Dimensional Clash X [OOC]

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Dimensional Clash X [OOC] Empty Dimensional Clash X [OOC]

Post by Lowfn on Wed Oct 23, 2019 2:02 pm

Dimensional Clash X [OOC] K3gCW82

It was time for a return to form at the end of an era.

Welcome to Dimensional Clash X

Link to the IC page: https://dimensionalclash.rpg-board.net/t75-dimensional-clash-x-ic
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Here's the template for character sheets, go ahead and post them here and I'll consolidate the sheets in this post. There are no group sheets, and if you really want a large group, make a sheet for each individual member of that group, and the sheets better be unique from one another.

Code:
[b]Name:[/b]

[b]Sex (if any):[/b]

[b]Height (you can approximate):[/b]

[b]Weight (you can approximate):[/b]

[b]Description/Picture:[/b]

[b]Universe:[/b]

[b]Abilities:[/b]

[b]Bio:[/b]

[b]Alignment:[/b] (Follows the D&D alignment system, I.E Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil)

[b]Link:[/b]




Character Sheets

Zandoo's Characters:


Wolfe Girls:


Name: Anna Wolfe

Sex (if any): Female

Height (you can approximate): 4'6"

Weight (you can approximate): 82 lbs

Description/Picture:
Dimensional Clash X [OOC] 0WyfblW

Universe: Criminal Revolution / Dimensional Clash

Abilities: Is an excellent artist that specializes in painting. She works quickly and efficiently as she has honed her passion since she was young (Younger than she is now, at least). Beyond that, she has limited firearms experience.

Bio: Anna, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness. Anna herself was quickly allured by the artistry of the Hold and followed in the footsteps of her more artistic mothers.

Anna, in her pursuit to hone her craft and appease her father, would take requests from her sisters and mothers with little time to create what she wanted. It became easy to impede upon her personal time to make artistic demands of her, as she was too reluctant to let others down to refuse.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two.

Alignment: Neutral Good



Name: Casey Wolfe

Sex (if any): Female

Height (you can approximate): 4'3"

Weight (you can approximate): 58 lbs

Description/Picture:
Dimensional Clash X [OOC] TTdEZ3U

Universe: Criminal Revolution / Dimensional Clash

Abilities: Extensive knowledge of entomology. She also possesses incredible grace and control for her age, able to hold pieces of a bug between her fingers without risk of injuring it.

Bio: Casey, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness.

Casey was drawn to insects at an early age despite pressure from her peers to find a hobby more practical. She insisted that knowing about entomology would benefit the Hold should any bug-based threat befall their crops or if someone were to incur a bite from a particularly poisonous insect.

Her passion expectedly isolated her from most of her sisters, leading her to withdraw from most social interaction with them and pour herself into entomologic study. While not exactly shy, Casey is simply reluctant to engage with others, preferring her insects to humans.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two.

Alignment: True Neutral



Name: Clara Wolfe

Sex (if any): Female

Height (you can approximate): 4'11"

Weight (you can approximate): 78 lbs

Description/Picture:
Dimensional Clash X [OOC] MZJCGxN

Universe: Criminal Revolution / Dimensional Clash

Abilities: Clara possesses an impressive memory and generally above average intelligence. However, she is mostly incapable of expressing emotion through emoting, instead speaking in monotone with an expressionless face. There are exceptions to this, but generally she cannot emote unless experiencing through a sudden surge of powerful emotion.

Bio: Clara has one of the more unique origins among her sisters in the Hold. While genetically related to Wolfe, her father, Clara was sent off to lbe raised on the frontline of the warzone in southern Staten Island. Through her traumatic experiences there, she was left unable to emote by the time she was reclaimed by her father, who led her to believe he was adopting her rather than him taking back his genetic daughter.

Grateful for being saved from the hellscape she had been plucked from, Clara was adamant in her devotion to Wolfe as she spent most of her time with one of her mothers, Claire, in the archival department of the Hold. She was often shunned by her sisters for her lack of emoting, and was often subject to bullying and verbal abuse in attempts to solicit some emotional reaction from her.

However, after entering the Clash and meeting Fennel, Bob, and Ernie (Who would later become Ernette, Clara's partner and servant), she learned the truth of her origin and renounced her father.

She has since delved into sadistic desire enabled by Ernette, who initially encouraged Clara to beat her in both her previous robotic form and newfound human form. Clara has been led into sense of superiority and acceptance of previously repressed sadistic urges.

Alignment: Chaotic Neutral



Name: Elizabeth Wolfe

Sex (if any): Female

Height (you can approximate): 4'2"

Weight (you can approximate): 64 lbs

Description/Picture:
Dimensional Clash X [OOC] Kd3yIyX

Universe: Criminal Revolution / Dimensional Clash

Abilities: A chef able to rival many adults in the field. Obsessed with culinary perfection, Elizabeth has a a sharp eye and sharper tongue.

Bio: Elizabeth, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness.

She lathced onto cooking at a very young age and became transfixed on the quality of the food she prepared. She did not need the criticisms of her culinarily-inclined mothers, as she would already scrutinize every last detail oif her meals. Cooking was an art that she had to master. Despite only being nine-years-old, Elizabeth has placed expectations upon herself comparable to the likes of Gordon Ramsey.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two. She would become quite close with Fennel, who would try to curb Elizabeth's perfectionist tendencies to help the little girl actually enjoy her passion more.

Alignment: Chaotic Good



Name: Harper Wolfe

Sex (if any): Female

Height (you can approximate): 5'3"

Weight (you can approximate): 113 lbs

Description/Picture:
Dimensional Clash X [OOC] R3IP6Mo

Universe: Criminal Revolution / Dimensional Clash

Abilities: Harper is a skilled seamstress with a passion for her work. However, she is a compulsive liar, expectedly finding trouble speaking the truth. She can often go on tall tale tangents that fuel themselves in a loop of lies.

Bio: Harper, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness.

While she happily pursued a Hold occupation of mending and putting together clothes, Harper's experimental upbringing left her a compulsive liar that was quickly at odds with Clara, who loathed anything she deemed "bullshit". Clara's hatred of Harper was amplified further in an infamous event where Harper's compulsive lying lead to Clara's birthday being ruined as everyone was tricked into giving Clara gifts that only Harper would enjoy, which Clara relinquihed to Harper.

While her dishonesty had put her at odds with the rest of the Hold before, this event isolated Harper from both her sisters and her mothers. Even her father seemed to shun her as he provided Clar a coupon that, when exchanged, would obligate Harper to not speak for an entire day.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two. There, she also grew close to the space-pirate, Tychen, who accepted Harper and her faults. While their relationship was unethical on multiple fronts, Harper felt a sense of belonging that she had lost in the Hold long ago.

Alignment: Chaotic Neutral



Name: Jannet Wolfe

Sex (if any): Female

Height (you can approximate): 5'10"

Weight (you can approximate): 98 lbs

Description/Picture:
Dimensional Clash X [OOC] ASdckI3

Universe: Criminal Revolution / Dimensional Clash

Abilities: Jannet is an amateur artist and aprolific writer. Beyond that, she has very little skill in anything.

Bio: Jannet, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. While initially conditioned into following her father, he seemed to lose interest in her, leading to a twisted longing for his 'love' as she questioned her place in the Hold.

Jannet was considered by her father to be a genetic failure, and so she was not pressured into finding her occupation within the Hold. This only isolated her even further as she was the oldest daughter in the Hold to not be an expert in any particular field. She would often read and fantasize by her lonesome.

It was only after being thrown into the Clash and following Zoey on her quest to save her father's scripts that she encountered Moomek, who promised Jannet love and acceptance in exchange for helping him find the fragments of himself scattered around the world. She reluctantly left her sisters behind as she fell in love with the eldritch alien.

Alignment: Neutral Good



Name: Madison Wolfe

Sex (if any): Female

Height (you can approximate): 5'1"

Weight (you can approximate): 103 lbs

Description/Picture:
Dimensional Clash X [OOC] Zi1fKZ8

Universe: Criminal Revolution / Dimensional Clash

Abilities: A skilled, yet unconfident magician, Madison has a hundred and one tricks up her sleeve to dazzle and amaze. From planting objects in someone's pockets from another room to removing a bullet from a gun right in front of someone without them seeing, Madison's sleight of hand and illusionary mastery could easil;y be mistaken for real magic.

Bio: Madison, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness. As with most of Wolfe's daughters, Madison found her passion at an early age.

However, she had always been reluctant to show off her skills. What with the high expectations in the Hold, Madison never really held a grand display of her magical talent, opting instead to take oddjobs around the Hold and perform only for her closest sister, Maria, whom she included in many of her acts that she would perform to an audience of noone.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two. Fennel would encourage Madison to be more confident in her abilities.

Alignment: Chaotic Good



Name: Maria Wolfe

Sex (if any): Female

Height (you can approximate): 5'6"

Weight (you can approximate): 121 lbs

Description/Picture:
Dimensional Clash X [OOC] ZFwL2W3

Universe: Criminal Revolution / Dimensional Clash

Abilities: While possessing a sleight of hand comparable to Madison, Maria's expertise lies specifically with cards and casino-like activities. Her experience with her magician-sister have left her capable of some smaller illusionary feats.

Bio: Maria, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness.

Maria had developed a problem with control as a result of Wolfe's parenting. A control-freak under constant supervision and control by her father, Maria would cause herself harm to find some relief from the expectations of life in the Hold, and to take back some control over her life in spire of how much she loved her father.

While the Hold had no currency to properly wager in a casino, Maria proved entertaining enough to pursue her passion for cards. Although she was expected to perform other duties given the limited scope of her work, Maria took great pleasure in manipulating the odds of the games she played with others. Luck always seemed to be in her favor when gambling away fake currency, and her sleight of hand cheating certainly helped.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two.

Alignment: True Neutral



Name: Mary Wolfe

Sex (if any): Female

Height (you can approximate): 5'6"

Weight (you can approximate): 134 lbs

Description/Picture:
Dimensional Clash X [OOC] CPZ0MuX

Universe: Criminal Revolution / Dimensional Clash

Abilities: Mary is an experienced marksman and artillery specialist. She is very familiar with the modification and repair of firearms. On top of that, she's considerably strong, sporting a toned and somewhat muscular body. She also has with her a grenade launcher gifted to her by Doomguy and his helmet.

Bio: Maria, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness. From a young age, she served as the Hold's guard, and holds the record for having been the youngest member to be allowed to independently operate the Hold's artillery cannons.

Mary was likely one of the most loyal of the Hold, but had her faith in her father shattered during the Clash in a confrontation between herself, Fennel, Bob, and her sister, Ruby. Ruby had accidentally caused the destruction of the Hold's armory and the death of one of their mothers, leading to a lifetime of resentment and ridicule by Mary.

While Mary was quite obviously resentful of Ruby, she did believe that constant scrutiny would compel her clumsy sister to improve. Instead, it only led to Ruby obsessing over her failures and failing even more. Upon realizing this, Mary saw how easily her father could have prevented the torment she caused Ruby. In addition to blaming herself, she realized his negligence as a parent and renounced him.

She has since formed a close bond with Bob, who has become her de facto father during the Clash.

Alignment: Lawful Good



Name: Mila Wolfe

Sex (if any): Female

Height (you can approximate): 3'10"

Weight (you can approximate): 46 lbs

Description/Picture:
Dimensional Clash X [OOC] Mm8hSu1

Universe: Criminal Revolution / Dimensional Clash

Abilities: She is an epic gamer. Watch out.

Bio: Mila, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness.

She was one of the few daughters to find no 'practical' skill in the Hold, instead taking to video games and performing oddjobs to satisfy the work requirements of the Hold. While not particularly shunned, she was treated differently by her peers for not having a real role in the Hold and just sort of... Being there.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two.

Alignment: Chaotic Society - Gamers Rise Up Neutral Good



Name: Tina Wolfe

Sex (if any): Female

Height (you can approximate): 3'5"

Weight (you can approximate): 49 lbs

Description/Picture:
Dimensional Clash X [OOC] Ij24oQx

Universe: Criminal Revolution / Dimensional Clash

Abilities: Tina has untapped potential in carpentry and engineering, but is otherwise a six-year-old.

Bio: Tina, like the rest of her sisters, was born and raised within the confines of Wolfe's Hold. There, she was abused and conditioned into following her father's dogmatic ideology of forced pleasure and happiness. There is not much to say about Tina's time in the Hold given her young age.

However, she was thrown into the clash along with the rest of her family, and followed Zoey in a quest to find their father's sacred texts. Along the way, they met Fennel and Doomguy, who they would later dub 'Bob', and form a familial bond with the two. Fennel would quickly become a mother figure for Tina in the chaos and confusion of the Clash.

Alignment: Neutral Good



Name: Ruby Wolfe

Sex (if any): Female

Height (you can approximate): 4'5"

Weight (you can approximate): 84 lbs

Description/Picture:
Dimensional Clash X [OOC] Pz7J3rT

Universe: Criminal Revolution / Dimensional Clash

Abilities: Ruby is occasionally clumsy, especially when put under any sort of pressure. Though she has been shown to have an impressive memory, at least in regards to Zoey, and can predict exactly what her older sister may be in the mood for, such as how much whipped cream or pumpkin spice she may want in her latte depending on how she wakes up. Though this may be attributed more to an obsession rather than simply having a good memory.

Bio: While growing up in the Hold and being subject to the same conditioning as the rest of the Wolfe family, from a young age, Ruby found herself admiring her older sister, Zoey, far more than her father. While their relationship had a clearly lopsided power dynamic, their friendship was unquestionable.

Ruby would be most especially devoted to Zoey after an incident where she had accidentally caused the destruction of an entire wing of the Hold, blowing up its armory and causing the death of one of her mothers. Since then, many of her peers looked down upon her, most notably Mary. Despite her father's assurance that that particular mother just happened to leave the Hold at around that time, everyone knew Ruby had killed her.

She was able to find comfort in Zoey, however, who reassured Ruby at her lowest point. Over time, unfortunately, Ruby's devotion became more of an obsession. She would memorize little details to make Zoey's life better, such as how much whip cream or chocolate sprinkles Zoey might like in her latte based on how Zoey woke up in the morning.

After entering the Clash, Ruby's relationship with Mary was mended thanks to the efforts of Fennel and Bob, who had agreed to help the girls find their father's manifesto. Though, along the way, the two had become more like family, and after Galeem had taken Zoey away from Ruby, the little girl was able to be convinced of the possibility that her father may not be the great man she believed him to be.

Alignment: Lawful Neutral



Name: Zoey Wolfe

Sex (if any): Female

Height (you can approximate): 5'2"

Weight (you can approximate): 120 lbs

Description/Picture:
Dimensional Clash X [OOC] FPdWW4g

Universe: Criminal Revolution / Dimensional Clash

Abilities: While Zoey has an eye for fashion, great ambition, and an above-average intellect, her most notable attribute is her charisma. Her determination and drive rubs off on those around her, and she's quick to befriend others. On the flipside, she can be cunning and manipulative, even if unintentionally at times. She is in possession of a tie acquired during Dimensional Clash IX that, when worn, changes the user's body into the peak masculine version of themselves while the tie is on.

Bio: From early on, Zoey was groomed to be her father's replacement. She seemed to understand his ideology best out of all others her age at the time, and would later on live and breathe his philosophy. Given preferential treatment by her father, Zoey would grow up to be stubborn and arrogant, but also compassionate and idealistic. The favoritism shown to her was obvious to all but Zoey herself, who was thankfully charming enough to stay in the good graces of her sisters despite their envy of the attention she recieved from their father.

Zoey's position as a leader was put to the test after their father was kidnapped shortly after her family was thrown into the Clash. Determined to salvage his manifesto and free him from prison, Zoey led an expedition to abandon the mothers who had betrayed Wolfe thanks to Miko repairing their minds. While many were reluctant to leave their mothers behind, a group of twelve followed Zoey on her quest.

Along the way, the overheated and hungry group of girls in the middle of Mexico encountered the Doom Slayer, who kindly smashed open a vending machine to feed Zoey and her crew. She would come to dub him 'Bob' on a whim, and string him along in their adventure.

She would later encounter the Benefactor Unit E-0934, later 'Ernie' and then 'Ernette', who temporarily served Zoey, as well as Fennel Geoffry, who took on a quasi-motherly role in the group. Zoey would later orchestrate Fennel and Bob coming together in a relationship, surmising that the two would be a good fit for each other.

This sentiment would be present in much of her interactions with Bob and Fennel, but most especially Fennel (Who she would nickname 'Latte' for the color of her fur). Much like her father, Zoey views herself as knowing what is best for everyone around her, even if they object to what she proposes. She figures that, eventually, people will see they're happier just going along with what she decrees. Given this, it's no surprise that she is the most staunch supporter of her father and his ideology.

Alignment: Chaotic Good

Name: Phillip Milly

Sex (if any): Male

Height (you can approximate): 7 ft

Weight (you can approximate): 347 lbs. (427 lbs. when wearing armor)

Description/Picture:
Dimensional Clash X [OOC] Tk70Mwb

Universe: Criminal Revolution / Dimensional Clash

Abilities: Phillip wields an unnamed holy blade forged from longnameforametalanium, a near-indestructible alloy that is threatened only by temperatures above 5700 Kelvin. He dons a suit of plate armor crafted by himself and upgraded by the youkai, Nitori Kawashiro, to provide far superior protection to his previous steel and Mk IV bulletproofing version of the armor, while not increasing its weight. Another noteworthy item is his shield, crafted entirely by Nitori after the destruction of his previous one. A less notable piece of equipment is the G30SF Pistol Phillip carries, though rarely ever uses.

As expected, Phillip has been trained since he was a child to be the ultimate crusader. He is agile and graceful even while weighed down by his armor, and his skill with his blade has only increased through his experiences in the Clash. In both his crusader training and Clash experience, Phillip has forged an unbreakable will against both temptation and pain.

Bio: Phillip Milly, since he was but a child, has been subjected to rigorous training and abuse in order to mold him into the perfect Crusader. A paragon of virtue, and an unstoppable warrior. From whippings to sword training, Phillip has been through every gauntlet required by The Crusaders to become Head-Commander.

Upon being pulled into Dimensional Clash 8, Phillip was exposed to a wide variety of different people and beliefs. He saw the vile Dodo Rex was actually a peaceful creature with a close kinship to the child, Frisk. The once-thought abomination of a zombie, Squigly, was revealed to be a compassionate soul who cared about his well-being. And many, many more affected his view on the world.

It was when he was brought to Egypt alongside his companion, Gladius, did he find himself in a predominantly Muslim community. Rather than follow through with the violent methods of the Crusaders he was accustomed to, he tried for peaceful conversion as he led the people against the kaiju and the hordes of Origin that threatened them.

Once Meta Knight had helped Phillip secure the city, the crusader and many of the land's people who followed him set off to destroy ISIS in a glorious crusade.

While Phillip had succeeded in destroying ISIS with mostly only Gladius for help as their forces could not continue after the second battle, there were heavy losses. This included Phillip's close friend, Gladius, who sacrificed himself to ensure the final blow against ISIS would be struck and Phillip would live.

The crusader came out of the ordeal horribly injured, and was eventually involved in the Neurax Incident, where he was able to spread Christianity to many during his time in The Warp. However, upon returning to his body, Phillip had found his previous occupant had defiled the once clean skin with demonic tattoos, which Phillip desperately removed himself, resulting in a horrific disfigurement of his face and body.

Upon reaching Tamriel, Phillip was hidden in rags that shielded himself from outside view, even buying masks from Temmie out of fear of disgusting God with his horrific appearance. Thankfully, the crusader's scars would be healed by Mercy, who returned him to perfect health.

In Dimensional Clash IX, Phillip would be found trying to reform the church in his home universe upon the location change to the Criminal Revolution universe. Upon hearing of Thomas Cloutier's supposed redemption and the ex-terrorist's plan to take down the demonic youkai, Yukari Yakumo, Phillip became heavily involved in Cloutier's war against the gap youkai.

It was around this time that he met Byakuren Hijiri, the virtuous Buddhist nun, and her band of misfit do-gooders. While assisting Thomas in his war, he grew closer to Byakuren in spite of their religious differences. Their shared virtues, natural chemistry, and a little pushing from Byakuren's friends brought the two into romantic proximity.

Phillip would take part in leading a full frontal assault against Yukari, battling the gap hag one-on-one and landing a killing blow on the demon. What he would realize later, however, was that this was a ploy set up by Yukari to trick them into thinking they had killed her... Mostly just to mess with them.

Around this time, Phillip became aware of the Watatsuki tyrants, who ruled the moon with an iron fist and brainwashed their people into going along with a genocidal war against the Earth. His first expedition to the moon was aided by a Lunarian rabbit betraying the Watatsukis. It would be revealed that none of them actually have names or any personal identities. Inspired by the biblical legend, Phillip would dub her Esther, a name she would accept before sacrificing her life and invoking her own name to ensure Phillip and his crew could safely infiltrate the Moon.

There, Phillip would lead a campaign of rebellion, inspiring Lunarians to rise up against their tyannical rulers before he was forced off of the Moon. While the rebellion would not be successful, the inspiration for freedom would remain.

Upon returning to Earth, Phillip's church learned of his affiliation with Byakuren, a Buddhist. The extremist organization ordered her execution, and for the first time, Phillip blatantly refused an order from the provisional pope. He was swiftly excommunicated and made to give up his blade and helm before the next location change.

Once in Pandora, Phillip stumbled upon both his sword and helmet once more. While planted there by Kanako Yasaka as part of a long-term scheme to eventually shatter his faith, Phillip believed this to be an act of God, and a sign that his excommunication did not sever his connection to his Lord.

After a series of events that have been lost to time, Byakuren Hijiri needed medical attention. Phillip was recommended to seek the aid of Eirin Yagokoro, a famed medical genius. He brought Byakuren to her compound and promised to teach the exiled princess, Kaguya Houraisan, how to properly interact with the world around her and aid her in taking the role as the new ruler of the Lunarians for when the Watatsukis would be overthrown. While her gaming addiction and complete disregard for the world around her made this difficult, the two did form a significant bond that allowed some progress to be made.

Unfortunately, Phillip would discover that Eirin was not actually helping Byakuren at all, but instead experimenting on her with a psychologically-manipulative drug that left his love interest renouncing non-youkai and demanding for a violent slaughter of humanity. It would never be revealed if this was merely an effect of the drug and some prompting by Eirin, or if there was truly a deep resentment for humanity buried within Byakuren. Phillip himself would choose to believe the former, but her mad conviction would disturb him.

After confronting Eirin and swiftly executing her by beheading, Phillip would carry a now-unconscious Byakuren, an apathetic Kaguya, Eirin's corpse, and Reisen, a Lunarian soldier following Eirin and Kaguya, through a warzone as the compound was attacked on all sides by a force of feral youkai presumably brought there by Yukari.

Managing to escape the chaos intact, it was revealed to Phillip by Reisen that Eirin's experiments were meant to create a cure to a plague of insanity the Watatsukis planned on inflicting upon the world so as to justify their genocide. While Eirin's experimentation was clearly immoral, this did make him question his haste in beheading the doctor, whose corpse he brought with them with the intent of giving a proper burial. Reisen had thankfully brought with her vials of the drug Eirin was experimenting with, and proposed that she may be able to use her limited knowledge to finish Eirin's work.

