hardening without even taking a hit or dishing out attacks in certain areas.

Armstrong could also generate fire-like energy similar to Raiden's ability to generate lightning, using it to enhance his physical attacks, surrounding himself in an aura of fire and charging his foes, and creating powerful explosions of fire by punching the ground. He does this by channeling stored energy into his limbs.

Unfortunately for Armstrong, while his nanotech infusion left him a very powerful individual, he still possessed a few weaknesses that limited his power. For one, while they're very powerful indeed, Armstrong's nanomachines seemed to be incapable of reacting to sudden or rapid forms of damage. During his battle with Raiden, after his HF Blade was destroyed, Raiden briefly overpowered Armstrong with his fists, and because the attack was so abrupt, Armstrong's nanomachines were unable to react in time and harden in order to keep Armstrong from taking any damage. This showed that his nanomachines seemed to work best when an attack is slower or when Armstrong was prepared for and aware of the attack. Similarly, despite Armstrong bracing himself and hardening for Sam's final blow during their fight at World Marshal, he was still stunned by his rapid slice attack, indicating that even hardening his body had its limits. Likewise, Raiden's enormous cyborg strength combined with Sam's HF Blade were enough to injure Armstrong. His unhardened body was more vulnerable to damage, as seen when Sam cuts off Armstrong's hand by slicing ahead of the hardening. However, the weakness could also be turned to Armstrong's advantage, as seen when his nanomachines formed a makeshift blade after the forearm was severed, which he used to severely injure Sam. It can be assumed that Armstrong would be significantly more vulnerable to injury if he hadn't undergone his lengthy bulkup process.

Aside from his evident superhuman physical abilities, Armstrong was also a skilled tactician and strategist. This was especially evident with how he handled Operation Tecumseh: It was implied that he had Monsoon, Sundowner, and Samuel Rodrigues hold off Raiden long enough to have him conduct the plan, and also had enough foresight to change his plan from assassinating the president directly to instead have Desperado alongside Muslim terrorists attack the air base President Hamilton was to arrive at before he arrived and have the flight called off in the event that Raiden managed to defeat Sam in battle, all to ensure that America went to war.

Bio:

Armstrong was born and raised in Texas. Prior to pursuing politics, Armstrong played college football for the University of Texas, but joined the United States Navy due to a desire to serve his country, which also sacrificed his professional football career. However, although a member of the Navy, he never saw actual combat during his time in the service. At some point, he moved to Colorado. By the time of 2016, he maintained his physique and even managed to enhance it further via nanomachines in order to put his strength beyond a cyborg soldier.

Armstrong eventually ran for election to the Colorado state senate. One of the initiatives he spearheaded while acting as a Colorado state senator was slashing the state budget, leading to privatization of the police force, and allowing World Marshal to gain control of the Denver Police Department. Armstrong was eventually elected to one of Colorado's seats in the United States Senate.
In 2016, Armstrong delivered a speech to increase his approval ratings, later expressing to his speech writer the belief that people only cared about the spin you put on it, and no longer cared about information control, or even right or wrong. The speech writer warned him that he would appear before a grand jury if his connection to Desperado PMSC was revealed, which Armstrong refuted, given his belief that ordinary citizens could not care less due to believing that money was the only thing that truly mattered. Armstrong also expressed a desire to actually remake America's position as the most powerful nation in the world and reclaim the American Dream, blithely stating that the Tea Party Movement was not going to succeed due to its unwillingness to make sacrifices, implying that he wanted to bring about another American Revolution, and compared himself to the true Sons of Liberty. Armstrong then dismissed him as he had other matters to attend to, although not before promising to talk to him soon. The conversation was later leaked onto the Internet.[3] That same year, just as was feared by his speechwriter, he was investigated for his ties to World Marshal Inc., the world's largest PMC as well as the largest distributor of cybernetic parts. Despite this, he was still considered a presidential nominee for the 2020 elections, and was even considered to be a "shoo-in."