However, Phillip would have to defend his party from a mechanical dragon engineered by Nitori by commission of Yakumo. The battle left the others out of commission, and Phillip himself was nearly killed. He suffered severe burns, and his shield melted under its hellfire breath. In the end, he came out victorious, but passed out from a heatstroke as he was crawling towards the vials that had been dropped in the fight.

When he came to, he found himself having been tended to after his grueling fight and would meet Byakuren's de-facto rival, Toyosatomimi no Miko, and found her group to be a pleasant and helpful bunch, much to Byakuren's dismay.

As Phillip and crew tried to work on salvaging Eirin's work after the destruction of the vials, Phillip would find himself rejected by Byakuren, who wanted to protect him from those who were trying to string her along into corrupting him. After the location switch to Overwatch, Phillip would take an expedition through China to Mount Everest, having been led to believe that Byakuren was there after the location change. Of course, he was not pursuing her romantically, but she was still an ally in his quest and a close friend.

During this expedition, he would form a new party with Claptrap and Dipin, the former Phillip would attempt to encourage out of the robot's cowardice. They would briefly be sidetracked by an army of genestealers invading China that would led Phillip and co. to their Patriarch, who would be slain by the crusader and Dipin before the trio continued onward.

Along the way, they would be interrupted again, but this time by Junko, the vindictive spirit that would provide food and information to the trio. Phillip would learn of her genocidal hatred of the Lunarians, and attempt to sway her to a more reasonable direction, citing that it was the Watatsukis that were responsible for the heinous actions of the Lunarians. He would tell the story of Esther in hopes of persuading Junko that there is potential for good in the Lunarian people.

Junko would consider his words before sending the trio on their way. After a treacherous trek up Mount Everest, Phillip would be greeted by Nitori and Sanae Kochiya, who were looking after the deposed goddesses Kanako Yasaka and Suwako Moriya. Phillip would also reunite with Kaguya and Reisen, who were accompanied by a young pyromaniac from his world. Nitori would upgrade Phillip's armor and create a new shield for him. She would grant similar upgrades to the rest of the group. Phillip learned that Byakuren was not actually on the mountain at all, but he was instead swindled into another quest to stop the Watatsukis.

He would agree to the lunar expedition, but would swear to find Byakuren after its completion. Unfortunately, he was never made aware of Byakuren's sympathies to Shinki, the Touhou-incarnation of the devil. Byakuren's sympathies and paranoid obsession with immortality left her easily beaten into submission as she allowed herself to be corrupted by the devil and serve her, willingly calling her 'master'. Phillip would never know this, of course.

After landing on the moon and admiring the view of Earth with his party, Dimensional Clash IX would come to an abrupt end.

Alignment: Lawful Good

Link: https://dclash.fandom.com/wiki/Phillip_Milly (Needs to be updated)


Name: Melissa Brown

Sex (if any): Female

Height (you can approximate): 5'10"

Weight (you can approximate): 152 lbs.

Description/Picture:
Dimensional Clash X [OOC] H7mN9bT

Universe: Dimensional Clash

Abilities: Melissa's most notable feature is her 'acid blood'. While not actually acidic in nature, her tar-black blood consumes whatever it comes into contact with, organic or not, it doesn't matter. The reason for this is it kicks all of her bodily functions into overdrive while trying to maintain a sort of homeostasis, preventing Melissa from going under any physical change. Her blood consuming something is her immune system being enhanced to a ludicrous degree.

The same can be said for her body's ability to heal itself, making her effectively immortal. She has no need to eat nor sleep (Though often does the former for the sake of it), and has been able to regenerate from being nearly totally disintegrated by the London Monitor's laser.

Both a product of her physical enhancements and her overwhelming rage, Melissa possesses superhuman strength both physically and mentally, able to punch through solid steel and resist the effects of Mr. Curtain's brainsweeper, and even cause it to self-destruct from how irrationally belligerent she was.

As expected of a multi-Clash veteran, Melissa is experienced in combat of the most wild and wacky degrees. While she typically avoids any situation whatsoever, she has shown herself to be an unstoppable force if the few she cares about are threatened.

Bio: Long ago in the distant Clash of VI, Melissa Brown was once a maid in the world of LEGO City. However, the Clash brought with it Adolf Hitler. In his poorly written quest to conquer this new world, he changed the maid's identity and indoctrinated her into his cult of Nazism. She would fall for Hitler, even going so far as to make herself human with the help of her LEGO underlings and her only friend at the time, The Tamer.

However, becoming human freed her of her irrational devotion to Hitler, and allowed her to see his ridiculous zeal for what it was. While she still served in his army for the sake of commanding those beneath her, the Nazi's resentment of her Führer would grow as the Clash would progress, as would headaches from her transition that would plague her for some time.

While she would make some friends, her duty as a commander within the New Nazi Party and the nature of the Clash itself would see her seperated from them as she was thrown into the world of Les Miserables, where the LEGO Nazi army quickly founded the uncreatively named 'New Germany'. Upon finding her soldiers, she relieved the provisional commander, aptly named 'The Commander', of duty. Unwilling to give up his position of power, however, he shot Melissa dead and ordered her body be dumped in a ditch. Given Melissa's violent, fearmongering form of 'leadership', her subordinates obliged The Commander's order.

However, Corru used this as an opportunity to terrorize the denizens of New Germany and the Clashers nearby. In a fight between the Clashers and the LEGO Nazis vs Melissa's corpse being puppeteered by Corru, Percy Jackson soaked her body in water before she was knocked into an electrical wire, 'jumpstarting' Melissa after Corru's presence healed her wounds. After ripping the entity from her body, she was officialy brought back into the Clash, now featuring her iconic abilities.

While these would be Melissa's defining beginning moments, her experiences in the Clash would shape her belligerance. While she was initially lashing out at those around her in a violent rage that first stemmed from her rejecting her programmed past, it soon became a consequence of her bitterness.

She would find love in Angela Ziegler, one of the few Melissa would open herself up to after having lost the few friends she had made before to either death or the winds of the Clash. Angela proposed that their friendship could last in spite of Melissa's immortality, as her medical expertise had the potential to extend her life indefinitely as well.

The two's romantic relationship would be cut short as Angela was murdered by the Shadow Demon in Dimensional Clash IX. Melissa had previously found a friend in Youmu Konpaku, standing up for the half-phantom after getting 'pissed off' at how Youmu's master, Yuyuko Saigyouji, treated her. She would encourage Youmu to stand up for herself, and taught her what a friend really was.

When Melissa learned of Angela's death, she shut herself off from the world. Upon seeing Youmu, she threatened to kill the half-phantom, not wanting a friend that she would inevitably lose. However, Youmu was unshaken in her desire to help Melissa. When the ex-Nazi furiously questioned Youmu on why she wouldn't just go away, Youmu echoed Melissa's own words of what a friend was, and how they are always there for one another.

Melissa broke down and accepted Youmu, soon after getting a milkshake with the half-phantom. Unfortunately, a band of Nazis under the command of Remilia Scarlet and on a mission by Remilia's maid, Sakuya Izayoi, ambushed the two. After kidnapping Youmu, Melissa was left to fend off the forces from Wolfenstein.

What would follow was a one-woman warpath of destruction as Melissa tore through hordes of mechanized Nazi soldiers as she made her way to the Scarlet Devil Mansion to rescue the only friend she had. She even battled the London Monitor, severing one of its enormous legs and bringing it down to the ground after recovering from being disintegrated.

After breaking down the doors of the mansion and dealing with Deathshead, the architect of the Nazi army from Wolfenstein, she found Sakuya and Youmu. The maid had been obsessed with killing the half-phantom after an altercation between her, Youmu, and Melissa. She was left with a horrific scar on her face that drove her mad, and blamed Youmu for it despite Melissa having been the actual cause of her disfigurement.

Youmu was left gravely wounded, but ultimately saved as Melissa took Sakuya head-on. After ushering Youmu away from the battle, Melissa was stuck in a time-loop by Sakuya, who swore to torture Melissa for years before leaving her trapped so she could eventually return to killing Youmu.

Despite knowing full-well that Melissa had a high pain tolerance and could not actually die, Youmu refused to let her friend suffer. She swiftly returned to the scene without any time to actually recover from her injuries. Through sheer force of will, she defeated Sakuya. By the maid's own hubris, Youmu's attack, meant only to incapacitate Sakuya, instead cut her vertically in half.

The battle took too much of a toll on the battered and bleeding Youmu, however, and she passed away in Melissa's arms. Taking pity on both her and Melissa, however, the Touhou judge of the afterlife, Eiki Shiki, allowed Youmu to return to the world of the living. She sputtered back to life, and Melissa carried her friend out of the crumbling Mansion with unending gratitude and joy for the return of her friend.

But this is the Clash. We all know what will happen next. This is, of course, a very brief summary of Melissa's long stay in the Dimensional Clash series.

Alignment: True Neutral

Link:


Name: Matilda "Tillie" Oyler

Sex (if any): Female

Height (you can approximate): 5'2"

Weight (you can approximate): 115 lbs. +Equipment adds ~80 lbs.

Description/Picture:
Dimensional Clash X [OOC] GXuTGKY

Universe: Criminal Revolution

Abilities: Matilda carries with her two large tanks of napalm on her back hooked up to a homemade flamethrower. While she suffers from chronic back pain, she is actually more comfortable with the tanks on than not, having trained since a young age to find grace while wearing something over half her own weight on her back.

While obviously skilled in using her napalm-based flamethrower, she carries with her a kitchen knife for close-quarters combat, and knows how to replinish her napalm supply as well as how to craft a variety of other fire-based weapons. In addition, she is somewhat familiar with metal working. While the 'armor' she added to her tanks and her outfit is shoddy, it's made from a variety of good metals she found lying about.

Bio: Matilda was born into the Criminal Revolution on the side of Greg Robertson. She was raised by a collective that swore loyalty to the global dictator, and so she believed she was on the right side. She developed a fascination with fire at a young age, and when the time came for her to pick a weapon to train with, she begged to use a flamethrower.

As the years went on, she had become a notable terrorist in the eyes of the NYPD. She did as ordered by her superiors and razed buildings to the ground and watched people uselessly try to bat out the napalm flames that stuck to their melting flesh. The pain that she caused always dredged up some small amount of doubt within her, but a lifetime of crimes against humanity made her believe that she was doing the right thing.

That was, until, she was caught in one of her own traps at the age of fifteen. She was part of a team that was to rig part of a building in Queens to explode before it would be burned to the ground. The explosion went off too early, and her teammates were too afraid to run into the burning building to rescue her, and so they abandoned Matilda.

Thankfully, this happened to be the period of time when Sarah Gray, the renowned sergeant of the NYPD, was trapped in Queens. She had heard Matilda's cries for help, the screams of pain as part of her face was burned in her own inferno. The determined cop kicked down the front door to the building and rushed through burning rubble to rescue the abandoned pyrophile.

Sarah Gray, someone who was infamous to those within Greg's army, had saved her. Events that followed completely changed Matilda's worldview. She renounced Robertson, and vowed to do whatever she could to end his reign of terror. Unfortunately, this meant she would have no allies. As a notorious terrorist, she would not be accepted among the NYPD nor the Militia. Her friends and "family" she had within Greg's army had now turned on her.

Matilda was completely alone, with only the guilt of what she had done in the past to keep her company. A few months after her encounter with Sarah, she celebrated her sixteenth birthday inside of a toppled over dumpster she used as a shelter.

Alignment: Chaotic Good

Link:


Erops' Characters:


Name: Edelgard von Hresvelg

Sex (if any): Female

Height (you can approximate): 5'2"

Weight (you can approximate): 143 lbs

Description/Picture: Dimensional Clash X [OOC] X65k6rJ

Universe: Fire Emblem (Three Houses)

Abilities: Edelgard has strength in swords, axes, authority, and heavy armor, as well as a budding talent in magic. She wields the axe Aymr, which allows her to use the combat art Raging Storm, which is effective against dragons and allows Edelgard to take further action. Edelgard bears the Crest of Flames and the Crest of Seiros, the former of which can restore Edelgard's health and stop enemy attacks, and the latter of which can strengthen her attack power. She also comes equipped with a shield, and is considered an armored unit. She has access to combat arts such as Flickering Flower, which can stop enemy attacks in their tracks.

Bio: Edelgard is a playable character and one of the protagonists in Fire Emblem: Three Houses. She is the princess and the future emperor of the Adrestian Empire. She possesses a minor Crest of Seiros. In the Officers Academy, she is the leader of the Black Eagles.

Born in Imperial Year 1162, Edelgard is the ninth child of Emperor Ionius IX, the princess and heir to the Adrestian Empire, and a student at the Officers Academy in Garreg Mach Monastery. She is also the house leader of the Black Eagles.

In Imperial Year 1171, at the age of 9, she and her mother, Patricia, were taken by her uncle, Lord Volkhard von Arundel, to Fhirdiad in the Holy Kingdom of Faerghus during the Insurrection of the Seven. Volkhard was one of the key conspirators against Edelgard's father, and with his help Duke Aegir stripped the emperor of much of his power. Though her mother eventually married King Lambert, Edelgard continued to live with her uncle.

She later met and befriended Dimitri, the crown prince of Faerghus, though he did not learn that she was his step-sister until years afterward. The two spent much time together with Edelgard teaching him how to dance. Edelgard returned to the Empire in 1174 without her mother. Before she departed, Dimitri gifted her a dagger, which she held onto since, but forgot how she obtained it.

Edelgard's childhood afterward was much more traumatic. Upon her return to the Empire, she soon found that her father had been reduced to nothing more than a political puppet. Alongside her ten siblings, she was subjected to painful Crest experiments by Those Who Slither in the Dark with the support of the Adrestian nobles. Though her father objected, he could do nothing to stop them. As a result, most of her siblings were driven mad from the experiments or died from exhaustion. By the end of it all, only Edelgard was able to survive and retain her sanity, leaving her the sole successor. As a result she bore a second Crest, the Crest of Flames, however the second crest turned her hair white.

These events would forever color her view of Crests, the Church of Seiros, and the caste system of Fódlan.

Within the school year, she asks the students of the Officers Academy to hold a reunion five years later on the eve of the monastery's millennium festival. Eventually, she convinces Ionius IX to abdicate and assumes the Adrestian throne, an event Byleth can witness if they are her professor.

If Byleth chooses to desert the Church to remain with Edelgard, she and Hubert are extremely grateful for their assistance. Edelgard organizes her former classmates into an elite task force known as the Black Eagle Strike Force. After the Battle of Garreg Mach, Archbishop Rhea takes refuge in Fhirdiad and Edelgard spends the next five years locked in a bitter stalemate with the Kingdom and the Alliance.

Eventually, Byleth returns in Imperial Year 1185, and with their aid Edelgard is swiftly able to conquer Leicester, eventually defeating Claude and his forces at Derdriu. Edelgard and Byleth had the decision to spare or execute Claude. She was surprised that Claude had considered all possibilities after the battle. If Claude was spared, he decided to meet Edelgard one more time, and asked her to take care of his former classmates and bring peace to Fódlan, which she agreed to.

Edelgard holds herself with a dignified air, but full of melancholy and solemn wistfulness. As heir of the Adrestian Empire, she is an exemplary student and a natural leader. She keeps a modest front, rarely cutting loose and maintains formality. Her colleagues express great surprise whenever she does relax. While generally a private person, she does recognize the importance of her duties and expresses confidence and faith in the abilities of her allies.

She is a capable dancer, having taught Dimitri at a young age and has a talent for drawing portraits, though she is embarrassed to show them to others. She has a personal nickname, El, of whom she only allows very close individuals, namely family, to call her.

Alignment: Neutral Good

Link: https://fireemblem.fandom.com/wiki/Edelgard


Name: Claude von Riegan

Sex (if any): Male

Height (you can approximate): 5'9"

Weight (you can approximate): 185.4 lbs

Description/Picture: Dimensional Clash X [OOC] RthbETw

Universe: Fire Emblem (Three Houses)

Abilities: Claude has proficiency in swords, bows, authority, riding, and flying. He is mounted on a white wyvern, and is skilled at shooting from the back of his mount. His bow, Failnaught, is a Hero's Relic that allows him to use the combat art Fallen Star, which is effective against dragons and allows Claude to evade all attacks following use of the weapon. Claude bears the Crest of Riegan, which may restore his health when he uses Combat Arts such as Wind God, which has an enormous range.

Bio: Claude is a playable character and one of the protagonists in Fire Emblem: Three Houses. He possesses a minor Crest of Riegan, and is the presumptive heir to the noble house of the same name. Claude is the leader of the Golden Deer house at the Officers Academy, and wields bows as his main weapon.

Claude is the heir to House Riegan, the preeminent house of the Leicester Alliance, and the grandson of its leader through his mother. Though he was born in Imperial Year 1162, he was not legitimated as heir until Imperial Year 1179, a year before enrolling at the Officers Academy.

Claude later reveals that in addition to his post as leader of House Riegan, he is also the crown prince of Almyra, a nation to the east of Fódlan. Being treated as an outsider by both sides, he devised schemes at an early age that would help him survive the rough treatment he received from both houses. These experiences helped him develop his strong tactical prowess.

Over the five years during which Byleth was absent, Claude becomes leader of the Alliance, but is forced to weather in-fighting between the Empire’s supporters and Alliance loyalists. Claude takes advantage of this, using the internal struggle to show neutrality in the impending war between the Empire and the rest of Fódlan. However, depending on the route, this may prove costly, or continue to play into the Alliance’s hands.

Every route and ending allows Claude to survive the war, though he leaves the continent to return to Almyra and ascend the throne as its king. Depending on his ending in the Golden Deer route, he may return to Fódlan, or even visit Brigid or Dagda for a while before becoming King of Almyra.

If the Black Eagles route is chosen, Claude will find himself ill-prepared for the Empire to invade the Alliance first. A series of battles eventually lead to Claude being driven back to the Alliance capital, Derdriu. He and the Alliance army are soundly defeated by the Empire, but he attempts to negotiate with Edelgard, stating that he'd be worth more alive than dead due to all of the nobles indebted to him, leaving her with the option to spare or kill him.

If he is spared, thanks Byleth and Edelgard for their mercy, entrusting the people and territories of the Alliance to her, believing that she will be able to rule justly. He also asks her to take care of his former classmates before leaving for Almyra.

Claude is described as easygoing at the surface, but has a side that forces others to keep their guard around him. His introduction to Byleth at the Officers Academy emphasizes this as he refrains from divulging his potential professor any information about himself to give himself a "sense of mystery" and to entice them to choose his house in order to get to know him better. While appearing lazy and casual, he is far more astute than he lets on and is always a few steps ahead of his peers during conversations.

He tends to get along with those he interacts with, but his nonchalant attitude to his duties as heir to the Leicester Alliance seems at odds with each other and sometimes frustrates his fellow nobility classmates, namely Lorenz. Despite this, he has a wealth of knowledge of the Alliance's current state of affairs and has enough diplomatic sense to understand the ramifications of certain potential actions of Alliance against the neighboring country of Almyra.

He is a cunning strategist and is particularly skilled at mind games to throw his opponents off. He openly converses with Byleth of a ploy to give his house rivals food poisoning to give his house an advantage in the first mock battle. While he does not do so, he simply stated it to rile his rivals. He is not above using dirty tactics, though he does so out of true care for his allies as he would rather his allies be alive through shady ploys than dead by sticking to a higher sense of morals. Aside from the usual casualties of war, his schemes mainly focus on incapacitation as he does not relish in killing unless absolutely necessary. Following the time skip, Claude has built such a reputation for tactics that even doing nothing makes other nations’ strategists, such as Hubert, overly concerned about his next move, as despite his neutrality he remains a threat to their kingdoms.

Claude dislikes blind faith in gods, as he prefers to rely on the strength of men. On the other hand, he enjoys archery, long rides, subjects of curiosity, poetry, scheming and organizing feasts.

Alignment: Chaotic Good

Link: https://fireemblem.fandom.com/wiki/Claude

Name: Entrapta

Sex (if any): Female

Height (you can approximate): 5'3"

Weight (you can approximate): 146.2 lbs

Description/Picture: Dimensional Clash X [OOC] EntraptaRender

Universe: She-Ra and the Princesses of Power

Abilities: Entrapta is a technological genius, a master inventor, and a brilliant improviser, shown to be able to build machines with whatever she has, and hack and program with ease. Entrapta is equipped with tools for every occasion, and her prehensile hair, which she can walk around on or climb with, helps her get the job done.

Bio: Entrapta is one of the princesses of Etheria, governing over the land of Dryl. She is a non-elemental princess and is not connected to one of the five runestones of Etheria. She briefly joined the Princesses' Rebellion, before being manipulated by Catra into joining the Evil Horde, where she actively makes friends with Hordak himself thanks to her curiosity and love for technology helping Hordak with his prosthetic body. The two of them even forged somewhat of a bond, a bond which is severed when Catra lies to Hordak about Entrapta's allegiances, and results in Catra ousting Entrapta to the secluded Beast Island. Entrapta survived by building a robotic mount using scrap First Ones technology, and was eventually rescued by Adora, Bow, and Swift Wind. Upon returning from exile, Entrapta rejoined the Rebellion. It could easily be said that Entrapta's one true ally is knowledge itself, but deep down, she is lonesome…

Entrapta is incredibly hyperactive, cheerful, intelligent, bubbly, and cute. She's kind to everyone she meets, never threatening or harming anyone directly, including robots. She has a very positive outlook on life (even in moments of grave danger), and doesn't seem to mind what's going on in the world as long as she can perform her experiments and research. Despite frequent scientific complication, Entrapta finds each failure as an opportunity to learn. She also believes that she herself is a failure, but sees the term in positive light. Despite her kindness, Entrapta is actually shown to be rather lonely. Catra easily convinced her to join the Horde, on the basis that the other Princesses didn't want her due to being "different."

Before moving in with Hordak and The Horde, Entrapta lived in a building that was only easily navigable by robots. While there, she had kitchen staff who cooked her tiny foods and gave her tiny fizzy drinks.

One of Entrapta's defining characteristics is her pursuit of knowledge and discovery through her research and experiments. She is thrilled with learning and discovering new data and information to the point of near-obsession; this is not exactly a negative trait but Entrapta's actions and drive have shown it not to be a positive trait either, as she has looked upon possibilities in exploring and experimenting with dangerous First Ones' Tech and other scientific pursuits with a somewhat unintentional disregard to the morality of her research and experiments, how her work is helping the Horde, or even the consequences her actions have on others. However, even Entrapta has her limits, one of which is the complete destruction of reality itself, though one can argue that this may set her into a fit of nihilism. One of her other defining traits (it's more of a quirk) is her great fondness of things she finds cute, namely tiny things (mostly food).

Alignment: Chaotic Neutral

Link: https://she-raandtheprincessesofpower.fandom.com/wiki/Entrapta

====

Name: Dragaux

Sex (if any): Male

Height (you can approximate): 25'7"

Weight (you can approximate): 4 tons

Description/Picture: Dimensional Clash X [OOC] LmaZQJj

Universe: Ring Fit Adventure

Abilities: Dragaux is a fitness nut; he trains tirelessly to build his muscles, and as such has extremely high physical strength. He knows many workouts, from kettle bell to body weight to yoga, and has weaponized each; his workout attacks channel the aura of arms, legs, and abs, while his yoga attacks allow him to heal. As a dragon, he is capable of flight and super strength. Thanks to the "dark influence," Dragaux's gaining capabilities are heightened, at the cost of it preying on his insecurities; the dark influence can spread and feed off of others' insecurities as well. With enough pushing, he is capable of becoming Dark Dragaux, a more powerful but unstable form that is the peak of physical fitness at the cost of his mind.

Bio: Dragaux is the primary antagonist of Ring Fit Adventure. Once sealed within the Ring, Dragaux escapes by manipulating an athlete into unbinding the seal upon the Ring, thus freeing him and allowing him to resume making his gains. Two things only are on Dragaux's mind at all times: getting swole, and crushing all who stand in the way of his gains. Dragaux's dark influence allowed him to gain control over the four masters: Allegra, the master of legs, Armando, the master of arms, Abdonis, the master of abs, and Guru Andma, the master of yoga.

On the surface, Dragaux is haughty, arrogant, and obsessed with one thing: peak physical fitness. The dark influence heightens his aggression and gives him a mean streak a mile wide. He can often be found working out and taunting those who come to stand in his way before utterly crushing them. However, he insists on building muscle with his own hard work (save for the fact that he has fallen to the dark influence, of course).

In truth, Dragaux is insecure and self-conscious, and had a poor body image before succumbing to the dark influence, which fed off of his dark thoughts and transformed him into the muscle-seeking monster he was sealed in the Ring for being.

Alignment: Neutral Evil

Link: https://nintendo.fandom.com/wiki/Dragaux




Last edited by Lowfn on Mon Nov 18, 2019 10:06 pm; edited 18 times in total

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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by ToadRopes on Wed Oct 23, 2019 2:08 pm

Zandoo here, I'm commandeering this post because the forum won't let the OP be too long. Don't worry Erops, your character sheets are safe and sound in the OP

H's Characters:


Name: Doom Slayer

Sex (if any): Male

Height (you can approximate): 6''

Weight (you can approximate): 180 lbs

Description/Picture:
Dimensional Clash X [OOC] 7c8cef8762ac142d8ef1b81d04dd5cfd

Universe: DOOM

Abilities: The Doom Marine has shown to possess immense physical Strength, Endurance and Durability, and superior Speed and Stamina. He outmaneuvers his opponents with great speed, avoiding their attacks, and yet is capable of enduring the hits that the Demons are able to land. His strength is sufficient to grapple and overpower superhumanly strong demons in hand-to-hand combat, and perform gory "Glory Kills" to ensure their complete destruction. These abilities are all augmented by the Doom Marine's Praetor Suit and are used when fighting against the Demons of Hell.

The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. According to the game's lore, this is the result of the Seraphim giving the Doom Marine the ability to absorb the souls of those he killed.

The Doom Marine can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suits subsystems and into his body. This allows him to increase either his Health, Armour or Ammo to maximum levels.

Whereas powerups (such as Berserk and Haste) in the game are described as killing or driving human users mad, the Doom Marine can use these without any trouble, sustaining full control and not taking any damage to either his body or mind from using such artifacts multiple times.

The Doom marine is a highly trained and experienced combatant, even when lacking ammo and weapons, he can slay demons just with his bare-hands alone, without the need of any melee weapon, he can defeat and tear apart demons far bigger and stronger than him just with his own skills in hand-to-hand combat. With the Praetor suit, these skills are far increased, making him a monster in both armed and unarmed combat.

The Doom Marine is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons, carrying up to 12 weapons including special weapons (Chainsaw and BFG) and grenades.

Bio:
Official History

Not much is officially confirmed about the origins of the Doom Slayer. Codex entries suggest that he was the leader of the Night Sentinels of Argent D'Nur. After the city fell and was absorbed into hell, the Doom Slayer was the last one standing and waged a one man fight against Hell for ages.
Codex Entries


In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer

Tempered by the fires of Hell, his iron will remained steadfast through the passage that preys upon the weak. For he alone was the Hell Walker, the Unchained Predator, who sought retribution in all quarters, dark and light, fire and ice, in the beginning and the end, and he hunted the slaves of Doom with barbarous cruelty; for he passed through the divide as none but demon had before.

And in his conquest against the blackened souls of the doomed, his prowess was shown. In his crusade, the seraphim (angel) bestowed upon him terrible power and speed, and with his might he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. Unbreakable, incorruptible, unyielding, the Doom Slayer sought to end the dominion of the dark realm.

The age of his reckoning was uncounted. The scribes carved his name deep in the tablets of Hell across eons, and each battle etched terror in the hearts of the demons. They knew he would come, as he always had, as he always will, to feast on the blood of the wicked. For he alone could draw strength from his fallen foes, and ever his power grew, swift and unrelenting.

None could stand before the horde but the Doom Slayer. Despair spread before him like a plague, striking fear into the shadow-dwellers, driving them to deeper and darker pits. But from the depths of the abyss rose The Great One, a champion mightier than all who had come before. The Titan, of immeasurable power and ferocity. He strode upon the plain and faced the Doom Slayer, and a mighty battle was fought on the desolate plains. The Titan fought with the fury of the countless that had fallen at the Doom Slayer's hand, but there fell the Titan, and in his defeat the shadow horde were routed.

And in his terrible rancor between worlds and through time, the Hell Walker found the wretch who shall not be named, but in his heresy was loyal to his evil cause. The wretch adorned the Doom Slayer in a mighty armor, wrought in the forges of Hell, impenetrable and unyielding. With sword and shield of adamantine strength, the Doom Slayer set to banishing all that were left unbroken by his savagery to the void.

Yet as the mighty Titan fell and dread engulfed the armies of Doom, the demon priests of the Blood Temples laid a trap to capture this scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hell Walker sought prey in the tombs of the Blood Keep. And blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. The mark of the Doom Slayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There he lies still, and ever more, in silent suffering.

In the Clash

After appearing in the Overwatch Universe, the Doom Slayer was quick to find himself tasked with the duty of defending an entourage of lost children. Over time, and after several close incidents involving forces within the clash, he found himself taking more of an active interest in the welfare of the girls than just returning them to their home and their mission to retrieve their father's book. As the group journeyed across America in order to reach the portal back to their home dimension, the Doom Slayer, now taking up the alias of 'Bob' as given to him by the children, tried to help them with their various issues and help them realize that returning home may not have been all it was made out to be.

Alignment: Chaotic Good

Link: https://doom.fandom.com/wiki/Doom_Slayer

---

Name: Moomek, Meprolin of Saruc

Sex (if any): Male

Height (you can approximate): 550 meters when fully manifested

Weight (you can approximate): Undefined

Description/Picture:
Dimensional Clash X [OOC] Moomek__meprolin_of_saruc_by_heronlover7-dcng0qq

Universe: Aoshtai

Abilities: Where figures like Saruc rely upon Tyvus’ innate void energies to allow great shows of power, Moomek is a sly hunter, preferring to temper the mind and body through silent, stealthy manners. His connection to the Void, as a Xinth, makes him antithetical to life in larger manifestations of himself, causing slight Void anomalies, so he tends to stay in smaller, less conspicuous forms as long as he may.

Moomek can transcend his thoughts into another’s mind, essentially allowing him to speak and manipulate his chosen victims. However, unlike the Poet, he cannot feel the emotional values of individuals, but can force hallucinatory visions and noises, and will use them to great effect upon foes. If allowed enough life energies, as with any higher Xinth, Moomek is able to conjure Acclamants, monstrous creatures made of void that eventually revert back into inert void.

In his fully manifested form, Moomek has the entire arsenal of a Xinth Meprolin; With great manipulations of the psionic arts, maddening waves of void energy ebbing off his being, and possibly, the complete and utter desecration of any and all life energy surrounding him. However, without a continuous source of energy, Moomek cannot truly ascend to this form without complications and possibly his re-statufication.

Bio: Consul of Saruc, Moomek was the second of his kind to be born into existence from the core of Tyvus. Beings of true void, they plotted to cull the species that grew too high, cutting them down and draining their essence in order to bring balance to the Tyvus Galaxy. However, when the Xinth's culls began to spread in a vain attempt to 'show the balance to all other souls', the legions of Rhya denied them their quintessence, and the Golden Realm responded in kind, its mother dispelling the void from its borders and sending the Army of the Light, the destined rulers of Aoshtai, against the Xinth at every turn.

In order to assert the dominance of Tyvus, Moomek had been sent to the far-flung Phonecium Galaxy, a satellite of Aoshtai, in order to awaken the Xi-Ur known as Gau Yuon. If he were successful in awaking the void-flung wyrm from its slumber, the children of Tyvus may have been victorious in the war. However, fate was not kind to the Meprolin. Instead, on the planet upon which the last artifact needed to awake Gau Yuon stood gathering its strength, the soul of Phonecium itself rose its arms against the Xinth and his corrupted forces. Defeated in the satellite, Moomek and all remaining Xinth returned back to Tyvus as the Army of the Gold made their final push against the Broken Realm, and in the final battle, shattered the heart of Tyvus itself.

Moomek, still faithful in Saruc’s leadership, followed him in his enraged war for Aureolum’s heart. To fight the Messia’shani, the god-race that protected Aureolum's soul, Moomek infiltrated their ranks, slaughtering dozens of Paragons through sheer covert work. But, of course, the powers of Tyvus ebbed. Slowly, as time went on, the Meprolin grew weaker and weaker, until he had been caught in an ambush, caught between three High Paragons and a red supergiant. Without the power to fight them, Moomek fell, crashing down to a planet close in the star’s orbit, and turning into a black sea that covered the surface like a thick sheet of mercury. While he may have been dormant, the Guardians would not let the off chance that still was powerful enough to escape leave them. They cast down above the world  great monoliths, sapping the energies of the Meprolin as they grew.

That was around 75,000 years ago, and the galaxy had changed long since. From Tyvus, in more recent times, the great theocratic superstate known as the Advance had come, seeking to reignite Tyvus’ lost angels and bring back a holy age of gold for the Broken Realm, starting with the rediscovery of the Consul of Saruc and Second Highest of the Temple.

In the Clash

Weakened and spread far underneath the surface of the world, Moomek awoke with faint life to find himself on the Overwatch universe's version of Earth. There, with some quick observation and sudden meeting, he soon found himself a devoted follower in the form of Jannet, a teenager with attachment issues. Using this to his advantage, he manipulated Jannet into leaving her sisters and Bob behind for a new life with him (and her pet Eevee) alone.

When Galeem wipes out nearly every being in the universe, and Moomek and a select few are transported to another universe, Moomek, both out of fear he may not have any support and some suppressed feelings, reunites with some of Jannet's family in an attempt to find her.

Alignment: Lawful Evil

---

Name: The Joker

Sex (if any): Male

Height (you can approximate): 6''

Weight (you can approximate): 160 lbs

Description/Picture:
Dimensional Clash X [OOC] Latest?cb=20111025141134

Universe: Batman: Arkham Series

Abilities: While having no formal combat training, Joker is a strong hand-to-hand combatant. Being a completely unpredictable fighter, Joker relies on his insanity-fueled instinct to defeat even well trained combatants such as members of Gotham city police force and Bane's henchman. Even Batman required very great effort to subdue the Clown Prince of Crime.Joker is a highly quick and agile fighter, able evade assaults from several enemies at once. He was so fast that not even Batman could catch him that easily.

Joker has a very strong endurance,and due to his extremely crazed nature, he has a beyond frightful tolerance to physical pain, to an extent that forceful rage-fueled beatings from Batman did not shatter his will to fight. He even amusingly enjoyed the great pain from the beatings and found the unbearably painful effects of the Titan transformation to be enjoyable while still retaining his intellect and self control without losing his personality like his Titan enhanced henchmen due to the extreme pain. Even while dying from Titan poisoning, Joker was able to exert himself long enough to move about in Arkham City, even physically exert himself to kill Talia and stabbed Batman in an attempt to take the cure for his poisoning. Incredible tolerance for physical pain, which made fights with him unusually long.

A dangerously cunning and intelligent master tactician, Joker has terrorized Gotham for many years, and masterminded countless anarchic plans for immense chaos and destruction which lead to the deaths of numerous people. He is a unpredictably skilled anarchist planner to an extent that many times Batman could not completely stop the tremendous misfortune and bloodshed caused by Joker's ingenious malevolence. Despite his immensely dangerous nature, through his dark charisma and extremely manipulative leadership, Joker gained the undying loyalty of countless psychopaths and criminals, the most prominent being Harley Quinn to form one of the most dangerous crime syndicates in Gotham City, becoming one of the most feared crime lords in the Underworld.

Bio: The Joker's exact origin is a mystery, barring that Batman was somehow involved. He revealed a possible story to Dr. Harleen Quinzel in Arkham Origins and to Professor Hugo Strange in Arkham City: once he had been a failed stand-up comedian who worked night shifts at Ace Chemicals in a feeble attempt to support his sickly wife and their unborn child. They died just before the night that he helped a gang of thieves from The Falcone Crime Family break into the Ace Chemicals plant, disguised as the infamous Red Hood. Batman interrupted the heist, resulting in the would-be criminal falling into a vat of unidentified chemicals. Washed out of the plant he removed his disguise to find they had disfigured his entire body, giving him chalk white skin, green hair and his face a clown like appearance. Driven insane by this series of events he embraced it, believing that the greatest joke of all is that humanity is only "one bad day" away from total insanity.

Strange refuted this story however, claiming the Joker had probably fabricated it to avoid taking responsibility for whatever his actual actions had been and noting the clown had told at least ten different origin stories during his career. Joker admitted that even he didn't remember what happened and that the various stories were inspired by a friend who once told him: "if you're gonna have an origin story, it may as well be multiple choice." It was entirely possible that this too was a lie.

Other versions of the story, told to Dr. Penelope Young, included being born in a small fishing village with thwarted aspirations of joining the circus and being the son of a police officer who was slain by the mob. The Red Hood persona, the Ace Chemical break in and Batman's presence seem to be the only consistent events in each retelling; the details of whether Batman threw the Red Hood into the vat, failed to prevent him from falling in or if the criminal jumped in to escape justice seemed to depend on Joker's mood at the time.

Even the Joker's own insanity may be called into question, as it never impeded his intelligence, ruthlessness and ambition or prevented him from mastering chemistry to produce his various toxins and gases. He may not have actually been insane, simply the purest kind of human evil. However, only a true madman could find humor in the tragedies the Joker did and he at least once suffered intense visual hallucinations, visualizing Batman as a huge, winged monster during his second defeat at the hero's hands at Blackgate.

Alignment: Chaotic Evil

Link: https://arkhamcity.fandom.com/wiki/The_Joker

---

Name: Peter Griffin

Sex (if any): Male

Height (you can approximate): 5'9''

Weight (you can approximate): ~293 lbs

Description/Picture:
Dimensional Clash X [OOC] Peter_Griffin

Universe: Family Guy

Abilities: Despite being obese, a heavy drinker, and accident-prone, Peter appears to be in great health. Periodically, in typical cartoon fashion, Peter is shown recovering quickly from serious injuries, such as losing all the fingers on his right hand while handling M-80 firecrackers. In spite of the injury, he has no visible scarring on his hand. In some episodes he displays enormous strength, such as when single handedly challenging a professional football team in "Patriot Games". According to "The Father, the Son, and the Holy Fonz", Peter played high school football and his sister mentions his wearing a bra while playing in "Peter's Sister".

Peter is shown generally to be a complete idiot, such as being dumb enough in "Stew-Roids" to think that there can be a World War 5 before World Wars 3 and 4 because it would be so intense that it would "Skip right over the other two.". In "Petarded", after winning a game of Trivial Pursuit which Lois rigged with questions from the Pre-school edition so he could win, he thinks that he is a genius, and at Brian's prompting he takes an exam to apply for the MacArthur Genius Grant, which he fails so awfully that he is found to be mentally retarded.

Bio: Peter Löwenbräu Griffin, Sr., born Justin Peter Griffin according to his birth records, is the protagonist of the show and title character. He's a man of Irish descent currently residing in Quahog, Rhode Island with his wife Lois Griffin. In "Padre de Familia", he was born in Mexico, where his mother had tried unsuccessfully to abort him. Peter agreed to abandon a revolt of his father-in-law Carter Pewterschmidt's servants in exchange for him using his connections to make Peter a United States citizen. According to "I Dream of Jesus", Peter attended Providence High School. Together, Peter and Lois have three children, Chris, Meg, and baby Stewie. After a mix up at a sperm bank, Peter also became the biological father of Bertram. Previously due to selling sperm to raise money for dial-up modem impression lessons, he also found himself the father of many other children in "A House Full of Peters". In addition, he and Lois had a child named Peter Griffin Jr. who died when Peter shook him too much as revealed in "The Juice Is Loose". Out of pity he also adopted an intellectual talking dog named Brian who formerly lived on the street as a stray, an accepted fact in Brian's two adoption stories.

Alignment: Chaotic Good

Link:https://familyguy.fandom.com/wiki/Peter_Griffin

Name: Eleq-Bokin

Sex (if any): Male

Height (you can approximate): 3'6 (3'11 when standing on hind legs)

Weight (you can approximate): 75 pounds

Description/Picture:  Eleq is like any Abrol. He is similar in form to a large red locust with yellow eyes that bear cat-like pupils in terms of how they are able to dilate. He has large crimson mandibles capable of speech and a secondary pair of mandibles hidden inside his throat. He is capable of walking on either all six of his limbs, four of them, or two (for shorter periods of time before he must regain his balance). On his back, moderately-sized elytra hide a pair of moderately-sized wings that flick out whenever an Abrol enters combat. His limbs are covered in sparse patches of sharp barbs, similar in thickness to his antennae.

Eleq is dressed in a drab-teal boiler suit that accommodates his insectoid physique; a cut-out in the back allows for ‘the wings to breathe’, while cushioning across the suit ensures that his rigid exoskeleton does not tear into it, most notably at the joints. The symbol of the Bokin Clan, a stylized Abrol flying inside a star, is embedded into the suit in the form of a bronze badge.

Universe: Aoshtai

Abilities: As an Abrol, Eleq has very little in terms of real strength, being comparable to the average twelve-year old in that regard. However, he makes up for it with a natural dexterity and cunning, with naturally sharp reflexes and able of maintaining sustained flight for short periods of time.

Another inherent Abroli skill is their gluttonous ability to eat almost anything, be it rotting trash or kibble. Abrol are even known for eating toxins humans might find entirely deadly with little to no harm to themselves. This, paired with the Abrol’s naturally high metabolism, means that they are not very picky eaters. Abrol have a strange cultural phenomenon where, in some way, the flesh of a sapient creature is regarded as even more sought after, no matter the real taste of it. This is due to the idea that the soul, or the energies which guided the being in life, flowed through their flesh and, when they die, are trapped there until released by either rotting away and spreading or being fed upon and empowering the feeder.

Bio: Born and raised aboard the generational warship Manifold of Autophagy, Eleq-Bokin was immediately thrown into the hostile environment of the average Abrol-run starship. Being raised in an Abroli family means a constant fight for survival until a certain age or achievement sets you apart from your ravenous brothers and sisters. Eleq found his achievement in kowtowing to his father, patriarch of the entire Bokin Clan, Maraq-Bokin. As Maraq’s most trusted assistant (until he was replaced by his mother), Eleq had both authority and the need to assert it. However, the clan had not had much in terms of gains for the longest of times, and the advice of Eleq, though as helpful as he could have been, was not enough to divert Maraq’s annoyance. The final straw came when seven fighters were lost against a Rothanian cruiser which Eleq proposed was easy pickings for their technological gains. Now, he works within the rest of his clan’s extremely fluid hierarchy, moving up and down the rungs of power regularly, though bitter at his father for forcing him to step down.

Alignment: Chaotic Neutral

----

Name: Shlyke

Sex (if any): Male

Height (you can approximate): 3’11’ (4’5 when standing on hind legs)

Weight (you can approximate): 80 pounds

Description/Picture: (See above for details on Abrol anatomy)  Shlyke wears a standard duty Abrol-Kanaki frontier ranger uniform, a deep navy blue across its breadth, save for the gold and blue insignia patch on the bottom right of his top that signified his position and regiment. Two slots for the Abrol’s elytra and wings are cut into the uniform. The sleeves and legs of the uniform have been notably bitten off.

Universe: Aoshtai

Abilities: (See above details for Abrol racial abilities) Shlyke, though, vowed to never eat another sapient thing again.

Shlyke prides himself on his skills of charisma, but, the truth be told, he is a rather hit-or-miss smooth talker, and even then, it seems like the times he is genuinely charismatic are almost by mistake.

Shlyke also has a plastic shiv. It is sharp, and can hurt you if he stabs you with it.

Bio: On the grungy (even for Abrol standards) border world of Haral’shal, born to the Abrol lineage of Azrak, Mhrak-Azrak was the runt of the brood. He had always found himself last to the food brought by his parents, blood members of the Azrak Trader Clan. He was always to be picked on by his siblings, who grew faster and stronger than he did and made him feel meager and weak in comparison. And yet, Mhrak knew that there would be more to his life than just fun at his expense. Abrol were more than just toilets working within the punishing boundaries; if they saw, the many like Mhrak could do as they please! Create their own space for people like them! Abrol has tried before, even. But the first Abrol Civil War had been devastated by the one power that all Abrol had come to loathe and fear at once: the Sovereign States of Kanak. But where other Abrol saw an impenetrable wall of military might against them, Mhrak, reading through newspapers and what little of the political writings he could find, had come to see Kanak as a string machine, but with joints so fragile, if they were to crack, it would all come down upon them.

And so, at the age of six, Mhrak Arak left his family’s home for good, leaving behind the hereditary job of Black Marketeer given to him by birthright. He even cast his own name down, using a crude, simple to say, and memorable name instead: “Shlyke.” He had taken the name hoping that it would remind people of the leader of the civil war, the first attempted liberator of the Abrol himself, Hyke Pekem. And so, he began his journeys across the Abroli Sector, working a variety of low level jobs among groups of ne’er-do-wells, pirates, and traders to better understand the plights of the Abrol people and how he could help lift them up into revolution. However, he also knew, after years of fending off his own kind, that to best defeat one’s enemy, they must understand them, inside and out. At the same time, the Sovereign States, in some form of reintegration attempt, had begun to enlist Abrol soldiers into the Sector’s neighboring states. Shlyke saw this as a perfect opportunity, and quickly landed himself a position in the Defensive Frontier Outposts as an infantrymen. There, he would begin to slowly understand the Kanak doctrines of battle, how they would coordinate themselves and the like. But his time there would drag on, the years passing by. Those many years of dulling training and duty wore at his nationalism, and, for a time, the Abrol came to set down his militant plans against the States of Kanak.

It was around this time that the Defense Outpost the Abrol was posted at was suddenly transported to the Overwatch Universe, appearing off the Lake of the Ozarks. There, he would be one of the first Kanakan soldiers to interact with the group that included Zoey, Bob, Fennel, and most importantly in Shlyke’s story, Tina Wolfe. After meeting the young girl, the Abrol sought to trick her into becoming his next meal, but saved herself by playing Tic-Tac-Toe with the locust. When the group was to leave the Outpost, Shlyke, in a coordinated effort with Tina, who viewed Shlyke as her friend, managed to sneak out of the camp via hiding under the bus. When the Abrol has another chance at eating Tina, he softened, her innocence making him instead find himself unable to do so. The two would go on as ‘best friends’ (Shlyke had admitted he never had any real friends before her), even if Bob and a majority of the group did not approve of it. Eventually, while at a Chuck-E-Cheese’s, inside a dome in the playground tubes, Shlyke would proclaim his uneasy love for Tina, who suggested that the two “be boyfriend and girlfriend”. Shlyke, of course, accepted.