Two years after the attempted investigation, he also personally inspected a Desperado research lab in Mexico alongside Sundowner, regarding the transportation of children's brains in cyborg head casings before delivering them to World Marshal for the Sears Program, replicating former President George Sears' training of child soldiers in Liberia. He also plotted for Operation Tecumseh, which involved starting a war with Pakistan under false pretenses while President Hamilton is visiting the country with Pakistani President Farooq Salam for peace talks.
Armstrong secretly headed for Pakistan in order to assassinate President Hamilton and frame Desperado. But the plan changed when Raiden defeated both Sundowner and Sam in Colorado. Contrarily, Armstrong confronted Raiden at the air base with Metal Gear EXCELSUS. He also revealed that, since the fall of SOP and the Patriots, America was hit with a recession, hence he needed to orchestrate a false flag operation to support the war economy to put America back to work again. In addition, although his initial plan was to assassinate the president, he decided instead to have the American base personnel appear to be killed by Pakistani extremists, feeling that would have accomplished things all the same. However, he fought Raiden because he is the only one who would expose the truth of what happened. After it was destroyed, he proceeded to fight Raiden and even bring him to his mercy. During the battle, he explained his motives of wanting to remake America, feeling it had become rotten to the core, and re-establish America as a world where people fight for their own reasons, rather than that of the government. Raiden then deduced that he was not merely a "greedy politician" as he initially thought, but completely insane due to his reference to culling the weak and having the strong be free. Although Raiden attempted to defeat Armstrong, he ultimately proved to be too powerful, with Armstrong revealing his nanomachines to be the cause of his nigh-invulnerability.

Armstrong then proceeded to savagely beat Raiden to a pulp with his enhanced strength, with his blows being powerful enough to heavily damage and even destroy EXCELSUS's ruined frame. However, Blade Wolf saved him by bringing to him Samuel Rodrigues' sword. After words are exchanged between Blade Wolf and Armstrong, Armstrong kicked Blade Wolf away, although not before Blade Wolf threw the sword to Raiden. Raiden then proceeded to fight a grueling battle against Armstrong, which eventually culminated in Armstrong slamming Raiden down onto the ground hard enough to knock Raiden's sword away, and then grab Raiden by the neck and lift him up. Raiden then broke free via a reverse roundhouse kick and retrieved the Murasama. Armstrong then tried to land a right punch on Raiden, only for Raiden to successfully parry the blow away, also injuring his right hand in the process. Undeterred, Armstrong then tries to use a left jab on Raiden, only for Raiden to do the same to his left hand. Left with injured arms, Armstrong then attempted to charge Raiden, only for Raiden to slice his chest and then stab him in the abdomen. The stabbing temporarily deterred him, but Armstrong then let out a feral roar and grappled with Raiden. Raiden eventually overpowered the grapple and headbutted him in the head, stunning Armstrong and causing Raiden to remove the sword from Armstrong's abdomen, and then proceeded to cut up his nanite core before impaling his chest with his arm. Upon being defeated, Armstrong talks to Raiden for a bit, and declares Raiden his successor. Raiden then finishes the former senator off by ripping out his nanomachine-laced pale heart and crushing it with his hand. As he died, Armstrong nonetheless accepted his defeat and declared Raiden his successor, stating that they are kindred spirits in the sense that Raiden fights for what he believes in, no matter what.

Alignment: Lawful Evil

Link: https://metalgear.fandom.com/wiki/Steven_Armstrong
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Dimensional Clash X [OOC] - Page 2 Empty Re: Dimensional Clash X [OOC]

Post by AestheticMonkey on Thu Dec 05, 2019 3:38 am

Name: Integrated Conscience and Personality Combat Android, ICPCA, Ick-Pick-a, Ick-Pick, Ikky-Pikky, Ik, Iko

Sex (if any): Masculine Programming

Height (you can approximate): 6'2

Weight (you can approximate): 250ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 FalloutNV_2019-12-04_23-15-31

Universe: Fallout

Abilities:

Robot Physiology:  User lacks any physical weaknesses of an organic, living body including the need for rest, sustenance or other physical requirements. They do not feel pain and cannot be poisoned or get ill.

ICPCA is a programmed combat android, and comes with a morphing gun that can switch between flamer and energy weapon modes. He carries a wide variety of guns and weapons on him, along with one-handed meele weapons that his considerable strength augments.

S: 8
P: 8
E: 9
C: 2
I: 8
A: 3
L: 5

Bio: ICPCA was a prototype android designed to replace or ablate human losses during the Sino-American war. The prototype was made functional, but never entered testing and widespread production thanks to the bombs. The intense electromagnetic waves produced by their detonation triggered its activation while in transit. The robot made its way to a sheltered location in Navarro and idled for nearly 200 years before being awoken. A prospector awakened the robot by accident by attempting to salvage parts from his chasis, he narrowly escaped having his head crushed by the robot.

The freed robot without orders from his commanding officer, instead helped the citizenry around the NCR for a time, before coming across Hopeville and unwittingly causing its destruction. He would eventually take the job to deliver a platinum chip, only to be intercepted by Benny. After being shot in the head, Victor, with the aide of Mr House instructed and aided Doc Mitchell on how to patch his damaged processing units. The damage and modifications by House meant that the robot was now far more receptive to House's wireless talks and commands.

However, ICPCA could not be directly controlled due to his disconnected programming, and so after recovering the platinum chip for Mr House the enigmatic despot of New Vegas had the android go out into the wasteland and enact his will in order to test his loyalty and character. He repaired Tabitha's companion Rhonda and successfully dissolved the tensions around Black Mountain and systematically exterminated the Deathclaws within Quarry Junction. He persuaded Raul to take up his guns once more and fight for the weak. He aided the boomers and dredged up a crashed bomber thanks to him not needing air to breathe. The brotherhood was exterminated to the last after the combat android managed to gain access to the bunker, and after thoroughly looting the place the bunker was detonated.

ICPCA dissauded Veronica from the brotherhood and helped her join the Followers. He exterminated the Fiends near McCaren with brutal and unwavering efficiency, halving their ranks in a single brutal week of combat. He became idolized by donating the absolutely useless medical supplies he acquired to the Followers, and by aiding in research and medical procedures. He persuaded Arcade Ganon to join up with the remnants and help the NCR during the fight. The powder-gangers were worked for, and promptly betrayed out to the NCR, and the stragglers who would attack goodsprings were covered in liberal amounts of burning hydrocarbons. Rose of Sharon Cassidy was aided in bringing the caravans to justice, and with some advice from Mr House, the specifications from the Gun Runners were also given to the crooked caravans. Who were then destroyed on their way back west.

The Great Kahns were convinced to flee in the Northwest and establish their own community. The mutants at Jacobstown found a cure for the Nightkin schizophrenia and Lily was advised to continue taking her medicine at half doses, so that she might find her peace out west. ICPCA incited the Kings to establish a full-scale war with the NCR and its squatters. Rex's brain was transplanted with that of Rey's. The Misfits were shaped up into an effective fighting squad. The Bright Brotherhood was aided at the REPCONN test site. Craig Boone was advised to make amends over Bitter Springs and become a better person. The Vault 19 Powder Gangers were instructed to join up with the Khans. Primm Slim was reprogrammed to become a sheriff. ED-E's logs were sent to the Followers. Chief Hanlon was not exposed by ICPCA, but was convinced to stop falsifying records. After proving his loyalty time and time again, ICPCA was rewarded by creating his own personal power-armor. The Legion was then exterminated within the Fort, although Caesar was left alone and the securitron armory within the bunker was activated.