Alignment: Chaotic Good

----

Name: Benefactor Unit E-0934 / Ernette

Sex (if any): Female

Height (you can approximate): Benefactor form: ~18 feet long
Human form: 5'6''

Weight (you can approximate): Benefactor: 800 pounds

Description/Picture:  (her form without the crown)

Universe: Aoshtai/Dimensional Clash

Abilities: A Benefactor is a being composed of a sack-like body filled with a green liquid known as neural fluid. Neural fluid contains the entire cognitive thought of a Benefactor, conducting thought and reactions faster than most other beings. However, the sack is easily ruptured by sharp objects and large blunt forces.

To counteract this, a Benefactor has a series of manipulator arms at the front of its metallic chassis which connect into the neural sack. In each limb are highly advanced gravitic field emitters, which allow the Benefactor to deflect up to six attacking forces at once (its reflexes are highly keen, allowing it to do so with even bullets and the like). Its eyes, a strange vertical pair, allow for it to see almost any target long before it comes into hostile range. They also serve as its vocal modulators, with the modulation of three voices at once allowing for moments where extended information can be given at a time.

With the Super Crown equipped, the Benefactor takes the form of a human female. While in human form, Ernette still has the capacity to use her powers, but also takes on the general pros and cons of a human body.

Bio: After appearing in the Clash, Benefactor Unit E-0934 was discovered by Zoey Wolfe, who quickly took the role of being the machine's 'overseer'. With this power, she named the benefactor 'Ernie', as it was the first masculine name she could think of that started with the letter E. Then, after doing the bidding of the teenager and acquiring her group a luxury bus to travel in and following them to a hotel, Ernie made acquaintances out of Clara after Zoey refused to punish the machine for an error with the usual severity of punishments provided by overseers, but Clara was more than willing to oblige, hitting the machine with a metal baseball bat until damaging the Benefactor.

Afterwards, Ernie would continue to provide Clara with a preferential treatment in comparison to the other girls for some time until Clara confronted the machine when it had been blatantly following her. The machine, after some denial, admitted it had feelings for Clara due to her apathetic nature. In embarassment, Ernie agreed to revert to allowing Clara to be his overseer, and after a long night, the two had both admitted their feelings of closenss for one another. The next day, after the discovery of the magical item known as the Super Crown and the conflict for its usage among the group, Ernie was able to (begrudgingly) acquire the object under the duress of Clara, who then demanded that the machine wear the crown in order to see the result. The result was a female human with an expanded emotional range and personality that found herself quickly wanting the same punishment as before. However, after a punishment goes too far and Ernette (as she is now called) is bed-ridden and extremely injured, the couple agreed to restrict her punishments to less harmful actions.

Afterwards, Ernette and Clara continued to go through their relationship relatively calmly until the group went to the Lake of the Ozarks, where, in the Kanaki outpost, Ernette took advantage of Bob in the hopes of giving Clara a child, fully aware that Clara would not approve. As expected, Clara was infuriated when she found out, and renounced their relationship entirely. For a day, it seemed as if they had broken up. However, after some efforts made by Ernette, the two reconciled their relationship and continued on.

After Galeem wiped out nearly every living being in the universe, Ernette was transported away. Frantic to return to her surrogate family, she located several others and worked to return Clara and Tina, whom she also grew attached to as a motherly figure.

Alignment: True Neutral


Jawlord's Characters:


Name:Steven Harmon,The Awesome Slapstick

https://vignette.wikia.nocookie.net/marveldatabase/images/2/2a/Steven_Harmon_%28Earth-616%29_0014.jpg

Universe:Marvel Comics(though he has been altered significantly since coming into the clash canonically)

Abilities:Unstable Molecule Physiology: Slapstick's body is made out of Unstable Molecules,[37] making him invulnerable. A device in his left glove helps him stay cohesive, as well as allowing him to turn back into his normal form. Being hit with electricity or struck by lightning seems to make Slapstick much more powerful and sillier. Slapstick has Cartoon Physiology, meaning he can manipulate himself in impractical and outrageous ways.[38]
Breaking the Fourth Wall: Due to his cartoony nature Slapstick often liked to address the readers. Those around him just ignored this just thinking he was crazy.[8]
Weaknesses

Due to being made of Electroplasm, a counter charge at correct frequency will destroy his molecular bonds, thereby incapacitating him until bond cohesion is restored.[39]


Hammer Space: Slapstick can pull a number of weapons, most notably a giant hammer, from a subspace pocket in his right glove. He does this with a sleight of hand motion, making them seem to come out of thin air.[4]

Curse of The Clown God:Apparently getting the blessing of Cegorach,Slapstick has gained some bonus powers.
Partial shapeshifting:Slapstick can make his glovetips into sharp claws,as well as teeth,shoes and hair(He could technically do this before,however now he seems to have a more conscious control of his matter)
Extendable grappling hook limbs:Slapstick can shoot out his arms and legs into what appears to be kerchief rope tied togather,to grapple and fight with.
Slapstick can also blow air into his limbs and hands to make them bigger and pack more of a punch.

Slapstick is also loosely run on a system of the classic ‘Only if its funny’ rule that most cartoons follow.

Bio:
Plainview, New Jersey. Since then, he has always been a problem child, often breaking his own things and dressing up in strange costumes.[5]

Scientist Supreme of Dimension X

In a plan to get back at his archrival Winston for sending him to detention, Steve dressed as a clown to blend into the crowd at a strange new carnival. Before Steve could enact his plan, Winston and his date, Heather, were kidnapped by several clowns. Steve picked up a mallet as a weapon and followed them. The group entered the carnival fun-house and entered a portal disguised as a mirror. As it was closing, Steve followed. At the moment of entry, an energy burst raced across Steve's world, alerting the senses of several beings, such as Doctor Strange, Silver Surfer, Spider-Man, and Howard the Duck.[5]

His molecules stretched across 3741 dimensions and Steve ended up in the realm of the Scientist Supreme of Dimension X (who resembled Groucho Marx). The scientist helped Steve master his new form, a body composed of living unstable molecules dubbed Electroplasm. This essentially made him a living cartoon character. The scientist, who had been ousted from his position by the Overlord, theorized that Steve had come to his new form because he was slightly out of synch when entering the fun-house portal. Using his new powers and a map the scientist had, Steve freed many captive Earthlings from the evil Clowns from Dimension X and their ruler, the Overlord. It was learned that this was what the scientist had intended all long. The Overlord's plan had been to brainwash Earthlings enough so their belief would be sufficient to give Overlord whatever he desired. The Overlord's plans were foiled when the belief that held up his castle gave way as the humans regained their right minds. The castle crashed. The captured humans ran to the portal, followed quickly by the monstrous clowns. Steve destroyed the mirror, eradicating the clown's influence on this reality. Minutes afterward, Steve was found by his best friend, who agreed to assist him.[5]

Slapstick

Steven Harmon (Earth-616) 0014.jpg
Slapstick
Steve had other villains to confront: a Punisher copycat called the Overkiller attacked Steve because he thought he was mutant. The two fought in a mall, destroying most of it. Steve ended the fight by literally kissing Overkiller and then walloping him while the man reacted with disgust. Spider-Man assisted with the battle.[6] There was also Oliver Denton, an actual mutant child with extreme intelligence who built a robotic teddybear to destroy his babysitter and her boyfriend. Unfortunately for Oliver, Beth was the crush of the hero Slapstick who came to her rescue, fighting off Denton until the teddy went haywire, necessitating a truce between them. Oliver and Slapstick destroyed the bear, and afterward, Slapstick spanked Oliver until his parents came home and scolded him for building androids without their permission.[7] Lastly, there was a homeless man, the Neutron Bum, with the power to cause explosions. The vagrant was furious over the price of coffee and decided to take it out on society by blowing up random parts of New York, such as a local Tower Records. Neutron Bum, despite his fixation on the unfairness of high coffee prices, seemingly could not keep the actual price of it straight. Despite the gathering of dozens of superheroes willing and planning to fight the man, Slapstick simply neutralized the situation by getting Neutron Bum what he had been yelling for all along, a cup of coffee (and then blindsiding the man from behind while he was drinking it). He also teamed up with the Spirit of Vengeance Ghost Rider.[8]

New Warriors

He was a friend of Speedball of the New Warriors and was described as "The hero who doesn't fight crime but rather plays cruel tricks on it."[9] Later, Slapstick teamed up with the New Warriors to fight Dr. Yesterday, partly because doing so would impress women. He wasn't seen for some time. It was established that at some point prior to Justice and Firestar leaving the New Warriors to become Avengers, Slapstick and Ultra-Girl were made official members of the Warriors and given communicators, after helping the team stop a Badoon invasion.[10]

Civil War

Slapstick helped the surviving members of the New Warriors find Hindsight Lad, the young man and former Warrior responsible for outing the secret identities of past Warriors and allies to the public.[11] LaFroyge was stopped, arrested by the authorities, before Slapstick's identity was made public.[12]

Initiative

Steven Harmon (Earth-616) 0003.png
Slapstick was later seen on the bus of new recruits arriving at Camp Hammond as part of the Initiative training program.[13] He was later seen, with other heroes, confronting the Thing as part of a training mission.

Slapstick and other Camp Hammond members were sent out as crowd control when the Hulk led an attack on New York. Slapstick and other members were imprisoned by Hulk's forces in the Madison Square Garden and neutralized with power-sapping technology.[14] They were rescued by black-ops forces associated with the Camp.[15] He volunteered with Damage Control to help with the clean up of New York after Hulk's. Bart Rozum was confused as to why Slapstick, an outright anarchist, would join the government, but Slapstick told him "I'm a masked vigilante who's registered with the government. That's more than crazy, that's practically Dadaesque!"[16]

It was revealed that was the Slapstick who attacked and almost killed Gauntlet out of loyalty to the New Warriors, in retaliation for Gauntlet's use of the team's name as an insult.[17] He had since tried to admit this to his teammates but was almost comically interrupted by the attack by KIA.[18] He later came in possession of a device containing the memory and personality of KIA, villainous clone of Michael Van Patrick, and decided to keep him away for further use.[19]

Counter Force

Slapstick and several other former New Warriors were recruited by Justice and apparently deserted from the Initiative, after Justice found evidence of shady activities within the organization.[20] After helping to stop KIA's rampage, this new group officially quit the Initiative, intending to act as a form of independent oversight for the program; as legally registered heroes, they were free to act unless they broke the law while doing so.[21] When asked to change to his less conspicuous normal form, Slapstick admitted that he had not done so since joining the Initiative, and claimed that the mechanism that activated the change no longer works.[22] The team came to Camp Hammond to battle Ragnarok.[23] The "Thor clone" easily defeated the young heroes, leaving Slapstick as a puddle on the ground[24] The truth about MVP was revealed to the world and the team left the camp.[25]

Avengers Resistance

After returning MVP's body to his family, the team reformed into the Avengers Resistance.[26] Tensions grew between Slapstick and the rest of the group due to his wacky antics.[27] Infighting began between the Initiative groups due to Norman Osborn's takeover.[28] They went to Camp H.A.M.M.E.R. to rescue Night Thrasher. They fought off H.A.M.M.E.R. super agents .[29] The demon Nightmare attacked the camp and Slapstick tried to face him but was overcome with nightmares. The team were able to escape with Night Thrasher.[30] He later returned for the final battle at Camp H.A.M.M.E.R. dressed as a spartan and attacked the H.A.M.M.E.R. agents.[31]

He since entering the clash has fought alongside several clashers and lent a hand in several conflicts and villian fights,becoming human again,losing,winning and growing as a person(while at the same time being a general nuisance)
Slapstick since entering the clash has notably cooled down a bit in terms of assholness and abrasivness(to his friends at least) and become maybe three percent more mature

Alignment: Chaotic Good

Link:https://marvel.fandom.com/wiki/Steven_Harmon_(Earth-616)(And the Clash)


Name:Clubs Deuce

Sex (if any):Male

Height (you can approximate): 3 feet

Weight (you can approximate):

Description/Picture: Dimensional Clash X [OOC] Image0

Universe:Homestuck

Abilities:Inventory

Like the other Crew members, Clubs has five weapon slots and only one inventory slot. All of his items double as playing cards, and he has a hard time remembering what card does what due to his terrible memory. Clubs wields the Crook of Felony/Ace of Clubs, which itself is a throwback to the Hog Cleric's Crook of Fealty, with an assortment of other clubs, including a Golf Club/Ten of Clubs and a Billy Club.

His inventory space is taken by his Deck of Cards, which serves as a Battledrobe. He is the Midnight Crew's demolitions expert, and carries a number of bombs on his person, as well as a Backup Hat/Jack of Diamonds, a Stretch Armstrong doll, Baseball Bat, an issue of Black Inches magazine and a Bull Penis Cane. He keeps two Licorice Gummy Bears in his Backup Hat.

A captive Doze is briefly transported in the Battledrobe.

Abilities

The one real ability Clubs seems to carry with him is the ability to balance a pack of C4 on his head. How one manages to keep a single card on their head while moving about an entirely green mansion seems like an impressive feat.

Because of his short stature and childlike nature, he is often underestimated by the Felt, and is referred to as "this little guy". This makes him particularly useful for leading Felt into traps and making them drop their guard.

While performing Hive Ragtime: Fill 'Em with Midnight, Clubs Deuce turns out a devastating oboe performance.

Bio:Clubs was originally known as Courtyard Droll, an Agent of Derse in the trolls' session of Sgrub. He was sent by Jack Noir to spy on the Black Queen.
He then comes across Sollux Captor's Dersite dream self, later acting as his exile. Just like his kids' Universe counterpart, he appears to love multiprototyped hats, wearing them even when trying to keep stealthy. He was exiled during the game, and eventually joined the Midnight Crew.

Clubs is the shortest Midnight Crew member. Like the other members, Clubs is perpetually covered in shadow, and he is quite similar to Ace Dick when he aggresses. Upon meeting Ace Dick, he bludgeons him in the snout to establish similarity. He appears to only have three fingers, and in comparison to the rest of the characters in Homestuck, this makes him the oddball as four seems to be the more acceptable number of digits, though it may be a reference to his symbol, the club, which has three parts to it. Clubs' area of expertise is demolitions, and his inventory is cluttered with explosives alongside various club-type weapons.

His current status is unknown, as with the rest of the Crew except for Slick, although unlike Diamonds Droog and Hearts Boxcars he was not punched into the future by Cans. He presumably died with the A2 universe.
Alignment: Chaotic Neutral

Link:https://mspaintadventures.fandom.com/wiki/Clubs_Deuce

Name:PuppyBot,Puppy-Bot

Sex (if any):Irrelevant

Height (you can approximate): 3 feet

Weight (you can approximate):70 pounds

Description/Picture:

Dimensional Clash X [OOC] Bot10

Universe:Weeblverse

Abilities:Bulletproof, can survive bombardment with little to no actual damage physical or otherwise, enough force in arms to sever limbs, crack skulls, and puncture car roofs,it carries an ax which it uses in its technological slaughter,has a van and apparently has the knowledge of pet and animal care.

Bio:Its somewhat unclear where Puppy Bot came from, what it was originally built by, or if its murderous impulses were programmed or it was something it does by itself. The mechanical menace seems to enter public places with the intent of luring crowds in than brutally murdering them with its axe, it does, however, seem to enjoy animals or at least hold them in higher capacity than human life.

Alignment: Chaotic Evil

Link:https://youtu.be/08nV1nbtNAc

b]Name:[/b]Muggy

Sex (if any):Male programming

Height (you can approximate):Small,around two feet

Weight (you can approximate):70 pounds

Description/Picture:
Dimensional Clash X [OOC] OnHfy7O

Universe:Fallout

Abilities:
Muggy will turn all coffee mugs, coffee pots and various plates into useful miscellaneous items. The items he accepts and their respective yields are as follows:
Ceramic dinner plate: (20) lead; (50) powder, pistol
Coffee mug: (3) empty syringe; (2) wonderglue
Coffee pot: (2) scrap metal
Dinner plate: (3) scrap metal
Green plate: (10) Case, .357 Magnum; (Cool Case, .44 Magnum
Red plate: (50) powder, pistol
Tin plate: (20) Case, .357 Magnum; (15) Case, .44 Magnum
White plate: (20) lead
After being upgraded, Muggy, through an interactive request, will provide the Courier with all of the following once a day:
(50) energy cells
(50) microfusion cells
(5) scrap electronics

Also invunerable, Nigh immortal

Mug collector
Cleaner
Electronic components manufacturer

Bio:Muggy is a neurotic, highly self aware, sentient miniature Securitron made by Doctor 0. Muggy does not sport a policeman, broken, crazed, or soldier face, but rather his monitor screen displays an animated version of a smiling coffee cup. Muggy is programmed to have an obsession with coffee mugs and to be aware of this obsession, without being able to do anything about it, which not only shows his advancement compared to almost all other RobCo robots, but also Dr. 0's ability in robotics and artificial intelligence.
Muggy harbors a deep-seated resentment of Dr. 0 for creating him as a mug-obsessed joke, compared to the larger Securitrons. He blames Dr. 0 for his creation and the subsequent futility of his existence, as Dr. 0 became a brain in a pod who no longer needs or drinks coffee, resulting in there being no new mugs for him to clean. Muggy is also angered by the idea of all the dirty dishes out in the Big MT area and beyond with nobody to clean them.
Muggy resents Dr. 0 so much, he hopes the Courier managed to kill the doctor in a satisfactory manner (though the Courier never confirms nor refutes this) and deliberately left 0's house dirty as a form of revenge in the epilogue of Old World Blues.

Alignment:True Neutral

Link:https://fallout.fandom.com/wiki/Muggy

Name:Classy,The Clown(will claim that Classy is short for something else,usually in a humorous manner)

Sex (if any):M

Height (you can approximate):8.5

Weight (you can approximate):500 pounds

Description/Picture:
Dimensional Clash X [OOC] Dym5Jrv
Dimensional Clash X [OOC] IptHrgk
Unlike most toons,his expressions seem to stay locked on one expression a deadpan grin(This can change slightly in situations of stress),he entirely black and white.

Universe:A universe based on the universe from ‘Who Framed Roger Rabbit’ setting

Abilities:Invulnerability:Classy can take major physical trauma with little or no lasting effect,immolation,dismemberment,electrocution,stabbings,and bludgeonings,this isnt to say it doesn't hurt,it just lasts at a rate that doesn't stop his stride,he is however quite able to have his ink-like dna bonds dissolved by The Dip(or a variety of other paint thinners).

Squash and Stretch:Classy’s flesh can be deformed and enlarged,he can make his fists or feet bigger to wallop his foes,or for comic effect,his head can retract into his torso if he needs to duck,hands can change in complexity(From mitten fists to four fingered or long spindley fingers), his flesh can deform and revert back to shape without any clear detriment.

HammerSpace:A trait among cartoon characters is the ability to store many items(even if they be illogically big or heavy) in a dimensional space bigger on the inside than on the outside on their person,Classy seemed to carry a large rubber goose, a bludgeoning device that also can be converted into a chainsaw and grappling device,a gray cell bucket filled with black and white confetti,a slightly bigger bowler hat, a throwing dagger that has a wavy design,though if pulled with two hands it becomes like a regular blade,his miniature bowler derby hat can be stretched to act as a parachute,blown up like a balloon,or an airbag,he has several pies, they are all stale however and rather hurt more than fresh pies.

Intellect:While not a genius like the likes of Ludvig Von Drake,or Wile-e Coyote(who is a certified genius) he does know how to asway suspicion through humor,how to manipulate people,and how to gain the upper hand in a fight.


Physique:Classy is large and imposing,his flesh has the consistency of rubber cement,he is quite bulky and hard to stop or move without great strength,despite this he can be very swift on his feet and with actions he performs.

Clothing:A simple white tuxedo,with long flapping coattails that can annoy,steel toed clown shoes,and a tie that can stretch and strangle(though not by itself, Classy has to manually manipulate it)


Bio:As he jumped from the cell he was drawn on into reality,he stared at the surrounding somber audience at the test screening,his silent mannerisms and large stature seemed to unsettle the people,as he was thrown out on his coattails,without so much as notes,he felt the cold depressing feel of failure aching in his skull and it brought a smile to his face,if comedy was such a staple among toons,why not tragedy?,managing to get a job at a Toon Circus,under the role of the straight man clown,he was widely successful,but he yearned for more than the cheap laughs and the booming cacophony of chuckles,laugher is cheap,he reasoned,perhaps lets leave them with something that will last quite a bit longer.
He constructed a device that liquified the smiles of the audience as he reduced them to screaming piles of ink….and then silence,a miserable silence that was louder than the biggest laugh,as screams cascaded outward he made his escape,already planning the next act,and if not stopped by the Acme-made toon robot Bill Ditt,he would have escaped.
At the trial he was asked by the Judge why he would commit such an act,to which Classy replied by miming a zipper closing his mouth.
He was sentenced to be Dipped.
Alignment:Lawful Evil

Link:Original character.

Name:Merasmus,Merasmus the Magician,Wizard-Man,The Idiot in a Dress,Wizard Coward

Sex (if any):M

Height (you can approximate):6’00
Weight (you can approximate):
Description/Picture:Dimensional Clash X [OOC] Merasmus

Dimensional Clash X [OOC] Gargoyles23

Universe:TF2

Abilities:Merasmus hones a variety of abilities,he can cast temporary spells on a large group(either Tiny heads,Big heads,Underwater,Take away firearms,make gravity lighter,do the thriller dance, and uber everyone) as well as appear in a large 18 foot form of glowing energy with a powerful health bar,the ability to turn people’s heads into bombs,cast multiple illusions to hide himself

When Merasmus spawns, he pushes all nearby opponents away and destroys all stickybombs around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map on random intervals. Merasmus can melee players with his staff, roll bombs at them, and perform a magic attack which sets selected targets on fire and launches them skyward. Merasmus can also hover over the control point and use the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him will be critical hits. Merasmus uses this attack far less often than any of his other attacks.
Every time Merasmus teleports to another location on the map, the Bombinomicon will choose a few players and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates or they are killed, but their speed is also boosted. The screen and the Bombinomicon will instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it will stun him, stopping him in his tracks. At all times while stunned, all damage Merasmus takes will be critical hits. The player who transported the bomb will become invulnerable, speed boosted, and crit boosted for a short time while getting tossed upward from the explosion. If the player fails to reach Merasmus in time, the bomb will detonate, damaging the player and surrounding members of the opposing team by 100 HP. If the player kills anyone, those show up on the killfeed and grant the player a point.
At around 50% and less than 10% health, the boss health bar will turn green as Merasmus teleports away and disguises himself as a random prop, while other props are scattered about the map to throw players off. These props will bleed green liquid when attacked, distinguishing them from background elements. If an incorrect prop is destroyed, it will drop a large Halloween pumpkin, which any player can collect. If the correct prop is destroyed, Merasmus will reappear and may be stunned for a short period of time, with the player who destroyed the prop always given limited invulnerability, speed boost and crit boost. While disguised as a prop, Merasmus will slowly heal.
Upon Merasmus' defeat, he will disappear and be replaced by the Bombinomicon. It will remain on the field for a few seconds, and all players can use it to teleport to Skull Island. When the players reach the island, they can climb the hill and collect the Skull Island Topper in the cage. Entering the cage will transport players back to the main field. Defeating Merasmus for the first time will award the Necromannchievement Wizards Never Prosper, while collecting the Skull Island Topper will award A Lovely Vacation Spot.