The Battle for the Dam went swimmingly, with the Legion being exterminated and Lanius killed while the NCR leaders were talked out of attacking House's securitrons.

Alignment: Neutral Good

Link: -Oc-

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Post by AestheticMonkey on Thu Dec 05, 2019 3:05 pm

Name: Moth-Eater

Sex (if any): Male

Height (you can approximate): 5'8

Weight (you can approximate): 230ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Scott-flanders-e2-trappers-1 Second from the left.

Universe: Evolve

Abilities: Moth-eater is a trained Basilisk Soldier Recon Sniper, and excels at sneaking about, guerrilla combat and long range engagements. He is also an adept tracker and uses his unique biology to aide him.

He uses a BW-RL Rifle, a gauss rifle that uses rechargeable batteries in order to magnetically fling flechettes at targets.

Being meshed with multiple spider DNAs Moth-Eater has some unique abilities that spiders have, such as: Van-der-wall hairs along his digits, a multitude of web secreting organs around his body and 'abdomen'. He has four arms rather than just two, has extreme night vision capabilities along with UV and infrared vision. He has vibration sensitivity, giving him a 'spider sense' that borders on precognition. He has superhuman strength, speed and reaction times. He also does possess venom of his own within his fangs.

Bio: A basilisk soldier, Moth-Eater signed up and was genetically modified to serve in the Recon Corps. Mixed with spider DNA, they were survivalists, saboteurs and sharpshooters without peer. However, the unit was the constant subject of bombing and drone strikes, often using chemical weapons. It was also overdeployed, suffered from incompetence in the chain of command, and was subjected to the full horrors of the war. The unit broke apart towards the end, and the majority were captured and executed by Hub once they won. Moth-Eater survived by managing to stow himself away inside a civilian cargo ship heading away from the doomed Bode's World. He eventually bounced around, keeping a low profile until he arrived on the untamed colony of Shear. A place he could live in isolation for a time, before settlement drove him on further.

Alignment: Chaotic Good

Link: -Evolve OC-


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Post by megaman177 on Sat Dec 07, 2019 5:45 pm

Name: Philip II

Sex (if any):  Male

Height (you can approximate): 6’0”

Weight (you can approximate): 150 lbs

Description/Picture:
Dimensional Clash X [OOC] - Page 2 450_1000

Universe: Civilisation

Abilities: Philip II’s devout faith of Catholicism allows him to convert non-believers or opposing religions to his cause. He also benefits in combat against believers of enemy pantheons and beliefs. Philip II is adept at handling navies and can co-ordinate fleets and armadas, while also being adept as oversea trade. Otherwise, Philip can train Conquistadors that may convert cities to Catholicism and benefit from greater combat strength when with religious allies.

Philip II can conduct the construction of Missions, church buildings that can provide faith and science.

On his own, Philip II wields a rapier that he enjoys flaunting. His skill with it is arguable.

Bio: Thanks to his Hapsburg predecessors, Felipe (as he was born) inherited a large portion of the world. His lands included not only most of the important bits of Europe, but territories on every continent known to the Europeans – including the Philippine Islands, named after him. In a life spanning 71 years, he proved himself not just a renowned despot, but a man of letters with a love of music and art. He amassed one of the greatest collections of art and rare books in history at San Lorenzo de El Escorial (his palace outside of Madrid). Deeply religious, he also made the Escorial home to a Hieronymite monastery and an Augustinian-run school and the greatest of reliquaries outside the Vatican. His lifetime encompassed Spain’s golden age, for some obvious reasons.

Born in May 1527 AD with far, far more than the proverbial silver spoon, Philip was son to the Holy Roman Emperor Charles V and Infanta Isabella of Portugal. At the age of eleven months, he received the oath of fealty from the Cortes of Castile, and his future was assured. The boy was raised at court, and tutored by such notables as Juan Siliceo (future archbishop of Toledo) and the humanist Juan de Estrella. His martial training was undertaken by Juan de Zuniga, commander-mayor of Castile, and the famed Duke of Alba with whom Philip served during the Italian War of 1542.