Merasmus can also survive without his body(as seen when Soldier burns his body in Soldier needs a home) and apparates into a ghostly form, he can perform a lot of tricks, but those often involve a carnival and a lot of dead bodies,so N/A


Bio:By his own claim, he is six thousand years old. While his place of birth is unknown, this age would make Merasmus’ origin contemporary with the rise and fall of the Sumerian Civilization.
Not particularly a top tier wizard, the earliest available records show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of The Teufort Bystander on display in the Coal Town Museum. He remained in Scotland until relocating to Badlands sometime between the late 1950s and mid-1960s.
In the Bombinomicon (comic), RED Demoman, then seven years old, discovered Merasmus' castle in the Highlands while seeking work. Merasmus hired Demoman to sweep the library of his castle, but told him not to look at a certain book. Ultimately, the Demoman lost his left eye when the Bombonomicon haunted it and Merasmus was forced to remove it. Years later, the magician's tumultuous relationship with the RED Soldier was revealed, and he summoned MONOCULUS (the haunted eye) for the RED team to fight.
During the events of Soldier Needs a Home, Merasmus kicked the Soldier out of his castle for being a nuisance. When he found later that the Soldier had trashed his home and evicted him, he took on a ghostly form and attacked the Soldier's team.
Following this eviction, Merasmus left Badlands to live in a city in another area of the U.S. Southwest, where he moved in with Tom Jones, who was later murdered by Soldier. After Merasmus called the police, Miss Pauling arrived and tricked him into checking Tom Jones' pulse, and thus Merasmus was believed to be responsible for the murder and arrested.
Merasmus was imprisoned; and while in prison he received several tattoos (one of them the Soldier's class emblem) and is permitted to wear a skull hat. While continuing his practice of brewing, he relayed to the other inmates the tale of Grave Matters.
In Blood Money, Merasmus borrowed $12,000 from the Japanese Mafia to construct a Carnival. However, he forgot to construct it over an ancient burial site, and so he invites the mercenaries to collect tickets for entry to the World's Largest Strongman Machine. While at the same time, the mercenaries constantly kill each other, creating an impromptu burial ground; thereby allowing Merasmus to summon Bonzo, the evil circus god of Sumeria. At that time, he also started to set out Merasmissions.
Gargoyles and Gravel marks the second time (after Blood Money) that Merasmus ran into trouble without any help from Soldier. This time, it was the Russian mafia he owed money to, and he needed the mercenary's assistance to fill a gargoyle with souls. Heavy and Spy responded to his arrival with annoyance, but eventually, the mercenaries (and Miss Pauling) decided to accept the wizard's challenge once again.

Despite Merasmus being an alright wizard he seems to suffer from what a lot of people in TF2 suffer from, gullibility, short thinking, and incredibly poor decision making, he does appear to fear death and reparations at the hands of those he lets down(when he’s about to have his brains blown out he seems genuinely relieved when the Team agrees to his stupid soul gathering scheme)
Alignment:Lawful Evil

Link:https://wiki.teamfortress.com/wiki/Merasmus




Last edited by Lowfn on Thu Nov 07, 2019 5:32 pm; edited 2 times in total (Reason for editing : No space left in OP)
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by SpongeBobRocks23 on Wed Oct 23, 2019 5:44 pm

Zandoo here. Had to commandeer another post because forummotion's post character limit is puny

Teedler's Characters:


Name:Lilligant

Sex (if any): Female

Height (you can approximate):3’07”

Weight (you can approximate):36 lbs

Description/Picture: Dimensional Clash X [OOC] 900px-549Lilligant

Universe:Pokemon

Abilities:Lilligant as a pokemon has the general enhanced durability of the creatures, being able to sleep of things that should lead to major injury, though this does not mean it is invincible. This Lilligant has the Chlorophyll ability which means she can move quicker in bright sunlight. The vast majority of her more magical abilities are related to plants but a few exceptions include but are not limited to, being able to stun, poison and cause foes to fall asleep> Increase the brightness of the sun in an area for a limited amount of time, concentrate sunlight into a beam of energy and use a strange power that changes with the surrounding area. Lilligant also has limited telepathy, for the most part it results in her emotions being conveyed but can go as far as more direct speech like communication but she tends not to do communicate to this level.

Bio:Lilligant was caught at a petilil by a Unovan trainer, who would eventually grow into a rather skilled battler. While her trainer had a fondness for her species, her Chlorophyll ability was her undoing as she was eventually replaced by a member of her species with Own Tempo, which granted an immunity to confusion. This replacement, while it did hurt was something she could move past, was made worse by the fact she was immediately replaced as soon as her replacement was done training.

Alignment: Neutral Good

Link:[url= https://bulbapedia.bulbagarden.net/wiki/Lilligant_(Pok%C3%A9mon)] https://bulbapedia.bulbagarden.net/wiki/Lilligant_(Pok%C3%A9mon)[/url]


Name:Fennel Geoffry

Sex (if any): Female

Height (you can approximate):5’ +1’ears

Weight (you can approximate):110 lbs

Description/Picture: Dimensional Clash X [OOC] Fennel_archival_upload_by_teedler_dcyh4jm-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvOGUxOGRkYjktZjE2Zi00YzZkLTliZTktMmZjZjIyNTQ0ODRlXC9kY3loNGptLWJlOGIyMzE3LTc0NGYtNGIyZi1hYzQ3LTk2NmRjOTUxOGFjZi5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Universe:Laviturn/ dc 9

Abilities: She can heal good. But mainly its this magic system that is a semi intelligent force that is mainly limited to the users creativity. A few things enabled by magic include, increased durability and healing. Fennel is specialized in water, plant and kinetic manipulation.

Bio: Fennel was abused as a child by her whore mom Anise, then got adopted by some human folk named the Geoffrys. After atleast a decade of life not sucking she found herself in the magical land of Varie, where she learned magic and stuff. Then after than she found her self in over watch hawaii and eventually like texas, where she met the hottie doomslayer and about 13 Wolfe children. She then spent the next while trying to get them to New York while getting them to see that Wolfe is a bad guy. She got vaporized by Galeem, nice. She's probably going to marry that Doom Slayer guy and have like 4 kids or something in an alternate time line but who knows. Anyway turns out the constant onslaught of these degenerates has messed with her head.

Alignment: Neutral Good


Name: Molota Nerdith

Sex (if any): female

Height (you can approximate): 4’2”

Weight (you can approximate): nothing

Description/Picture: Molota is the ghost of 8 year old girl that wears a rather tattered dress that appears to be made of a rough material that has been visibly patched many times. Her straight hair reaches down to her upper back, her body is a transparent greenish blue color that contrast her red almost glowing eyes. Though this is her typical appearance, given her true age of several centuries seems capable of minor age based shapeshifting. She also carries around a rather old blanket of great sentimental value.
Pic coming soon.

Universe: Undead

Abilities: As a ghost Molota has all the usual powers of ghost including, intangibility, invisibility, flight, possession and some minor weather manipulation. In addition to these ghost abilities she is also a necromancer, and as a result and absorb the life force of living beings, this tends to be fatal as she tends not to allow her victims to recover though life force will regenerate on its own eventually, she is also capable of feeding off of negative emotions. Weather manipulation using other necromancy powers which as requires absorbing some sort of lifeforce and or having a body lying around to use. As she absorbs enough life force, she can eventually take on a physical form, that initially somewhat like a rather clean zombie given time to consume food or more life force will cause her to take on a more lively appearance. Due to that fact she is a ghost it’s rather hard for her to interact with objects, to do so either requires her to a large amount of concentration or using absorbed life force to do so. Strangely this doesn’t seem to apply to her blanket which she can move rather easily which tends to cause it to get used as a medium to interact with physical objects, she has a bit of an obsession with keeping said blanket safe. Also she can command undead things that she raises, though she seems to be generally dismissive of other undead.

Bio: Molota is the daughter of a necromancer who one day killed her when she was seven. She doesn’t know exactly why her father did this but she doesn’t seem to mind too much or has forgotten in the five hundred years that have passed since her death. She has been alone for most of her afterlife and craves attention. She has formed sorts of working relationships with several mortals throughout the centuries and tends to assign trinkets to symbolize their “contracts” as she calls them. Her general isolation from the living and lack of social interaction has caused her moral compass to become questionable

Alignment: chaotic Neutral





Aethetic's Characters:


Name: Jevil

Sex (if any): Male

Height (you can approximate): 3'4 ft

Weight (you can approximate): 50ibs

Description/Picture:
Dimensional Clash X [OOC] LgxuELL

Universe: Deltarune/Undertale

Abilities: Jevil is a short little gremlin filled with chaotic power. Jevil can manifest bolts of soul energy in the shape of spades, and sending them hurtling towards his enemies. He is capable of transcending the typical boundaries of reality, twisting into shapes or performing feats that are not usually possible within a given reality. Such as being able to speak within his own game. This reality warping power allows him to move extremely fast, and even blink from one location to another.

He has the capability to manifest bombs, metamorphosis into the Devilsknife, and create rotating carousels that can prove deadly.

Bio: Some time before Kris and Susie entered the Dark World, Jevil worked as the Court Jester, together with Seam, who was the Court Magician. One day, however, Jevil encountered a "strange someone," and his personality shifted permanently. Seam explains that Jevil "started saying bizarre things that didn't completely make sense - but didn't completely not make sense, either". Eventually, Jevil started viewing the world as a game, while everyone acted as its participants. Because of this, Seam was forced by the four Kings to lock Jevil away underneath Card Castle.

Alignment: Chaotic Neutral

Link: https://deltarune.fandom.com/wiki/Jevil

b]Name:[/b] Leera Brightmane

Sex (if any): Female

Height (you can approximate): 7'2ft

Weight (you can approximate): 280ib

Description/Picture:
Dimensional Clash X [OOC] Tumblr_psg002bJsK1whkx54o1_400

Armor:
Dimensional Clash X [OOC] HBzTeaz

Sword:
Dimensional Clash X [OOC] PZ2nwL2

Universe: World of Warcraft

Abilities: To serve as instrument of the Light is to hold an unshakable faith. Oftentimes the most dedicated paladins become fanatical in their devotion, instruments of retribution against those who dare defy the laws of the divine. These paladins are vengeful guardians of the weak—crusaders judging and punishing the wicked. Their resolute conviction in the divine order of all things assures them that victory is inevitable—but they will fight to the end to ensure that the Light prevails.

Paladins are heavily-armored fighters and defenders who use Holy magic to heal wounds and combat evil. They can focus on two-handed weapons, shields or healing.

Leera primarily fights with a two-handed blade: Voror, Gleaming Blade of the Stalwart. The titanforged blade acts as a focus for different energies, and by switching the core in the hilt of the blade, she can change the power coursing through the blade. Either an arcane fundamental force, or the light itself.

Bio: Leera hails from Draenor, her race, the Saberon are a polarized people. Those who reside in the Northern Continent are savage brutes honed by decades of struggling to survive amidst a four way power struggle between the Breakers, Primals, Arakkoa and Draenei. This has left this feral in mindset, with survival prioritized above trivial intellectual pursuits.

The Saberon in the southern continent have not had to deal with as much competition, barring spars with the Gorian Empire of the Ogres to the north and the encroaching Zangarmarsh that is ritualistically burned each year. Leera was inducted as a cub into the Holy Covenant of Helimene, a group dedicated to the Saberon's chief Goddess, who represented the sun, light, justice and all those warm concepts. In stark contrast to the Coven of Selemana, who were dedicated to the moon god, who sought power but not righteousness.

As a cub, she was inducted through countless classes and sermons to remember and recite the holy verses of her people. While at first she became a cleric, her developing physique, and skill with a sword during sparring lessons led her to train as a paladin. While priests might ask for Helimene's will, or guide her power. Paladins called down upon it directly through force of will and an unshakable belief in their action. Leera's training through this was brutal, as it is for all paladins. The training exhausted her physically, but made her into a lithe wall of muscles, moving in plate as though it were another skin, and swinging heavy weapons as if they were affixed to her arms.

Her mind was also expanded, she learned much about the world around her, of other races and other faiths. Her faith was tested with philosophical debates and questions that dragged at the corners of her beliefs, and threatened to wane her connection with Helimene. While struggling greatly, and encountering several existential crisis. She has communed with her goddess, and gained her unshakeable faith. With both body and mind ready, she graduated and became a paladin of the covenant.

All was well, Leera smited the enemies of her people, protected the weak, defended shrines, and fought against the Gorian and Orcoid menace that threatened their lands. All changed however when the Iron Horde arose, and began a genocidal campaign against anything that wasn't a breaker. Her people held off the landings of Garrosh's Horde at great cost, their new mechanical weaponry was devastating to the kingdom only used to the spellweavings of the Ogres.

The invasions died down however, for reasons unbeknownst to them however. And life continued on as normal. For 30 years they lived in peace, before the Orc's horrible treatment of Draenor began to kill the planet. With their machinery, they began to exterminate the Botani, the sporemounds and their genesaur incarnations. With their numbers depleting, the plant life in Draenor's wilds began to wither and die, and the great stalks in the Zangarr seas began to die. New spores could not take root, or develop before being set up. Matter began to build up, and decay slowed.

The Draenei under the leadership of High Exarch Yrel reunited with a group of lost kin from Argus who had left with the N'aaru Xe'ra. The angelic being led them to become increasingly fanatical in the light, and soon the Draenei advocated for conversion, or death. While the Mag'har orcs and Gorian Ogres were hunted down and converted, or vanished mysteriously following the entirety of the Lightbound army marching down on them. The Saberon and Arakkoa were the only two people left to suffer from their wrath.

Yet when the Saberon reached out to the Arakkoa, they found only empty cities and settlements. Belongings missing as though taken, and very little was left. Only faint whispers and echoes of powerful magics were left in their wake. They had slipped through realities in a bid to escape, and would not be coming back to save them.

The Saberii empire then began a mass evacuation, with their army evacuating their savage, northern kin back to their lands. Before figuring out a way to escape the Draenei. While the fundamental cosmic forces they worshipped were the same, their goddess was not a N'aaru, and their pantheon did not fly either. They were heretics unless they bent to the N'aaru. With all their kin gathered, they began to cluster in the capital. Food was running low, morale lower, and fights began to break out. The Lightbound grew ever closer.

It was then that they figured out how to escape from their situation. By using pillaged and stolen Gorian texts, Draenor's abundant arcane energies were funneled into the seat of their holy religion, the home of their light. The resulting reaction ripped apart the seams of reality, allowing the Saberon to escape en masse into the Emerald Dream. Some were left behind, and the fracture itself destroyed the land that they once called home. Awakening a long-dormant section of the sporemound beneath them.

Given this massive intrusion, they were swiftly escorted and asked to leave by the Green Dragonflight and the druids of Azeroth. They were not cruel however, helping guide the displaced people to the uninhabited island of Tel'Abim, off the coast of Zandalar. Establishing a new civilization, they were quickly found by the nearby races of Azeroth. While initially both sides asked for their hands in allegiance. The Saberon decided to join with the Alliance. As they held no love for the Orcish Horde.

Leera, after serving dutifully on Draenor, now fights for the Alliance. To bring the justice of Helimene on those that would threaten her people, the people of Azeroth.

Alignment: Lawful Good

Link: OC

Name: Shang Tsung

Sex (if any): Male

Height (you can approximate): 6'2

Weight (you can approximate): 210

Description/Picture: Dimensional Clash X [OOC] Latest?cb=20190815003314

Universe: Mortal Kombat

Abilities: As mentioned above, Shang Tsung was cursed by mysterious entities identified only as his gods. The curse forcibly decreases his lifespan, unless he takes the souls of others to replenish himself. Shang Tsung's primary objective is to find an infinite source of souls on which to thrive indefinitely. Without souls, his body will rapidly age, wither, and eventually die.

However, due to his ability to absorb souls, he has also discovered an unforeseen side effect, granting him the ability to shape-shift into the people whose souls he has taken. The change is more than skin deep as he has access to their memories and powers as well. Shang Tsung is not required to steal a person's soul in order to morph into them, as he took on the form of Kung Lao to sneak up on Liu Kang. As a sorcerer, Shang Tsung wields incredible black magic, most of it provided by Shao Kahn though after the third and second tournaments, this is no longer the case. It would appear that he, when paired with Quan Chi, was able to defeat the Thunder God of Earth, Raiden.

Like his rival, Liu Kang, he is associated with the element of fire, able to fire flaming skull-shaped projectiles at his opponent. In addition to his projectiles, he has the ability to create a giant, flaming cobra of fire that easily defeated Raiden (as seen in Deception's opening cinematic). In Mortal Kombat vs. DC Universe, Shang Tsung could teleport using pools of fire. He can also use his element of fire for sorcery and black magic, such as his ability to create portals as seen in Mortal Kombat: Shaolin Monks. Early concept sketches of Shang Tsung for Mortal Kombat II revealed that he had a hidden, demonic form.

Additionally, Shang possesses knowledge of genetics, having created such biological abominations as Mileena and Meat in his Flesh Pits.



Bio: Shang Tsung hosts the first Mortal Kombat tournament in his elderly form. It is Shang who decides who faces who for each match, and forces Johnny Cage to be the first of the Earthrealm fighters to fight first, following insults made by the actor regarding Shang's age. However, Cage overcomes the challenges thrown at him by Shang. Later, after Sonya manages to free her superior, Jax, from imprisonment, Shang Tsung prevents them from leaving his island by shooting their rescue helicopter down. He also attempts to have the Lin Kuei Cyrax killed for speaking with Raiden. When the final Earthrealm competitor, Liu Kang, remains, Shang Tsung attempts to stack the deck against him. Each attempt, however, fails, as Liu Kang defeats all of his challengers, including Goro. Shang Tsung is the final opponent for Liu Kang, and is ultimately defeated, sparing Earthrealm from being merged into Outworld.

When Shang Tsung returns to Shao Kahn, he is almost executed for his failure. However, Shang Tsung proposes a new idea for a single tournament to be held in Outworld. Shao Kahn agrees to the concept, and rejuvenates Shang Tsung. As Shang Tsung goes to the Wu Shi Academy to tell Raiden of the latest tournament, Tarkatans attack the academy when the Thunder God rejects. Raiden engages Shang Tsung in combat, with the latter managing to escape back to Outworld. During the attack, Sonya is captured by Shang Tsung, forcing Raiden to accept the latest rules and start the second tournament.

Shang is seen in the Emperor's throne room, when Raiden, Jax, and Johnny Cage show up. Jax impulsively steps up to find out where Sonya is, and Shang announces they have a "volunteer" for first kombat. Shang then makes Jax fight Baraka. Jax defeats the Tarkatan and then confronts Shang Tsung, demanding to know where Sonya is. Shang just makes a snide comment about how Jax and Sonya are always having to rescue each other. He is about to make Jax fight a new opponent, when Reptile appears and whispers something to him. Shang then asks the emperor permission to pause the tournament while he attends some important business.

Later, Shang Tsung is seen in the Living Forest striking a deal to buy Black Dragon weaponry from Kano. They are interrupted by Smoke, who wants to know how the Elder Sub-Zero died. After Kano fails to defeat Smoke, Shang Tsung morphs into the elder Sub-Zero and partners with Reptile in an attempt to defeat Smoke, but they ultimately fail. Sektor then appears and attacks Smoke, allowing Shang Tsung, along with his allies and bringing the Black Dragon's weaponry to escape.

Shang Tsung is again seen in Kahn's Arena, administrating over the matches. When the younger Sub-Zero appears and demands to fight Scorpion, the murderer of his older brother, Shang Tsung tells him that no one makes demands of the emperor. He then orders Reptile to attack Sub Zero.

After Kitana discovers and defeats Mileena in Shang Tsung's Flesh Pits, the sorcerer appears and reveals to Kitana that he is "perfecting" her by creating clones of her. The two then fight, and Kitana subdues him. When Kitana brings Shang Tsung to Shao Kahn for punishment for his experiments, she is shocked when Shao Kahn praises him instead, revealing that he knew about Shang Tsung's activities all along. As a result, Kitana is imprisoned while Shang Tsung is released and ordered to fetch Mileena. Later on, Shao Kahn has Shang Tsung team up with Quan Chi to face Kung Lao. Kung Lao proves victorious over both sorcerers.

After Shao Kahn's defeat and apparent death at the hands of Liu Kang, Shang Tsung is among the Outworlders deciding who should replace Shao Kahn as emperor. When Mileena is suggested by Baraka, Shang Tsung scoffs and argues that Mileena only exists as a result of his sorcery - implying that he should be the new emperor. Shao Kahn emerges, however, and thus Shang Tsung's quest to become emperor is quickly ended. Shao Kahn is furious with Shang Tsung, as now Outworld can no longer absorb Earthrealm. Quan Chi, however, suggests that Outworld simply invade Earthrealm, convincing the emperor that the Elder Gods are too weak to stop him.

During the invasion, Kabal, a former friend and ally of Kano, is badly burned by Kintaro. Kano brings Kabal back to Outworld, where Shang Tsung uses his magic to heal some of Kabal's injuries. When Motaro is killed by Raiden during the Earthrealm invasion, the recently revived Sindel states that she will finish what Motaro has started. To ensure her success, Shao Kahn drains the souls from Shang Tsung's body and transfers them into Sindel, killing Shang Tsung in the process. However, when Raiden asks Quan Chi for assistance in the Netherrealm, Shang Tsung is not among the resurrected souls. It is possible that Quan Chi did not resurrect him purposely, since Shao Kahn allegedly only granted Quan Chi the souls of the fallen Earthrealm warriors for his service but not those of his own willing servants (hence explaining why Sindel was amongst those Quan Chi resurrected but Shang Tsung and Motaro were not).

Alignment: Neutral Evil

Link: https://mortalkombat.fandom.com/wiki/Shang_Tsung


Name: Locus Walker

Sex (if any): Male

Height (you can approximate): 6'7

Weight (you can approximate): Non-applicable

Description/Picture: Dimensional Clash X [OOC] Image0

Universe: World of Warcraft

Abilities: The Light in which many priests bathe is brilliant and effervescent, granting them immense divine power. But the brightest light casts the darkest shadow—and from within this blackness, a rival power dwells. Shadow priests fully embrace this opposing polarity, their faith equally resolute as their holy counterparts—but focused on shadowy magics and mental manipulation. Like all priests, they dedicate much of their lives to worship—but they derive their power from the Void, straying dangerously close to the domain of the Old Gods. To truly understand such ancient, corruptive influence is to be driven mad. This is the state in which these dark priests thrive, embracing insanity and feeding off of the minds of their opponents to reach terrifying new limits.

Locus Walker is unique among many wielders of the void. He wields its entropic energy seemingly without a single scrap of his mind being subverted. With such mental clarity, Locus Walker can call upon eldritch horrors, dark magics and other unsettling things with frightening efficiency.

Bio: Because he was free of the Void's grasp despite wielding its powers, the Burning Legion tried to capture him and in the process lost countless lives. Lothraxion was nearly one of them. Locus-Walker had seen a unique destiny for Lothraxion and so did not kill him in the Twisting Nether where he would have been dead for good.

Alleria Windrunner first heard about Locus-Walker from Lothraxion, and wanted to seek him out to learn how the Void fought for future reference while battling it. Xe'ra made it clear she did not approve of Alleria attempting to seek him out because, according to her, the Light and Void could not coexist. A thousand years after she joined the Army of the Light (from her perspective, due to how time works inside the Nether), Alleria encountered Locus-Walker while both of them were imprisoned by the Legion on Niskara. She had left the Army five hundred years before this after using the Void to save herself and her husband Turalyon from dying on Argus.

When Locus-Walker was captured by the Legion, the wrappings containing his energy body had been destroyed. After Alleria used his teachings to kill the inquisitor torturing them, Locus-Walker opened a Void rift for them to escape. On the other side was utter nothingness, the Void itself. Their first lesson was about maintaining Alleria's sanity while using the Void's power. Throughout her training Locus-Walker delved into her memories. He explained to her the duality of Light and Shadow, how the Light cannot see the whole of destiny because it alone is not responsible for it; likewise, the shadow cannot see all of destiny either. He explained how the shadow sees the Light as nothing but horrors, just as the Light sees the shadow, and how neither is true nor wrong. How the Light seeks one path and shuns all others as lies, while the Void seeks every possible path and sees them all as truth. Through Locus-Walker's training, Alleria was able to see destiny that both the Light and Shadow could not see.

But Alleria also realized she was delving into the Void too soon, before her destiny demanded it. Seeing a vision of Turalyon presently being attacked by an eredar attempting to steal his soul as a prize, she tried to have Locus-Walker let her go. When he refused as they were not done, she attacked him to force the lesson to be cut short. Furious, Locus-Walker declared her a coward and he should have expected no less. Though he began to gather power to strike back at her, he stopped when he heard what Alleria's vision was and, laughing, said she had made a very determined enemy; Alleria wasn't sure if that meant Locus-Walker or the eredar. Deciding she may have a unique destiny Locus-Walker acquiesced, allowing Alleria to go save her husband. But he believed they would meet again.

Alleria assumed Locus-Walker was the only one of his kind to tangle with the Void.

While investigating why the Void was corrupting the Krokul of Mac'Aree on Argus, Alleria and an adventurer from Azeroth encountered Locus-Walker. He explained that he had come to Argus to investigate what the Shadowguard, a group of ethereals who had tragically succumbed to the Void, were doing there. The Shadowguard, in turn, wanted to capture Locus-Walker before he could disrupt their efforts of making Argus fall to darkness. After showing Alleria and the adventurer what the Shadowguard was up to, Locus-Walker confronted Alleria about her husband Turalyon and what he thought of her use of shadow magic, asking how she could use it when the Light shone so brightly beside her. Alleria countered that without the Light, there is no Shadow. Locus-Walker had hoped to find more ethereals among the Shadowguard who possessed the necessary strength of mind to resist the Void, and was disappointed to find such an utter lack of resistance.

After taking care of the ethereals at the Shadowguard Incursion, Locus-Walker decided to allow Alleria another opportunity to pursue her destiny. After slaying the void revenant Nhal'athoth, Locus-Walker retrieved its heart and gave it to Alleria, who consumed it. After telling Alleria that as long as her mind remained her own she could control the Void's power and that perhaps someday he would tell Alleria how he came to control it by himself, Locus-Walker took his leave.

Locus-Walker appeared again when the Army of the Light sought the Crest of Knowledge from the Seat of the Triumvirate. After Saprish died, Locus-Walker took his staff. During the battle with L'ura he prompted Alleria to use the power of the Void rifts the dark naaru was opening, culminating in her absorbing L'ura's essence and transforming into a Void state that she could turn off and on at will. After saying they needed to test the limits of her newfound power, Alleria and Locus-Walker left the Seat.

Locus-Walker can later be found at Telogrus Rift after the void elves join the Alliance. He finds the void elves fascinating and they give him much to ponder. He wants to linger to learn about Telogrus. High Elf Wayfarers and Silvermoon Scholars are gathered around him.

Alignment: True Neutral

Link: https://wow.gamepedia.com/Locus-Walker

Name: Bolvar Fordragon

Sex (if any):

Height (you can approximate): 6'10

Weight (you can approximate): 380 pounds

Description/Picture: Dimensional Clash X [OOC] 800px-Bolvar_Game_Informer_cropped

Universe: World of Warcraft

Abilities: In life, Bolvar was a righteous paladin fit to serve the city of Stormwind. That was long ago, and the light has since forsaken the gaoler of the damned. Kept alive and sustained by the fiery blessing of Eonar, Bolvar walks with one foot each realm. The realm of the living, and the realm of the dead. Rather than fight with the holy light, Bolvar now calls upon the wrath of the grave, and his own fiery blood. He is capable of using shadowfrost magics to disorient his opponents, and chill them with the icy grasp of death. Capable of lifting boulders and pillars of rocks with the power. With the Helm of Domination shattered however, his power in this regard has been weakened.

The fireblood that runs through him allows him to fight with the fury and heat of dragonflame, his hammer-swings scything with blistering heat. He can release a gout of flame from his hands and burn the unworthy to charcoal, or heal those he deems necessary.

As the former lord of the Scourge, Bolvar is perfectly capable of resuscitating the dead. Either sparking their life with a drop of his own fireblood, or pulling their soul straight from the brink of Maldraxxus, or worse.

Bio: When the Scourge hit Lordaeron, Bolvar sent his daughter Taelia, who he called "my shining star", to Kul Tiras to be raised away from the Third War. Taelia would be accepted as a ward of House Proudmoore and raised by the knight Cyrus Crestfall, who was hand-picked by Daelin Proudmoore himself. Bolvar regularly sent Taelia letters while they were separated. It is not certain exactly how many details Anduin Wrynn knew of this, but he did know Bolvar wrote to his child and of the nickname.

After King Varian Wrynn went missing under suspicious circumstances while en route to a diplomatic summit to Theramore Isle, Stormwind was believed to be going through a state of disarray. Young Anduin was given the crown so that order could be preserved within the kingdom of Stormwind, at the behest of the royal councilor, Lady Prestor. Highlord Bolvar Fordragon acted as Regent Lord of Stormwind or the Supreme Commander of Stormwind's forces on behalf of King Anduin. When Magistrate Solomon gave warnings of Blackrock orcs allying with the Black dragonflight, Bolvar was debilitated from sending Stormwind's thinly spread troops to aid Lakeshire without proof. Bolvar sent Alliance adventurers to Lady Prestor, who knew much of dragons and dragonkin. However, Lady Prestor thought very little of Magistrate Solomon's claims and advised against providing the military aid. Though Bolvar respected Lady Prestor's stance, he could not let Solomon's plight go unheeded and thought of a compromise to appease all parties: Bolvar deputized the Alliance adventurer and empowered them to solve Solomon's problems.

When Lady Jaina Proudmoore found evidence of the Defias Brotherhood being involved in King Varian's disappearance and had a powerful ally in Stormwind, she sent the evidence to Bolvar. With their newfound patronage and apparent role in the king's disappearance, Bolvar saw no choice but to plan a renewed offensive against the Defias. While Bolvar sought to pursue the Defias and their backers until King Varian's return, Lady Prestor tried to belittle the issue as just baseless speculation and a waste of Stormwind's resources.

Marshal Reginald Windsor apparently had warned Bolvar of Lady Katrana Prestor's treachery but Bolvar would not act against her without proof. Despite Bolvar's good intentions he unwillingly became Onyxia's pawn, his mind and body being held captive after receiving the Drakefire Amulet from Lady Prestor. The medallion also gave him glimpses into the dragon's own mind.

During the first Scourge Invasion, the Scourge attacked Stormwind City, which later led to an Alliance counterattack. Bolvar Fordragon recruited Alliance heroes who raided Naxxramas and defeated Kel'Thuzad.

Highlord Bolvar Fordragon was seen in the welcome parade in Stormwind City, escorting the recently found and returned King Varian Wrynn. As time went on, he noticed a change in King Varian whenever he was around Lady Katrana Prestor. King Varian that returned became more frivolous, uninterested in matters of state, and deferred to Lady Katrana's judgments on rulings that would have in the past, offended the king's sense of honor. Changes that even the young Prince Anduin Wrynn noticed as well.[16] Although these changes are new in the returned Varian, it was clear that the returned king still harbored an undeniable love for his son. Under Prince Anduin's insistence, Bolvar investigated the circumstances of King Varian's abduction. Aside from his investigation, Bolvar also had to keep Prince Anduin safe and tried to keep the kingdom and the Alliance from falling apart from Lady Katrana's harmful advice.

One day, in Stormwind City, King Magni Bronzebeard was on a visit and was discussing war plans against the orcs and Dark Iron dwarves with King "Varian" and Bolvar Fordragon. However, Varian Wrynn was counseled by Lady Katrana Prestor to not send troops to help the dwarves fight against the dark irons, who have recently taken Thandol Span. King Magni left disappointed in Varian's subservience to Lady Prestor's wishes and his dishonorable demeanor. Bolvar tried to keep relations with King Magni amicable by explaining to him that he could not understand how Thandol Span had fallen as he thought he had ordered a contingent of reinforcements to the area. It was only until Lady Katrana chimed in that she revealed that she had rescinded his orders.

The Highlord continued to watch over Prince Anduin until Marshal Windsor returned to the keep with another King Varian named "Lo'Gosh". Marshal Windsor revealed Lady Katrana to be the broodmother Onyxia. With Onyxia's ruse uncovered, several Stormwind Guards transformed into dragonspawn to defend their matriarch; leading to a fight in Stormwind Keep. Anduin, who heard the commotion, ran off to investigate the ruckus. Highlord Bolvar followed in pursuit and joined the battle to secure the keep. The heroes of the Alliance managed to secure the keep but unfortunately, Onyxia got away with Prince Anduin as a hostage. The two King Varians, whom Bolvar noticed had certain parts of the original King Varian's personality, left Bolvar in charge of Stormwind while they led an army to slay Onyxia and rescue the prince.

Upon Varian's return, Bolvar aided in the defense of Stormwind against a surprise Scourge attack, and afterwards led the armies of the Alliance to Northrend, where he aids Alliance players in defeating the lich Thel'zan the Duskbringer. In a bold maneuver, his forces laid siege to Angrathar the Wrathgate, the rear entrance to the dread Icecrown Citadel. Both Bolvar and Dranosh Saurfang, commander of the Horde's Kor'kron Vanguard, confronted the Lich King himself, with both Alliance and Horde armies in the battle. During the encounter, in which Saurfang fell to Frostmourne, a plague explosion rang out among the Alliance and Horde army, and out came Grand Apothecary Putress. Announcing to the Scourge leader that the Forsaken have neither forgotten nor forgiven him, a number of catapults moved behind him and launched an unprovoked attack on both Alliance and Horde forces as well as the Scourge. Bolvar ordered his troops to fall back, but was brought down by the gas. As he gasped his last breaths, Alexstrasza the Life-Binder and her red dragons arrived and breathed cleansing flames across the battlefield, searing away the poison from the air and the plagued flesh from the bodies, leaving only charred remains.

There is a dialogue between Korialstrasz and Alexstrasza after the Wrathgate event. Due to a bug which allowed some players to speak Draconic, some players were able to read and translate Alexstrasza's words:
Alexstrasza: [Draconic] They must not discover the fate of the young paladin. Not yet.
Bolvar's shield is recovered by Alliance warriors at the behest of Alexstrasza and returned to King Varian in "Reborn From The Ashes." The Forsaken attack was considered by the Alliance to be outright treachery on the part of the Horde, giving King Varian — who had considered Bolvar a brother — a reason to purge the Horde from Lordaeron. Enraged, Varian led Alliance forces in a battle for the Undercity to bring Putress to justice.

Fall of the Lich King
As the forces of the Horde and Alliance made their way into Icecrown Citadel, it was revealed that Bolvar had been captured by the Scourge, having been kept somewhere between life and death by the flames of the red dragonflight which had also horrifically charred him beyond recognition. He was tortured mercilessly by the Lich King. Despite the Lich King's extensive efforts to corrupt him, Bolvar refused to yield.

During the final battle with Arthas, atop Icecrown Citadel, Bolvar can be seen chained above the Frozen Throne.

Jailer of the Damned:

After Arthas Menethil, the Lich King, was slain, the spirit of King Terenas warned that an uncontrolled Scourge would be all the more dangerous. For the good of Azeroth, "there must always be a Lich King." Somebody would have to take Arthas's place. Tirion Fordring took up the Helm of Domination, the crown of the Lich King, preparing to do it himself. As he did so, Bolvar intervened, calling from his seat upon the Frozen Throne, his body warped by the red dragonflight's fire. As a last act of service to Azeroth, Bolvar asked that Tirion place the Helm of Domination on his head. As the self-appointed "Jailer of the Damned," Bolvar sought to keep the Scourge under control. As Bolvar encased himself and the Frozen Throne once again in ice, he warned Tirion that no one could know what happened. Bolvar instructed Tirion to tell the world that the Lich King was dead — and that Bolvar Fordragon died with him.

While encased in ice, Bolvar bound many Scourge to his will, including the remaining Val'kyr until they were freed by Sylvanas. However, the Scourge and Cult of the Damned operating in the Plaguelands are autonomous. Both of these cases were a result of Bolvar struggling to control his new powers. The incident with Sylvanas, in particular, made him realize how dangerous the power of the undead were should they fall into the wrong hands, and he resolved to not only contain the Scourge but also guard against any intruders from the outside world who would try to steal their power for themselves.

The only thing that Bolvar's daughter Taelia was told about her father's fate was that he gave his life to defeat the Lich King.

Several years before the third invasion of the Burning Legion, Lyandra Sunstrider traveled to Icecrown to locate Felo'melorn and was killed by the remaining Scourge within the citadel. When a mage adventurer arrives on request of Aethas Sunreaver to locate Lyandra and Felo'melorn, Bolvar states that the mage can try to take the sword, but if they fail they too will join the Scourge.

The Lich King and the Knights of the Ebon Blade come to an agreement: the death knights will serve as the arm for his vengeance against the Legion, and in return, he will keep the Scourge contained in Northrend and help the death knights locate powerful weapons to combat the demonic invasion. Bolvar directs death knights to Apocalypse and the Maw of the Damned, but is heavily involved in the Blades of the Fallen Prince. Calling a champion of the death knights to Icecrown, he has the champion gather the shards of Frostmourne, defeat tortured souls that remained within the shards, and reforge them into two new blades. As one final test, the champion must enter the blades and quell the darkness inside. Within the shards of Frostmourne, echoes of Ner'zhul and Arthas can be found with Ner'zhul tempting Arthas to take up Frostmourne.

As each of the three artifacts are obtained, Bolvar brings the death knights to the Frozen Throne and bestows his blessing upon them. Under Bolvar's orders, the Ebon Blade are to follow the artifact wielders' orders as if they were his own.

The Lich King exclaims that the greatest heroes of Azeroth have gathered to face the Burning Legion. Of course heroes that stand alone against this threat will not save Azeroth for salvation will come at a price that the living could not pay. He thought of planning to recreate the Four Horsemen for their own to stand against the Legion. The first among them is Nazgrim, the fallen general of the Horde. Followed by Thoras Trollbane upon the cliffs of Arathor in the fallen kingdom of Stromgarde, for his prowess strength in battle was without rival and shall be even more powerful in undeath. Then High Inquisitor Whitemane to his knowledge was a priest whose personal tragedy forged an intense connection with the Light and her zealous power of will is necessary to strengthen the bond of the Four. Yet, there was one who needed to be appointed for the crucial role: someone to lead. Without a leader, there will be no unity among the Four. The Deathlord, Darion, and the three horsemen travel to Light's Hope Chapel to recover the body of Tirion Fordring who had recently fell in action and brought to the tomb underneath the chapel. In the end they failed and with Darion's sacrifice he opened a Death Gate back to Acherus. The Lich King has decided that fate of the deeds of his father come to fruition for he has sacrificed more for the Ebon Blade than any other. The Four Horsemen were assembled with Darion leading them.

The Deathlord returned to Icecrown to claim Rimefang's Harness, but the Lich King explained that invading vrykul were trying to use it to bind frost wyrms to their will. He ordered the Deathlord to slay them in his name.

Atop of Acherus, he tells the Deathlord that the Helm of Domination showed him many things that he could not comprehend. In a vision he saw thousands of undead marching to the far reaches of Northrend in search of a great power. Every time he reached out through the cold tendrils of endless ice, he sensed nothing. He then tells the Deathlord to go to the end reaches of Icecrown to be shown of what he saw. Once there, he described it as the undead swarming across an icy shelf, seeking a prize coveted by Arthas: the bones of a dragon most ancient, and powerful beyond reckoning. Yet all that remains here is the sea, and he doesn't sense any trace of undead in the area. Curious, he told the Deathlord to go seek out the dragons that reside at Wyrmrest Temple; the bronze dragon Trizormu. After strangulating the dragon, Tariolstrasz of the red dragonflight hurls the Deathlord out of Wyrmrest. The Lich King then says that dragonflight knows something, for they kept secrets within the Ruby Sanctum. He proclaimed to the Deathlord either spare the dragons, or slay them. If you do kill them all, he mentions to you that you are empty inside just like him.

The red dragon named Kyranastrasz fell doing battle with "a great corruption" on an iceberg to the north. The Lich King tells the Deathlord to find it and consume this life essence, blight it, and raise it into undeath. He comments when the Deathlord arrives at the Lost Glacier that their supplies have likely frozen. Interestingly enough, he senses feral undead buried in the ice and declares it is time to test the Deathlord's will. He warns that should the Deathlord fail to survive that he shall claim Acherus as his own, though while Arthas may have sought revenge on the citadel, Bolvar has other plans. Upon arriving at Kyranastrasz' Rest, the Deathlord approached the corpse of the ancient dragon on the hilltop and felt as though it reminded them of something that's happened in the past. They then raised it and claimed it as their own.

Vol'jin, the late Warchief of the Horde, sought to find out who had told him on his deathbed to name Sylvanas the new warchief. He had come to believe it was not the loa that did so but in fact something darker and stronger. Vol'jin, Baine Bloodhoof, Talanji, and a Horde adventurer traveled to the Frozen Throne to confront the Lich King about it. The Lich King told Vol'jin that he was not responsible and that Sylvanas was upsetting the balance of life and death. Furthermore, the Lich King informed Vol'jin that he had been altered more than he realized and that as neither undead nor damned he did not belong in the Frozen Throne. The Lich King sent ghouls after them, forcing them to flee.

Sometime after Sylvanas Windrunner abandoned the Horde, she ventured to Icecrown Citadel and fought against Bolvar. After winning the battle she took the Helm of Domination from him, causing Bolvar to remark that it would be her prison as he assumed she intended to don it and become the lord of the Scourge. However, Sylvanas countered that the world itself was a prison and split the helm in two—thereby piercing the veil between Azeroth and the Shadowlands—after which she declared that she would set everyone free. Sylvanas's actions have set in a series of events that threaten to upset the cosmic balance between life and death, however Bolvar believes that the denizens of the Shadowlands are the key to restoring this balance.

Alignment: Lawful Neutral

Link: https://wow.gamepedia.com/Bolvar_Fordragon#Shadowlands

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Name: Naer'guhl

Sex (if any): Male

Height (you can approximate): 7'5

Weight (you can approximate): 303

Description/Picture: Dimensional Clash X [OOC] 58d6802b234c0f7c46c0d8b4bf846b54

Dimensional Clash X [OOC] Gravekeeper

Dimensional Clash X [OOC] 390px-Bloodmaw4

Dimensional Clash X [OOC] 425px-Death%27s_Deliverance3

Universe: World of Warcraft

Abilities: “All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.”

Death knights utilize enchanted rune weapons that enhance their abilities and are powerful foes on the battlefield. Like warriors, they deal large amounts of physical damage and are capable of withstanding large amounts of damage to protect their allies. Death knights spread infections and diseases among their enemies, and use dark magics to heal themselves in battle. Born of the frozen north, death knights can command the frost in their veins to freeze the hearts and minds of their enemies, or even turn the ground beneath their feet to ice. By their very nature, death knights are resistant to magic, and have a number of abilities for defending against its use.

As the Deathlord of Archeus, Naer'Guhl is skilled in all three schools of the Death Knight. Frost, Blood and Unholy. Naer'ghul can call upon deathly plagues and fel magics that curse and rupture his enemie's flesh, and allow him to force the life back into his allies. His potent runes and magics counteract the attempts of others. Allowing him to shield himself and others from the ravages of Fel, Holy, Shadow, Arcane and Life. He can rip the blood from his enemies, using it to sustain himself, and deabilitate his opponents, sometimes lethally. Lastly, he can call upon Shadowfrost. The chill magic of the grave, to freeze the surrondings, or send his opponents to a frosty, and messy end.

Bio: Naer'Ghul was once Nalazim, a proud Draenei born not on Argus, but upon the Genedar. There, he learned from the ancient, venerable priests and paladins how to be a venerable warrior of the light. As they arrived on Draenor, he was mature and ready to serve his people. As an Arbiter, he bore witness to the Orcish Horde in all of its savagery and hatred. How they dashed the Draenei civilization, and sent them into hiding. He began to doubt the light, and darkness grew in his heart.

When Draenor was broken apart to form Outland, he along with the rest of the Draenei invaded Tempest Keep, and stole the Exodar from Kael'thas sunstrider. His spies however, sabotaged the ship before they left. The Draenei, when they attempted to shift dimensions, were instead scattered across Azeroth, with the bulk of them landing upon Azuremyst isle. Nalazin however, was not so fortunate. He and a few other Draenei were sent hurtling towards the icy land of Northrend, crashing hard upon the packed ice, covered with centuries of snow.

It was here that his corpse was collected, and eventually brought to Archerus to be raised as a Death Knight. From there, his soul was pulled, screaming, from the intersection of Maldraxxus and the Light. Back into his corpse. From there, he fought against the Scarlet Crusade, broke free of the Lich King's will, and was spared by Tirion Fordring, and his kind allowed into the Alliance.

He has seen many battles, fought against the servants of destruction in the Cataclysm, plumbed the secrets of Pandaria, fought upon the land of a distant Draenor, destroyed the Burning Legion and fought in the Fourth War.

Alignment: Lawful neutral

Link: -OC-

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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by Teedler_Squared on Thu Oct 24, 2019 5:32 pm

Zandoo here, another post taken for lists

Cardiac's Characters:


Name: Rock Howard

Sex (if any): Male

Height (you can approximate): 5’10”

Weight (you can approximate): 154 lbs

Description/Picture: Dimensional Clash X [OOC] Latest?cb=20130702023303

Universe: Fatal Fury/King of Fighters

Abilities: Rock is a talented fighter who can use Chi energy from the Earth to power up his attacks, just like Geese and Terry. This is regularly seen in attacks like his projectile Reppuuken (similar to the one his father uses.) He also regularly uses this energy to power up regular kicks and punches (like his kick specials and supers in Garou.) He also has pure energy attacks, like the famed Raging Storm super which he adopted from his father’s technique. Rock can also use his powers to sense the presence of people nearby. In general, he is a talented physical fighter, and seems to be fairly durable. Rock, like Terry, is a talented basketball player. He is also a good cook and enjoys playing the bass.

Bio: Rock Howard is the son of the infamous criminal boss Geese Howard. As a child, Rock lived alone with his mother, and knew little about his father. He soon came to dislike his father after his mother fell seriously ill, and Geese refused to help. After Geese’s death, Rock met his father’s supposed killer, Terry Bogard. Terry and Rock began traveling together, with Terry personally training Rock to fight. Rock learns many of Terry’s fighting techniques, and combines them with the powers he inherited from his father, Geese. Rock is conflicted over his heritage, and is unsure of his place in the world. He sometimes struggles to use his strongest energy attacks, afraid that the use of his evil blood will force him to succumb to his heritage. In the original Fatal Fury timeline, Rock joins a new King of Fighters tournament years after Geese’s death. Upon winning, he meets the organizer, his uncle, Kain R. Heinlein. Kain convinces Rock to join him in understanding Geese’s will, which he could understand personally, by telling Rock that his mother was still alive and could be found.