Convinced that his son was well-prepared, the ailing emperor began abdicating his many thrones to Philip, commencing with those of Sicily and Naples first in 1554. Already Duke of Milan, at the age of 27 Philip II was a king. In 1555, in his most public announcement, Charles informed the States General of the Netherlands that he was retiring to a monastery and Philip would henceforth rule that land. Charles then abdicated the throne of the Spanish Empire in January 1558 with minimal fanfare. Philip now ruled an empire on which, truly, the sun never set.

With the exception of such unpleasantries as the execution of the Attorney-General of Aragon when he objected to Philip’s breach of Aragon’s law, the garrisoning of troops in Navarre in breach of its laws, and unlawful appointments of Castilian officials in Pamplona (Philip seems to have found the Spanish laws annoying), Philip’s early reign was fairly benign. He was however a firm believer, obviously, in the divine right of kings – that God had made him king of Spain and that, as God could not make a mistake, neither could he.

The first was to his cousin Maria of Portugal in 1543; she died two years later giving birth to the unlucky Don Carlos who, at the order of his father, was later imprisoned in the Alcazar of Madrid where he died after six months. A decade later Philip married Mary I of England, better known as “Bloody Mary,” making him the king-consort of England and Ireland … but Mary died in 1558. Mary was barely buried when it was the turn of Elizabeth of Valois, daughter of King Henri II of France, in 1559 to seal the Peace of Cateau-Cambresis ending the warfare between Spain and France. She did give Philip two daughters, but died herself in 1568. Finally, returning to keeping it in the family, in 1570 he wed Anna of Austria, his niece. She lasted a decade before dying, but she did give him a male heir (who would become Philip III).

But it was his troubles with another woman that changed civilization. Philip, by virtue of his marriage to Mary Tudor, Henry VIII’s eldest daughter, was – or at least considered himself to be – king of England. When Mary passed and those stiff-necked Brits elevated Elizabeth I to the throne instead of accepting Philip’s claim, he was irritated. Worse, Elizabeth promoted the Church of England her father had founded and began dismantling the Catholicism Bloody Mary had reinstated. England was Protestant, again, and that Philip couldn’t abide. Even worse than that, Elizabeth encouraged English colonization of the New World … and gave tacit backing to the English “pirates” that were preying on Spain’s shipping there. It was more than a man could bear.

Then, in 1585, Elizabeth sent an English army to aid the Protestant Dutch, in rebellion against Spanish rule. It was the last straw. Two years later, Elizabeth’s favorite Sir Francis Drake captained a successful raid on the Spanish port of Cadiz, destroying a number of Philip’s warships. Rebuilding his fleet, Philip launched the “Spanish Armada” in July 1588; it was an unmitigated disaster. And shifted the balance of power in Protestant England’s favor. Three more armadas were assembled, but the ones in 1596 and 1597 were defeated and the one of 1599 had to be diverted to the Azores to fend off British raids. The Anglo-Spanish War would drag on to a desultory end in 1604, after both Philip and Elizabeth were dead.

With Spain now weakened, Philip faced an increasing tide of troubles. Revolt in the Netherlands, war against the Ottomans in the Mediterranean, religious wars in France, agitation in the Cortes in several places, involvement in the morass of the Italian Wars at the behest of the papacy, unrest in the colonies. And he was broke. Charles V had saddled Philip with a 36 million ducat debt and a deficit of a million ducats annually. Philip would default on loans four times by 1596. Reduced revenues to the crown from overseas (thanks in part to those British sea dogs) and involvement in so many conflicts only exacerbated matters. Some historians claim that Philip’s financial woes had much to do with Spain’s decline from being a great power in the next century.

No wonder Philip – although still the most powerful monarch in Europe – took to his bed at El Escorial in September 1598, never to rise again from it.