Alignment: Neutral Good

Link: [ur]https://snk.fandom.com/wiki/Rock_Howard[/url]

Galaxy's Characters:


SBR's Characters:


Name: CHAR_NPC_WOMAN.gif/Emma
Sex: Female
Height: 5’4
Weight: 170 lbs
Description/Picture: Dimensional Clash X [OOC] JUNOZX4
Universe: Strawberry Cubes
Abilities: Emma has no real abilities on her own. She does contain traces of code from her home game, Strawberry Cubes, and of course, since the game itself is known for being unstable, this effects her greatly, but other than that, she has no actual powers whatsoever.
Bio: Emma is the adult NPC in the game Strawberry Cubes. She can usually be found in houses which the player will instantaneously find themselves in, but a few of them can be found in the outside world as well. Much like most of the NPCs in the game, she serves no purpose whatsoever other than to fill up space.
Alignment: True Neutral
Link: https://lorenschmidt.itch.io/strawberrycubes

Name: Goose
Sex: i-i don't know
Height: 30 in
Weight: 14 lbs
Description/Picture: Dimensional Clash X [OOC] Goose_CharacterArt
Universe: Untitled Goose Game
Abilities: Much like other Domestic Geese, The Goose can lay edible eggs that can be used for cooking. It also has the ability of flight, though it’s weight hinders how high it can fly. It can also produce a loud HONK! that can annoy people. The Goose carries a To-Do list everywhere it goes, containing mischievous deeds that it plans to go about.
Bio: The Goose is the main character in Untitled Goose Game, and their sole purpose is seemingly to torment the village.
Alignment: Chaotic Neutral
Link: https://untitledgoosegame.gamepedia.com/Goose

Username: sbr
Name: woodman
Sex (if any): male lmao
Height (you can approximate): 5 feet i guess
Weight (you can approximate): like a lot. wait i gotta approximate? shit really? fuck. ok uhhhh like 330 lbs.
Description/Picture: Dimensional Clash X [OOC] Latest?cb=20161108024034
Universe: silvagunner
Abilities: i can like summon these leaves and throw them at people but they dont really do much but i also have a coconut which fires in spurts and if i shoot you its gonna hurt lmao. im also a virus because silva got this new ripping software one day but it was actually bogus, so when he made this rip of this piece of shit megaman game it crashed and then boom i came out
Bio: sup im woodman im basically like the best silvagunner character ever i used to work for the voice but i ditched him lmao now i live with my best friend robbie rotten in grandiose city its pretty nice i like nature and trees but i dont like megaman fuck that asshole

i also have a turtle hes nice >:]
Alignment: true neutral
Link: https://siivagunner.fandom.com/wiki/Wood_Man

Megaman's Characters:


Username: Megaman1777

Name: Wilba

Sex (if any): Female

Height (you can approximate): 4'10"

Weight (you can approximate): 160 lbs

Description/Picture:
Dimensional Clash X [OOC] Wilba

Universe: Don't Starve

Abilities: As with the other survivors in the Constant, Wilba is able to craft and manufacture a variety of research stations, tools, scientific goods and survival utilities using the resources at her disposal.

Pigs, of any description, will generally not panic or attack Wilba if she behaves unusually or takes goods away from them. They will also be compelled to grant her gifts. This spell can still be broken, however, if Wilba directly attacks them.

Wilba's stomach is stronger than average, having a greater capacity and a powerful tolerance (even appetite) for otherwise inedible and disgusting food. Food that is stale will also have no penalty to her wellbeing.

Wilba will become a Werepig during full moons or apocalyptic events, or alternatively from eating too much of a tainted food, such as meat sourced from monsters. In her Werepig state she has claws, improved endurance and speed at her disposal, and she becomes increasingly monstrous and violent, losing her ability to speak properly. She is capable of formidable destruction using her claws when in this state, able to tear down buildings, creatures, trees and other obstacles with ease, and also able to benefit from night vision and complete immunity to environmental hazards such as freezing, overheating or becoming lost in fog.

Wilba carries a silver necklace, which will nullify the effects of Werepigism when worn, although at the expense of her sanity.

Wilba suffers a penalty in that she is afraid of the dark, and will panic considerably in its presence.

Bio: Wilba is the daughter of Queen Malfalfa, the monarch of the Pigs, meaning that she is the Princess of the Pig kingdom. She has inherited the curse of being a Werepig from her father, as-well. Responsible for losing the royal crown, the player must return it to her in-order to prevent her from being grounded in the Queen's palace. Wilba much prefers the thrill of adventure to the prospect of being royalty, often voicing her lack of desire to rule and her love for adventure itself. This is likely one of the causes of her losing her mother's royal artifacts.

Alignment: True Neutral

Link: https://dontstarve.fandom.com/wiki/Wilba

-

Username: Megaman1777

Name: Richard Richard (Richie)

Sex (if any): Male

Height (you can approximate): 5'10"

Weight (you can approximate): 189 lbs

Description/Picture:
Dimensional Clash X [OOC] Luthor_7066

Universe: Bottom

Abilities: Richie has an incredible libido that manages to be simultaneously impotent and massively passionate at the same time, likely a result of his masturbation and often lamented lack of a girlfriend. He can put up a farce of being polite, although his insanity often seeps through. He is quite robust physically, able to withstand being mutilated and having his limbs broken and recovering days afterwards, as-well as harbouring a pool of brute strength that he can use to box people (such as Eddie).

Bio: Sex-obsessed, inappropriate, petulent, socially awkward and possibly insane; Richard "Richie" Richard lives to pursue only one thing - getting someone to "do it" with him. In the first chapter of Richie's depraved trip down misery lane, he is returning home from an unsuccessful trip to the Lamb & Flag with his equally depraved best pal Eddie, where his excessive use of "gonad-enhancers" failed to impress any of the female patrons. Although notably more sure of himself, Eddie's attempts to score are equally disastrous.

But the night is young, and after a brief brainstorming session in the world of lonely hearts ads, the discovery of a revolutionary new pheromone sex-spray leads Richie and his only friend to the local sex shop and back to the pub. After trying it on with two uninterested lesbians, an unprovoked assault on a condom machine and a whack in the face by the local hard-knock, so begins Richie's magnum opus of nob-gags, double-entendre, frying pan frivolity and violent testicular distortion.

Alignment: Chaotic Neutral

Link: https://tvtropes.org/pmwiki/pmwiki.php/Characters/Bottom

-

Name: Clippit

Sex (if any): Male

Height (you can approximate): 4cm

Weight (you can approximate): 0.5 grams

Description/Picture:
Dimensional Clash X [OOC] Clippy-letter

Universe: Microsoft Office

Abilities: Clippit can materialise when a task is being performed, such a writing a letter. He will observe what task a person is trying to perform and enquire if they need help, providing three options: to get help, to not get help or for him to not appear again. If help is desired, Clippit will go to every measure to ensure it is provided.

Clippit can perform a range of menial tasks such as searching, saving and other computer functionalities, although that is not to say he is limited to these. He is quite physically malleable and can morph into various shapes to fulfil tasks as-well as disappear into thin air and reappear at will.

Bio: The Office Assistant was an intelligent user interface for Microsoft Office that assisted users by way of an interactive animated character, which interfaced with the Office help content. It was included in Microsoft Office for Windows (versions 97 to 2003), in Microsoft Publisher and Microsoft Project (versions 98 to 2003), and Microsoft Office for Mac (versions 98 to 2004).

The default assistant in the English Windows version was named Clippit (commonly nicknamed Clippy), after a paperclip. The character was designed by Kevan J. Atteberry on a Macintosh computer. Clippit was the default and by far the most notable Assistant (partly because in many cases the setup CD was required to install the other assistants), which also led to it being called simply the Microsoft Paperclip. The original Clippit in Office 97 was given a new look in Office 2000.

The feature drew a strongly negative response from many users. Microsoft turned off the feature by default in Office XP, acknowledging its unpopularity in an ad campaign spoofing Clippy. The feature was removed altogether in Office 2007 and Office 2008 for Mac, as it continued to draw criticism even from Microsoft employees.

Alignment: Neutral Good

Link: https://en.wikipedia.org/wiki/Office_Assistant

-

Name: Culitt Belidd

Sex (if any): Male

Height (you can approximate): 6'8"

Weight (you can approximate): 420 armoured pounds

Description/Picture:
Dimensional Clash X [OOC] Culitt10

Universe: Warframe

Abilities: As a Kuva Lich, Culitt Belidd is empowered by the Grineer Twin Queens' Kuva. This substance is responsible for granting him power and allows him to be immortal after a fashion, as he can recover from death/near-death experiences and immediately spring back into action. The only reliable way to penetrate this and slaughter him for good is to know his Requiem, a sequence of three sacred words that can undo this defence of his, or to otherwise drain him of his Kuva blood.

Belidd is a powerhouse when it comes to warfare and combat, clad in armour, an energy shield and defence against radiation and biological toxins. He is also entirely impervious to blasts and explosives. He wields a Kuva Dragoon as a shotgun, a weapon that discharges lethal shrapnel in a close-range burst, and has imbued it with his elemental fire for effect.

Culitt Belidd's elemental powers encompass his manipulation of fire and plasma. He is able to discharge explosive plasma flare projectiles and cast rings of plasma that ignite the area around him, as-well as form pillars of chemical fire from the ground around him.

Belidd's sheer physical strength can be resorted to as-well, as he can stampede as a charging assault and man-handle opponents unfortunate enough to be close to him. His attacks include moves such as breaking backs on his knee as-well as grabbing and pelting adversaries as far as possible.

Belidd's powers do come with downfalls, however, as his lumbering size, deranged personality and rather chaotic elemental powers mean he is no master of subtlety and struggles when it comes to stealth or handling deft and agile enemies. He is also susceptible to physical slashing, slicing and bleeding and can be shredded apart quickly by magnetic forces. Being Grineer also has shortcomings of its own, such as a sickly cloned physiology, tendency to rot physically and short lifespan.

Contrary to his ineptitude at stealth, Culitt has the extraordinary ability to steal loot in the most extraordinary ways. Generally, he will find a loophole to rob his opponents behind their backs.

Bio: Culitt Belidd is a notorious Kuva Lich originating from Kappa, Sedna. Torn apart at the hands of Inaros, Culitt returned as an augmented brute with an eerily warped 'friendship' with his killer and began to claim territory on Uranus as his through his Grineer forces. His conquest was highly successful and his influence spread broadly to Saturn, Mars and Jupiter, along with him accomplishing thwarting Inaros' efforts to stop this on many gory, spine-breaking occasions. Throughout, he was characterised by a very can-do persona and a lax attitude towards loyalty to his Queens.

Culitt Belidd was unable to maintain his influence across the Sol system when Inaros, accompanied by other Tenno, managed to diminish his influence and power significantly and eventually bring him to his knees. Favouring the more affable and sensitive side of his personality, Inaros spared him death in favour for allegiance to the Tenno.

Belidd is not what could be characterised as an absolute monster, but he is marked by a gleeful sadism and extremely distant understanding to the horrors of murder and the sanctity of life. Regardless, he seems to value his 'friends', even when he is fighting extreme guerrilla wars against them and beating them within inches of their life.

Alignment: Chaotic Neutral

Link: None

Name: Lieutenant George

Sex (if any): Male

Height (you can approximate): 6'2"

Weight (you can approximate): 198 lbs

Description/Picture:
Dimensional Clash X [OOC] 63e32a4c8c977efbd64b010db684c2db

Universe: Blackadder

Abilities: Lieutenant George is effectively trained to be a lieutenant for World War 1, possessing the necessary knowledge of arms and warfare that accompany it. While lacking most traditional skills or talents, he is an extremely adept painter who can depict realistic art, usually of wartime scenes or elephants. Contrary to his outward lack of intelligence, he does possess a great deal of courage and planning skills, going to extreme lengths to save Blackadder from being behind enemy lines.

Bio: Lieutenant The Hon. George Colthurst St. Barleigh, MC (c. 1886 -1917) is a young British Army Officer in a First World War trench, serving under Captain Blackadder and with Private Baldrick.

Lieutenant The Honourable George Colthurst St. Barleigh, MC is a frontline officer who joined the army on the first day of World War I, along with nine other students. As such, the group named themselves the Trinity College Tiddlywinks or the “Trinity Tiddlers”. It is revealed later, in the fourth series' finale, that George is the only surviving member of the group.

Although he lacks any kind of skill (with the exception of King & Country-worthy painting abilities), competence, or authority as an officer, his upper-class status and educational background meant he went straight into the commissioned ranks upon enlisting. An example is when he is unaware of what transpires if one steps on a landmine and asks Captain Blackadder what they should do, to which Blackadder responds that the normal procedure is to jump 200 feet into the air and scatter himself over a wide area. This shows his complete innocence towards what is going on around him, a feature that figures throughout the series. George is treated like a child by Captain Edmund Blackadder, who appears frustrated by him. However, he seems to be very good friends with Private Baldrick, who stated that he'd come and visit George when the war was over. Despite Blackadder's constant insulting of him and his family, George appears to like Blackadder and Baldrick very much, stating "We've had some good laughs together" and "I'll miss you chaps when the war is over". He also goes to extreme lengths to convince his superiors to rescue Blackadder, when he is captured behind enemy lines and when this fails takes on the job himself. It appears the feeling is somewhat mutual: Blackadder almost always includes George in his plans to avoid going over the top in spite of the fact George looks forward to it. Although Blackadder's first concern is his own life, a lot of his escape plans include protecting George's life, even though it isn't necessary to his schemes, such as the end of "Captain Cook" and "Major Star".

George's absolute hero is Lord Flashheart, and he collects aeroplane cards, complete with a presentation booklet, as depicted in the episode Private Plane. George is shown to have a special friendship with General Melchett, an old family friend with whom he shares his public school "tally-ho" attitude towards the war. Melchett even offers George a way out of the trenches for the "final push", which he refuses, much to Blackadder's incredulity. George nearly marries General Melchett as 'Gorgeous Georgina', when he was in character as a drag queen, as Melchett thought he was a real woman.

Nevertheless, he is arguably the most sympathetic character in the series. He is unconditionally kind, caring and loving. Possessed of a warm, gentle, cheerful, selflessly compassionate nature, which, in combination with his almost fearless stupidity, adds up to a truly tragic heroism with the coming of the final push at the end of the final episode. In contrast to Blackadder’s cowardly cleverness his blind, idiotic confidence, patriotism, and courage are apparent throughout the series, however at the end, his end may be the most painful of the group.

Alignment: Lawful Good

Link: https://blackadder.fandom.com/wiki/Lieutenant_George

-

Name: Adramahlihk

Sex (if any): Male personality

Height (you can approximate): 7'2"

Weight (you can approximate): 360 lbs

Description/Picture:
Dimensional Clash X [OOC] 8730bda815835422f270daa4b45bcabd

Universe: Divinity Original Sin

Abilities: Adramahlihk's demonic abilities encompass the use of souls and flesh, such as inhabiting mortal races' and humans' bodies and using them as its own. Its influence is extensive as it can possess multiple or potentially thousands of its thralls at will, or use its abilities to interfere with and enslave the minds of those around it. Beyond this, being a demon allows Adramahlihk an enhanced physiology in that without having a soul in the form of Source it is impervious to Deathfog or any other means of attacking a person's spiritual essence. Generally, Adramahlihk excels in strength, finesse and intelligence and is extremely mobile and dangerous.

Adramahlihk can use most elemental magic, although mainly manipulates fire in the form of pyromancy to ignite and melt enemies along with necromantic powers that are designed to make targets weaker and cause suffering, such as binding chains that cause victims to share the pain of others. Adramahlihk even has a grasp of Source, creation magic that can enhance combat magic and be used to remould the universe on a certain scale. Besides this, Adramahlihk is a physically imposing creature given its large size and endurance, and it can easily use its claws and physical form to mutilate opponents by hand.

Adramahlihk's possession means that it is a master of impersonation, able to use a person's flesh as a puppet that it can act out in and escape from at will. The demon's power alone is only strong to a degree, as it relies on contracts and the bound souls of others in the form of lit candles to draw strength. Delighting a bound person's candle means that they will die, and that Adramahlihk will lose the strength that it was drawing from them.

Adramahlihk wields its own pocket realm that acts as its own home and the seat of its power, where it often distributes the candles of its victims.

Bio: Adramahlihk is a powerful demon originating from the Nemesis realm. It has an interest in godlike power and decided to possess Lohse, a Godwoken, in-order to realise its power across Rivellon and the universe when Lohse became Divine. It is defined by a suave gentleness that conceals an extreme bloodthirst and appetite for cruelty, using massive numbers of mortal people as flesh puppets to generate its power and control across the world. Whether or not its supposed 'compassion' is genuine or not is ambiguous, but it is marred by an insincerity and even a pervertedness towards Lohse specifically. Although not widely known to ordinary residents of Rivellon, Adramalihk is regarded with terror by those few familiar with demons and fear by the seven Gods themselves.

Alignment: Chaotic Evil

Link: https://divinityoriginalsin2.wiki.fextralife.com/Doctor's+Orders

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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by TheRandomRingmaster on Fri Oct 25, 2019 10:40 am

Name:Steven Harmon,The Awesome Slapstick

https://vignette.wikia.nocookie.net/marveldatabase/images/2/2a/Steven_Harmon_%28Earth-616%29_0014.jpg

Universe:Marvel Comics(though he has been altered significantly since coming into the clash canonically)

Abilities:Unstable Molecule Physiology: Slapstick's body is made out of Unstable Molecules,[37] making him invulnerable. A device in his left glove helps him stay cohesive, as well as allowing him to turn back into his normal form. Being hit with electricity or struck by lightning seems to make Slapstick much more powerful and sillier. Slapstick has Cartoon Physiology, meaning he can manipulate himself in impractical and outrageous ways.[38]
Breaking the Fourth Wall: Due to his cartoony nature Slapstick often liked to address the readers. Those around him just ignored this just thinking he was crazy.[8]
Weaknesses

Due to being made of Electroplasm, a counter charge at correct frequency will destroy his molecular bonds, thereby incapacitating him until bond cohesion is restored.[39]


Hammer Space: Slapstick can pull a number of weapons, most notably a giant hammer, from a subspace pocket in his right glove. He does this with a sleight of hand motion, making them seem to come out of thin air.[4]

Curse of The Clown God:Apparently getting the blessing of Cegorach,Slapstick has gained some bonus powers.
Partial shapeshifting:Slapstick can make his glovetips into sharp claws,as well as teeth,shoes and hair(He could technically do this before,however now he seems to have a more conscious control of his matter)
Extendable grappling hook limbs:Slapstick can shoot out his arms and legs into what appears to be kerchief rope tied togather,to grapple and fight with.
Slapstick can also blow air into his limbs and hands to make them bigger and pack more of a punch.

Slapstick is also loosely run on a system of the classic ‘Only if its funny’ rule that most cartoons follow.

Bio:
Plainview, New Jersey. Since then, he has always been a problem child, often breaking his own things and dressing up in strange costumes.[5]

Scientist Supreme of Dimension X

In a plan to get back at his archrival Winston for sending him to detention, Steve dressed as a clown to blend into the crowd at a strange new carnival. Before Steve could enact his plan, Winston and his date, Heather, were kidnapped by several clowns. Steve picked up a mallet as a weapon and followed them. The group entered the carnival fun-house and entered a portal disguised as a mirror. As it was closing, Steve followed. At the moment of entry, an energy burst raced across Steve's world, alerting the senses of several beings, such as Doctor Strange, Silver Surfer, Spider-Man, and Howard the Duck.[5]

His molecules stretched across 3741 dimensions and Steve ended up in the realm of the Scientist Supreme of Dimension X (who resembled Groucho Marx). The scientist helped Steve master his new form, a body composed of living unstable molecules dubbed Electroplasm. This essentially made him a living cartoon character. The scientist, who had been ousted from his position by the Overlord, theorized that Steve had come to his new form because he was slightly out of synch when entering the fun-house portal. Using his new powers and a map the scientist had, Steve freed many captive Earthlings from the evil Clowns from Dimension X and their ruler, the Overlord. It was learned that this was what the scientist had intended all long. The Overlord's plan had been to brainwash Earthlings enough so their belief would be sufficient to give Overlord whatever he desired. The Overlord's plans were foiled when the belief that held up his castle gave way as the humans regained their right minds. The castle crashed. The captured humans ran to the portal, followed quickly by the monstrous clowns. Steve destroyed the mirror, eradicating the clown's influence on this reality. Minutes afterward, Steve was found by his best friend, who agreed to assist him.[5]

Slapstick

Steven Harmon (Earth-616) 0014.jpg
Slapstick
Steve had other villains to confront: a Punisher copycat called the Overkiller attacked Steve because he thought he was mutant. The two fought in a mall, destroying most of it. Steve ended the fight by literally kissing Overkiller and then walloping him while the man reacted with disgust. Spider-Man assisted with the battle.[6] There was also Oliver Denton, an actual mutant child with extreme intelligence who built a robotic teddybear to destroy his babysitter and her boyfriend. Unfortunately for Oliver, Beth was the crush of the hero Slapstick who came to her rescue, fighting off Denton until the teddy went haywire, necessitating a truce between them. Oliver and Slapstick destroyed the bear, and afterward, Slapstick spanked Oliver until his parents came home and scolded him for building androids without their permission.[7] Lastly, there was a homeless man, the Neutron Bum, with the power to cause explosions. The vagrant was furious over the price of coffee and decided to take it out on society by blowing up random parts of New York, such as a local Tower Records. Neutron Bum, despite his fixation on the unfairness of high coffee prices, seemingly could not keep the actual price of it straight. Despite the gathering of dozens of superheroes willing and planning to fight the man, Slapstick simply neutralized the situation by getting Neutron Bum what he had been yelling for all along, a cup of coffee (and then blindsiding the man from behind while he was drinking it). He also teamed up with the Spirit of Vengeance Ghost Rider.[8]

New Warriors

He was a friend of Speedball of the New Warriors and was described as "The hero who doesn't fight crime but rather plays cruel tricks on it."[9] Later, Slapstick teamed up with the New Warriors to fight Dr. Yesterday, partly because doing so would impress women. He wasn't seen for some time. It was established that at some point prior to Justice and Firestar leaving the New Warriors to become Avengers, Slapstick and Ultra-Girl were made official members of the Warriors and given communicators, after helping the team stop a Badoon invasion.[10]

Civil War

Slapstick helped the surviving members of the New Warriors find Hindsight Lad, the young man and former Warrior responsible for outing the secret identities of past Warriors and allies to the public.[11] LaFroyge was stopped, arrested by the authorities, before Slapstick's identity was made public.[12]

Initiative

Steven Harmon (Earth-616) 0003.png
Slapstick was later seen on the bus of new recruits arriving at Camp Hammond as part of the Initiative training program.[13] He was later seen, with other heroes, confronting the Thing as part of a training mission.