Alignment: Lawful Neutral

Link: https://civilization.fandom.com/wiki/Philip_II_(Civ6)
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Post by megaman177 on Sat Dec 07, 2019 7:56 pm

Name: Ginomai III

Sex (if any): Ambiguous

Height (you can approximate): Variable

Weight (you can approximate): Variable

Description/Picture:
Dimensional Clash X [OOC] - Page 2 Ginoma10

Universe: None

Abilities: Ginomai manifests as an invisible, ethereal presence, identifiable only through radio waves and occasionally sound. Ginomai’s influence over electromagnetic waves allows it a significant degree of control over sound, light and other forms of energy.  Certain energy such as solar energy and other influences can block Ginomai’s presence. Ginomai can become tangible and occupy physical space in unpredictable ways, capable of assuming multiple forms and shapes, often incomprehensible to the naked eye.

Ginomai thrives in conditions where there is not much environmental interference, such as dark, abandoned or otherwise isolated areas. Negative emotion such as fear, extreme sadness, betrayal or feelings of ostracism can cause Ginomai to grow in strength significantly. When empowered this way, Ginomai becomes increasingly more malignant and powerful, manifesting in more tangible and disturbing ways.

If strong enough to become a physical presence, Ginomai attempts to siphon its victims’ biological energy as a form of feed, which can be potentially fatal. It often achieves this through connecting blood vessels into a victim's body that vacuum chemical energy.

Ginomai’s influence can sometimes extend to electronic devices and technology, even those that are analogue, which can have terrifying results.

While not able to directly interfere with brains, Ginomai can manifest itself through thousands of peoples’ dreams at once, appearing in a range of forms. Ginomai is most dangerous in this state, as it can liberally siphon and kill a person from within a dream without need for any emotional condition.

Bio: Long lost lore describes Ginomai the Third as the bastard child of a prince and princess, originating from a world far from the Solar System. Evidence indicates Ginomai's parents as being inhuman in species, each belonging to their own respective proud race. A culmination of stigma towards the idea of a loving relationship between the two royals and the impossibility of two such vastly different species producing offspring presented many troubles and a civil uprising, warranting the intervention of a regal doctor and professional.

The Prince and Princess of the world-that-was-not sought after the doctor, and he provided them everything they would have ever wished for. The doctor used his pioneering knowledge of biology to allow the prince to impregnate his consort irregardless of the incompatibility between him and his mistress, while pulling the necessary strings to conceal this and prevent an inevitable uprising at the hands of their civilisation.

No tales of the world-that-was-not have existed since Ginomai the Third was born. With the society being dismissed as imaginary, most fiction interprets the royal Doctor as having sinister, ulterior motives to help the Princess and Prince bear offspring.

Alignment: Chaotic Neutral

Link: None
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Post by AestheticMonkey on Sun Dec 08, 2019 7:53 pm

b]Name:[/b] Blackhand

Sex (if any): Male

Height (you can approximate): 6'9

Weight (you can approximate): 310ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Blackhand_Hammer

Universe: WoW

Abilities: Enhanced strength and durability as well as the ability to use fire based attacks and brute force against his enemies. Blackhand himself does not have any special superhuman powers, aside from his still-burning black hand and his 'marking' from the furies.

Bio: A warlord with massive musculature and a dominating presence, the chieftain of the Blackrock clan formed brilliant strategies and maintained rigorous order within his armies. He could always turn the tide of battle. He could always find the enemy's weakness. When ogres attacked and his clan faced annihilation, he orchestrated a daring last-minute triumph alongside his second-in-command, Orgrim. On the eve of battle, the chieftain reclaimed a famous weapon, the Doomhammer, and restored hope for victory. The elements, chaotic forces of nature that had allowed him to survive the ordeal, encased his fist in dark, heavy stone. He took a name worthy of it: Blackhand.

Blackhand was the first chieftain to join the Iron Horde. After a mysterious prophet gave him detailed schematics, Blackhand marshaled the Blackrock clan to industrialize warfare on a colossal scale. A genius tactician not to be underestimated, Blackhand leads ironclad battalions of orcs, ogres, and gronn with terrifying resolve. He himself donned battle armor infused with the powers of flame. A power-mad and tactically brilliant weaponmaster, Blackhand has both the ambition to rule and the cruelty to maintain his hold on the conquered. Under his leadership, the bold orcs of the Blackrock clan arm an entire world with the strength of steel. Blackrock slaves labor whip-crack to whip-crack on frightful siege engines—weapons that will inevitably be turned against the slaves’ families, neighbors, and homes.

During the Assault on the Dark Portal, he ordered his clan, the Blackrock, to stop the invading forces. Their attempts failed, and the Blackrock Quarry was flooded as a result. Later, he was seen on the same cliff with Grommash Hellscream and the other warlords as Grommash ordered the combined might of the Iron Horde army to head after the Alliance and Horde attackers.

He led the siege of Shattrath with Orgrim Doomhammer as his second. Not hesitating to murder innocents and villagers, he incurred the ire of Doomhammer. When confronted with his brutal acts, Blackhand swiftly killed him. This act angered Durotan who with the help of Yrel and Maraad fought on the Blackrock's flagship. During the fight, Blackhand defeated Durotan and killed Maraad who decided to save Yrel at the expense of his own life. He taunted Durotan and seared him with his hammer, but Yrel distracted the warlord and healed Durotan. With the Frostwolf chieftain's axe, Yrel wounded the Lord of Blackrock clan. Enraged, Blackhand vowed they would all die, but Khadgar teleported his allies and destroyed the boat with an Iron star before he could act upon this threat. However, Blackhand escaped by jumping into the sea.

He is later seen at Warlord's meeting in Mok'gol Watchpost where he talks about the situation with the Horde, Alliance and the Foundry. Blackhand leads his clan from the Blackrock Foundry. While his foundry was under attack for quite some time, earning some spite from Grommash, it was the final attack that sealed his fate. Champions of Azeroth stormed the foundry, killing a large amount of important Iron Horde members and eventually Blackhand himself. His severed arm was brought to Khadgar who confirmed the legends about him and the elements.

Alignment: Lawful Evil

Link: https://wow.gamepedia.com/Blackhand_(alternate_universe)

---------------

b]Name:[/b] Gordon Freeman

Sex (if any): Male

Height (you can approximate): 5'9

Weight (you can approximate): 180ibs

Description/Picture: Dimensional Clash X [OOC] - Page 2 Latest?cb=20100405112825

Universe: Freeman's Mind

Abilities: As shown in several episodes, he is very good at science, despite his eccentric personality. He constantly drones on about how much smarter he is than everyone else, especially when he is doing advanced science while everyone else is "back in high school". He also prides himself in staying physically fit, and he has stated that he can easily beat up anyone at Black Mesa. His strength and speed is evidenced by his constant jumps and pull-ups in a plated metal suit. He is shown to at least be proficient with aiming, firing, and loading guns, as well as dealing with the recoil. He apparently knows a lot about firearms from "having watched Die Hard like 50 times". Also, as shown in a few episodes, he speaks German, Spanish, Hindi, and Haitian Creole. He does occasionally show ignorance about other topics: for example, in Episode 14, he complains about the fact that he is "descending to hell" and then sing a brief part of the Anvil Chorus from Il Trovatore, because he is confusing it with the Descent to Nibelheim (which also features tuned anvils) where the gods go underground in Das Rheingold.

Bio: It is assumed that Freeman is from Seattle (as in Half-Life), and is confirmed in both the game and the series to be 27 years old. He graduated from MIT, something he is always content to brag about, especially to soldiers and aliens in battle, where he repeatedly screams his catch phrase "I HAVE A DOCTORS DEGREE! " while gunning them down. He works at Black Mesa labs as a scientist. He speaks in a somewhat deep voice, and it is heavily implied on many occasions that he has a very eccentric family and has met very eccentric people. An example is his cousin Jesse, a registered sex offender. He has stated repeatedly that he also did very weird things, even while working at Black Mesa. Examples include:

Doing a "cannon ball" into his bathtub at his old apartment, causing it to collapse and flood the lobby.

Playing racket ball in the anti-mass spectrometer.

Laying awake for four days straight thinking his house was being attacked by frog people

As a child, building pillow forts using plaster of Paris, much to the annoyance of his mom.

It has been implied he has stolen office supplies from Black Mesa in the past.

It is also sometimes implied in the series that he is a murderer, though whether he is joking or not remains somewhat ambiguous. He also has been implied to be a sex offender. He seems to live a life of partying, as he states he hits the clubs and goes out with girls regularly.

Alignment: Chaotic Good

Link: https://halflifemachinima.fandom.com/wiki/Gordon_Freeman_(Freeman%27s_Mind)

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Post by SpongeBobRocks23 on Sun Dec 15, 2019 6:10 pm

Username: SpongeBobRocks23
Name: Teardrop
Sex (if any): Female
Height (you can approximate): 2 ft
Weight (you can approximate): 18.01528 g/mol
Description/Picture: Dimensional Clash X [OOC] - Page 2 45-451455_teardrops-clipart
Universe: Battle for Dream Island
Abilities: Being made out of water gives Teardrop some properties. This can range from being frozen, which can act as a shell of protection, to absorbing and soaking up other kinds of water.
Bio: Teardrop is a female contestant in Battle for Dream Island, Battle for Dream Island Again, and Battle for BFDI. In BFDI, she was on the Squashy Grapes, and in BFDIA, she was originally on Team No-Name and later switched to W.O.A.H. Bunch. In BFDIA, she was the first Season 1 contestant to be eliminated. In IDFB, she had a chance to rejoin the show. She got 1,598, placing her 4th.

Teardrop is a mysterious character. That's because she doesn't want to, or cannot, speak. She communicates with facial expressions, gestures, and movement. She often is teased or hassled by her colleagues many times due to this.
Alignment: True Neutral
Link: https://battlefordreamisland.fandom.com/wiki/Teardrop


Username: SpongeBobRocks23
Name: Weird Fuckin Cat
Sex (if any): Male
Height (you can approximate): 25 cms
Weight (you can approximate): 12 lbs
Description/Picture: Dimensional Clash X [OOC] - Page 2 230582bf2487046449ddc45915cbd7f7
Universe: Internet Memes
Abilities: Despite it’s bizzade appearence, the Weird Fuckin Cat is mostly normal in terms of cat attributes. Flexibility, speed, agility, the whole kit kaboodle.
Bio: On August 7th, 2018, an Instagram account for a cat with large eyes named wilfredwarrior posted a video of the cat staring at the camera. On November 11th, actor and director Michael Rapaport posted a video in which he dubbed audio over the wilfredwarrior video, acting scared of the cat and at one point memorably telling it, "Blink, motherfucker!" The video gained over 1.3 million views. The following day, it was uploaded to YouTube by Bee Shots, where it gained over 1.1 million views. The YouTube upload helped the video spread to other sites. For example, the YouTube upload was posted to Reddit's /r/videos,[1] where it gained over 21,000 points, and /r/youtubehaiku[3] (11,000 points). A GIF version was posted to /r/WatchPeopleDieInside, where it gained over 400 points. It was also posted to blogs including Whiskeyriff and allcrazycats.
Alignment: Chaotic Neutral
Link: https://knowyourmeme.com/memes/blink-motherfucker
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Post by TheRandomRingmaster on Sun Dec 15, 2019 8:32 pm

MA!, THERES A WEIRD CAT ON THE FORUM!
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