Slapstick and other Camp Hammond members were sent out as crowd control when the Hulk led an attack on New York. Slapstick and other members were imprisoned by Hulk's forces in the Madison Square Garden and neutralized with power-sapping technology.[14] They were rescued by black-ops forces associated with the Camp.[15] He volunteered with Damage Control to help with the clean up of New York after Hulk's. Bart Rozum was confused as to why Slapstick, an outright anarchist, would join the government, but Slapstick told him "I'm a masked vigilante who's registered with the government. That's more than crazy, that's practically Dadaesque!"[16]

It was revealed that was the Slapstick who attacked and almost killed Gauntlet out of loyalty to the New Warriors, in retaliation for Gauntlet's use of the team's name as an insult.[17] He had since tried to admit this to his teammates but was almost comically interrupted by the attack by KIA.[18] He later came in possession of a device containing the memory and personality of KIA, villainous clone of Michael Van Patrick, and decided to keep him away for further use.[19]

Counter Force

Slapstick and several other former New Warriors were recruited by Justice and apparently deserted from the Initiative, after Justice found evidence of shady activities within the organization.[20] After helping to stop KIA's rampage, this new group officially quit the Initiative, intending to act as a form of independent oversight for the program; as legally registered heroes, they were free to act unless they broke the law while doing so.[21] When asked to change to his less conspicuous normal form, Slapstick admitted that he had not done so since joining the Initiative, and claimed that the mechanism that activated the change no longer works.[22] The team came to Camp Hammond to battle Ragnarok.[23] The "Thor clone" easily defeated the young heroes, leaving Slapstick as a puddle on the ground[24] The truth about MVP was revealed to the world and the team left the camp.[25]

Avengers Resistance

After returning MVP's body to his family, the team reformed into the Avengers Resistance.[26] Tensions grew between Slapstick and the rest of the group due to his wacky antics.[27] Infighting began between the Initiative groups due to Norman Osborn's takeover.[28] They went to Camp H.A.M.M.E.R. to rescue Night Thrasher. They fought off H.A.M.M.E.R. super agents .[29] The demon Nightmare attacked the camp and Slapstick tried to face him but was overcome with nightmares. The team were able to escape with Night Thrasher.[30] He later returned for the final battle at Camp H.A.M.M.E.R. dressed as a spartan and attacked the H.A.M.M.E.R. agents.[31]

He since entering thw clash has fought alongside several clashers and lent a hand in several conflicts and villian fights,becoming human again,losing,winning and growing as a person(while at the same time being a general nuisance)
Slapstick since entering the clash has notably cooled down a bit in terms of assholness and abrasivness(to his friends at least) and become maybe three percent more mature

Alignment: Chaotic Good

Link:https://marvel.fandom.com/wiki/Steven_Harmon_(Earth-616)(And the Clash)
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by thecardiackidofDCVII on Sat Oct 26, 2019 7:15 pm

Name: Rock Howard

Sex (if any): Male

Height (you can approximate): 5’10”

Weight (you can approximate): 154 lbs

Description/Picture: Dimensional Clash X [OOC] Latest?cb=20130702023303

Universe: Fatal Fury/King of Fighters

Abilities: Rock is a talented fighter who can use Chi energy from the Earth to power up his attacks, just like Geese and Terry.  This is regularly seen in attacks like his projectile Reppuuken (similar to the one his father uses.)  He also regularly uses this energy to power up regular kicks and punches (like his kick specials and supers in Garou.)  He also has pure energy attacks, like the famed Raging Storm super which he adopted from his father’s technique.  Rock can also use his powers to sense the presence of people nearby.  In general, he is a talented physical fighter, and seems to be fairly durable.  Rock, like Terry, is a talented basketball player.  He is also a good cook and enjoys playing the bass.

Bio: Rock Howard is the son of the infamous criminal boss Geese Howard.  As a child, Rock lived alone with his mother, and knew little about his father.  He soon came to dislike his father after his mother fell seriously ill, and Geese refused to help.  After Geese’s death, Rock met his father’s supposed killer, Terry Bogard.  Terry and Rock began traveling together, with Terry personally training Rock to fight.  Rock learns many of Terry’s fighting techniques, and combines them with the powers he inherited from his father, Geese.  Rock is conflicted over his heritage, and is unsure of his place in the world.  He sometimes struggles to use his strongest energy attacks, afraid that the use of his evil blood will force him to succumb to his heritage.  In the original Fatal Fury timeline, Rock joins a new King of Fighters tournament years after Geese’s death.  Upon winning, he meets the organizer, his uncle, Kain R. Heinlein.  Kain convinces Rock to join him in understanding Geese’s will, which he could understand personally, by telling Rock that his mother was still alive and could be found.

Alignment: Neutral Good

Link: https://snk.fandom.com/wiki/Rock_Howard


Last edited by thecardiackidofDCVII on Mon Oct 28, 2019 5:59 pm; edited 1 time in total
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by Teedler_Squared on Sun Oct 27, 2019 6:50 pm

Name:Fennel Geoffry

Sex (if any):female

Height (you can approximate):5’ +1’ears

Weight (you can approximate):110 lbs

Description/Picture: Dimensional Clash X [OOC] Fennel_archival_upload_by_teedler_dcyh4jm-fullview.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzIwIiwicGF0aCI6IlwvZlwvOGUxOGRkYjktZjE2Zi00YzZkLTliZTktMmZjZjIyNTQ0ODRlXC9kY3loNGptLWJlOGIyMzE3LTc0NGYtNGIyZi1hYzQ3LTk2NmRjOTUxOGFjZi5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Universe:Laviturn/ dc 9

Abilities:She can heal good. But mainly its this magic system that is a semi intelligent force that is mainly limited to the users creativity. A few things enabled by magic include, increased durability and healing. Fennel is specialized in water, plant and kinetic manipulation.

Bio: Doing this because screw y'all i do what i want. Basically Fennel was abused as a child by her whore mom Anise, then got adopted by some human folk named the Geoffrys. After atleast a decade of life not sucking she found herself in the magical land of Varie, where she learned magic and stuff. Then after than she found her self in over watch hawaii and eventually like texas, where she met the hottie doomslayer and about 12 Wolfe children. She then spent the next while trying to get them to New York while getting them to see that Wolfe is a bad guy. She got vaporized by Galeem, nice. She's probably going to marry that Doom Slayer guy and have like 4 kids or something in an alternate time line but who knows. Anyway turns out the constant onslaught of these degenerates has messed with her head.e

Alignment: Neutral Good

Link:[url=)])[/url]
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by TheRandomRingmaster on Mon Oct 28, 2019 6:09 pm

Name:Clubs Deuce

Sex (if any):Male

Height (you can approximate): 3 feet

Weight (you can approximate):

Description/Picture: Dimensional Clash X [OOC] Image0

Universe:Homestuck

Abilities:Inventory

Like the other Crew members, Clubs has five weapon slots and only one inventory slot. All of his items double as playing cards, and he has a hard time remembering what card does what due to his terrible memory. Clubs wields the Crook of Felony/Ace of Clubs, which itself is a throwback to the Hog Cleric's Crook of Fealty, with an assortment of other clubs, including a Golf Club/Ten of Clubs and a Billy Club.

His inventory space is taken by his Deck of Cards, which serves as a Battledrobe. He is the Midnight Crew's demolitions expert, and carries a number of bombs on his person, as well as a Backup Hat/Jack of Diamonds, a Stretch Armstrong doll, Baseball Bat, an issue of Black Inches magazine and a Bull Penis Cane. He keeps two Licorice Gummy Bears in his Backup Hat.

A captive Doze is briefly transported in the Battledrobe.

Abilities

The one real ability Clubs seems to carry with him is the ability to balance a pack of C4 on his head. How one manages to keep a single card on their head while moving about an entirely green mansion seems like an impressive feat.

Because of his short stature and childlike nature, he is often underestimated by the Felt, and is referred to as "this little guy". This makes him particularly useful for leading Felt into traps and making them drop their guard.

While performing Hive Ragtime: Fill 'Em with Midnight, Clubs Deuce turns out a devastating oboe performance.

Bio:Clubs was originally known as Courtyard Droll, an Agent of Derse in the trolls' session of Sgrub. He was sent by Jack Noir to spy on the Black Queen.
He then comes across Sollux Captor's Dersite dream self, later acting as his exile. Just like his kids' Universe counterpart, he appears to love multiprototyped hats, wearing them even when trying to keep stealthy. He was exiled during the game, and eventually joined the Midnight Crew.

Clubs is the shortest Midnight Crew member. Like the other members, Clubs is perpetually covered in shadow, and he is quite similar to Ace Dick when he aggresses. Upon meeting Ace Dick, he bludgeons him in the snout to establish similarity. He appears to only have three fingers, and in comparison to the rest of the characters in Homestuck, this makes him the oddball as four seems to be the more acceptable number of digits, though it may be a reference to his symbol, the club, which has three parts to it. Clubs' area of expertise is demolitions, and his inventory is cluttered with explosives alongside various club-type weapons.

His current status is unknown, as with the rest of the Crew except for Slick, although unlike Diamonds Droog and Hearts Boxcars he was not punched into the future by Cans. He presumably died with the A2 universe.
Alignment: Chaotic Neutral

Link:https://mspaintadventures.fandom.com/wiki/Clubs_Deuce
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by Infested on Tue Oct 29, 2019 1:33 am

Name: Doom Slayer

Sex (if any): Male

Height (you can approximate): 6''

Weight (you can approximate): 180 lbs

Description/Picture:
Dimensional Clash X [OOC] 7c8cef8762ac142d8ef1b81d04dd5cfd

Universe: DOOM

Abilities: The Doom Marine has shown to possess immense physical Strength, Endurance and Durability, and superior Speed and Stamina. He outmaneuvers his opponents with great speed, avoiding their attacks, and yet is capable of enduring the hits that the Demons are able to land. His strength is sufficient to grapple and overpower superhumanly strong demons in hand-to-hand combat, and perform gory "Glory Kills" to ensure their complete destruction. These abilities are all augmented by the Doom Marine's Praetor Suit and are used when fighting against the Demons of Hell.

The most unique thing about the Doom Marine is his ability to grow stronger and become even more tenacious with every demon he kills. According to the game's lore, this is the result of the Seraphim giving the Doom Marine the ability to absorb the souls of those he killed.

The Doom Marine can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suits subsystems and into his body. This allows him to increase either his Health, Armour or Ammo to maximum levels.

Whereas powerups (such as Berserk and Haste) in the game are described as killing or driving human users mad, the Doom Marine can use these without any trouble, sustaining full control and not taking any damage to either his body or mind from using such artifacts multiple times.

The Doom marine is a highly trained and experienced combatant, even when lacking ammo and weapons, he can slay demons just with his bare-hands alone, without the need of any melee weapon, he can defeat and tear apart demons far bigger and stronger than him just with his own skills in hand-to-hand combat. With the Praetor suit, these skills are far increased, making him a monster in both armed and unarmed combat.

The Doom Marine is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons, carrying up to 12 weapons including special weapons (Chainsaw and BFG) and grenades.

Bio:
Official History

Not much is officially confirmed about the origins of the Doom Slayer. Codex entries suggest that he was the leader of the Night Sentinels of Argent D'Nur. After the city fell and was absorbed into hell, the Doom Slayer was the last one standing and waged a one man fight against Hell for ages.
Codex Entries


In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer

Tempered by the fires of Hell, his iron will remained steadfast through the passage that preys upon the weak. For he alone was the Hell Walker, the Unchained Predator, who sought retribution in all quarters, dark and light, fire and ice, in the beginning and the end, and he hunted the slaves of Doom with barbarous cruelty; for he passed through the divide as none but demon had before.

And in his conquest against the blackened souls of the doomed, his prowess was shown. In his crusade, the seraphim (angel) bestowed upon him terrible power and speed, and with his might he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. Unbreakable, incorruptible, unyielding, the Doom Slayer sought to end the dominion of the dark realm.

The age of his reckoning was uncounted. The scribes carved his name deep in the tablets of Hell across eons, and each battle etched terror in the hearts of the demons. They knew he would come, as he always had, as he always will, to feast on the blood of the wicked. For he alone could draw strength from his fallen foes, and ever his power grew, swift and unrelenting.

None could stand before the horde but the Doom Slayer. Despair spread before him like a plague, striking fear into the shadow-dwellers, driving them to deeper and darker pits. But from the depths of the abyss rose The Great One, a champion mightier than all who had come before. The Titan, of immeasurable power and ferocity. He strode upon the plain and faced the Doom Slayer, and a mighty battle was fought on the desolate plains. The Titan fought with the fury of the countless that had fallen at the Doom Slayer's hand, but there fell the Titan, and in his defeat the shadow horde were routed.

And in his terrible rancor between worlds and through time, the Hell Walker found the wretch who shall not be named, but in his heresy was loyal to his evil cause. The wretch adorned the Doom Slayer in a mighty armor, wrought in the forges of Hell, impenetrable and unyielding. With sword and shield of adamantine strength, the Doom Slayer set to banishing all that were left unbroken by his savagery to the void.

Yet as the mighty Titan fell and dread engulfed the armies of Doom, the demon priests of the Blood Temples laid a trap to capture this scourge of Hell. Insatiable, even by the vanquishing of the Great One, the Hell Walker sought prey in the tombs of the Blood Keep. And blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. The mark of the Doom Slayer was burned upon his crypt, a warning to all of Hell that the terror within must never be freed. There he lies still, and ever more, in silent suffering.

In the Clash

After appearing in the Overwatch Universe, the Doom Slayer was quick to find himself tasked with the duty of defending an entourage of lost children. Over time, and after several close incidents involving forces within the clash, he found himself taking more of an active interest in the welfare of the girls than just returning them to their home and their mission to retrieve their father's book. As the group journeyed across America in order to reach the portal back to their home dimension, the Doom Slayer, now taking up the alias of 'Bob' as given to him by the children, tried to help them with their various issues and help them realize that returning home may not have been all it was made out to be.

Alignment: Chaotic Good

Link: https://doom.fandom.com/wiki/Doom_Slayer

---

Name: Moomek, Meprolin of Saruc

Sex (if any): Male

Height (you can approximate): 550 meters when fully manifested

Weight (you can approximate): Undefined

Description/Picture:
Dimensional Clash X [OOC] Moomek__meprolin_of_saruc_by_heronlover7-dcng0qq

Universe: Aoshtai

Abilities: Where figures like Saruc rely upon Tyvus’ innate void energies to allow great shows of power, Moomek is a sly hunter, preferring to temper the mind and body through silent, stealthy manners. His connection to the Void, as a Xinth, makes him antithetical to life in larger manifestations of himself, causing slight Void anomalies, so he tends to stay in smaller, less conspicuous forms as long as he may.

Moomek can transcend his thoughts into another’s mind, essentially allowing him to speak and manipulate his chosen victims. However, unlike the Poet, he cannot feel the emotional values of individuals, but can force hallucinatory visions and noises, and will use them to great effect upon foes. If allowed enough life energies, as with any higher Xinth, Moomek is able to conjure Acclamants, monstrous creatures made of void that eventually revert back into inert void.

In his fully manifested form, Moomek has the entire arsenal of a Xinth Meprolin; With great manipulations of the psionic arts, maddening waves of void energy ebbing off his being, and possibly, the complete and utter desecration of any and all life energy surrounding him. However, without a continuous source of energy, Moomek cannot truly ascend to this form without complications and possibly his re-statufication.

Bio: Consul of Saruc, Moomek was the second of his kind to be born into existence from the core of Tyvus. Beings of true void, they plotted to cull the species that grew too high, cutting them down and draining their essence in order to bring balance to the Tyvus Galaxy. However, when the Xinth's culls began to spread in a vain attempt to 'show the balance to all other souls', the legions of Rhya denied them their quintessence, and the Golden Realm responded in kind, its mother dispelling the void from its borders and sending the Army of the Light, the destined rulers of Aoshtai, against the Xinth at every turn.

In order to assert the dominance of Tyvus, Moomek had been sent to the far-flung Phonecium Galaxy, a satellite of Aoshtai, in order to awaken the Xi-Ur known as Gau Yuon. If he were successful in awaking the void-flung wyrm from its slumber, the children of Tyvus may have been victorious in the war. However, fate was not kind to the Meprolin. Instead, on the planet upon which the last artifact needed to awake Gau Yuon stood gathering its strength, the soul of Phonecium itself rose its arms against the Xinth and his corrupted forces. Defeated in the satellite, Moomek and all remaining Xinth returned back to Tyvus as the Army of the Gold made their final push against the Broken Realm, and in the final battle, shattered the heart of Tyvus itself.

Moomek, still faithful in Saruc’s leadership, followed him in his enraged war for Aureolum’s heart. To fight the Messia’shani, the god-race that protected Aureolum's soul, Moomek infiltrated their ranks, slaughtering dozens of Paragons through sheer covert work. But, of course, the powers of Tyvus ebbed. Slowly, as time went on, the Meprolin grew weaker and weaker, until he had been caught in an ambush, caught between three High Paragons and a red supergiant. Without the power to fight them, Moomek fell, crashing down to a planet close in the star’s orbit, and turning into a black sea that covered the surface like a thick sheet of mercury. While he may have been dormant, the Guardians would not let the off chance that still was powerful enough to escape leave them. They cast down above the world  great monoliths, sapping the energies of the Meprolin as they grew.

That was around 75,000 years ago, and the galaxy had changed long since. From Tyvus, in more recent times, the great theocratic superstate known as the Advance had come, seeking to reignite Tyvus’ lost angels and bring back a holy age of gold for the Broken Realm, starting with the rediscovery of the Consul of Saruc and Second Highest of the Temple.

In the Clash

Weakened and spread far underneath the surface of the world, Moomek awoke with faint life to find himself on the Overwatch universe's version of Earth. There, with some quick observation and sudden meeting, he soon found himself a devoted follower in the form of Jannet, a teenager with attachment issues. Using this to his advantage, he manipulated Jannet into leaving her sisters and Bob behind for a new life with him (and her pet Eevee) alone.

When Galeem wipes out nearly every being in the universe, and Moomek and a select few are transported to another universe, Moomek, both out of fear he may not have any support and some suppressed feelings, reunites with some of Jannet's family in an attempt to find her.

Alignment: Lawful Evil

---

Name: The Joker

Sex (if any): Male

Height (you can approximate): 6''

Weight (you can approximate): 160 lbs

Description/Picture:
Dimensional Clash X [OOC] Latest?cb=20111025141134

Universe: Batman: Arkham Series

Abilities: While having no formal combat training, Joker is a strong hand-to-hand combatant. Being a completely unpredictable fighter, Joker relies on his insanity-fueled instinct to defeat even well trained combatants such as members of Gotham city police force and Bane's henchman. Even Batman required very great effort to subdue the Clown Prince of Crime.Joker is a highly quick and agile fighter, able evade assaults from several enemies at once. He was so fast that not even Batman could catch him that easily.

Joker has a very strong endurance,and due to his extremely crazed nature, he has a beyond frightful tolerance to physical pain, to an extent that forceful rage-fueled beatings from Batman did not shatter his will to fight. He even amusingly enjoyed the great pain from the beatings and found the unbearably painful effects of the Titan transformation to be enjoyable while still retaining his intellect and self control without losing his personality like his Titan enhanced henchmen due to the extreme pain. Even while dying from Titan poisoning, Joker was able to exert himself long enough to move about in Arkham City, even physically exert himself to kill Talia and stabbed Batman in an attempt to take the cure for his poisoning. Incredible tolerance for physical pain, which made fights with him unusually long.

A dangerously cunning and intelligent master tactician, Joker has terrorized Gotham for many years, and masterminded countless anarchic plans for immense chaos and destruction which lead to the deaths of numerous people. He is a unpredictably skilled anarchist planner to an extent that many times Batman could not completely stop the tremendous misfortune and bloodshed caused by Joker's ingenious malevolence. Despite his immensely dangerous nature, through his dark charisma and extremely manipulative leadership, Joker gained the undying loyalty of countless psychopaths and criminals, the most prominent being Harley Quinn to form one of the most dangerous crime syndicates in Gotham City, becoming one of the most feared crime lords in the Underworld.

Bio: The Joker's exact origin is a mystery, barring that Batman was somehow involved. He revealed a possible story to Dr. Harleen Quinzel in Arkham Origins and to Professor Hugo Strange in Arkham City: once he had been a failed stand-up comedian who worked night shifts at Ace Chemicals in a feeble attempt to support his sickly wife and their unborn child. They died just before the night that he helped a gang of thieves from The Falcone Crime Family break into the Ace Chemicals plant, disguised as the infamous Red Hood. Batman interrupted the heist, resulting in the would-be criminal falling into a vat of unidentified chemicals. Washed out of the plant he removed his disguise to find they had disfigured his entire body, giving him chalk white skin, green hair and his face a clown like appearance. Driven insane by this series of events he embraced it, believing that the greatest joke of all is that humanity is only "one bad day" away from total insanity.

Strange refuted this story however, claiming the Joker had probably fabricated it to avoid taking responsibility for whatever his actual actions had been and noting the clown had told at least ten different origin stories during his career. Joker admitted that even he didn't remember what happened and that the various stories were inspired by a friend who once told him: "if you're gonna have an origin story, it may as well be multiple choice." It was entirely possible that this too was a lie.

Other versions of the story, told to Dr. Penelope Young, included being born in a small fishing village with thwarted aspirations of joining the circus and being the son of a police officer who was slain by the mob. The Red Hood persona, the Ace Chemical break in and Batman's presence seem to be the only consistent events in each retelling; the details of whether Batman threw the Red Hood into the vat, failed to prevent him from falling in or if the criminal jumped in to escape justice seemed to depend on Joker's mood at the time.

Even the Joker's own insanity may be called into question, as it never impeded his intelligence, ruthlessness and ambition or prevented him from mastering chemistry to produce his various toxins and gases. He may not have actually been insane, simply the purest kind of human evil. However, only a true madman could find humor in the tragedies the Joker did and he at least once suffered intense visual hallucinations, visualizing Batman as a huge, winged monster during his second defeat at the hero's hands at Blackgate.

Alignment: Chaotic Evil

Link: https://arkhamcity.fandom.com/wiki/The_Joker

---

Name: Peter Griffin

Sex (if any): Male

Height (you can approximate): 5'9''

Weight (you can approximate): ~293 lbs

Description/Picture:
Dimensional Clash X [OOC] Peter_Griffin

Universe: Family Guy

Abilities: Despite being obese, a heavy drinker, and accident-prone, Peter appears to be in great health. Periodically, in typical cartoon fashion, Peter is shown recovering quickly from serious injuries, such as losing all the fingers on his right hand while handling M-80 firecrackers. In spite of the injury, he has no visible scarring on his hand. In some episodes he displays enormous strength, such as when single handedly challenging a professional football team in "Patriot Games". According to "The Father, the Son, and the Holy Fonz", Peter played high school football and his sister mentions his wearing a bra while playing in "Peter's Sister".

Peter is shown generally to be a complete idiot, such as being dumb enough in "Stew-Roids" to think that there can be a World War 5 before World Wars 3 and 4 because it would be so intense that it would "Skip right over the other two.". In "Petarded", after winning a game of Trivial Pursuit which Lois rigged with questions from the Pre-school edition so he could win, he thinks that he is a genius, and at Brian's prompting he takes an exam to apply for the MacArthur Genius Grant, which he fails so awfully that he is found to be mentally retarded.

Bio: Peter Löwenbräu Griffin, Sr., born Justin Peter Griffin according to his birth records, is the protagonist of the show and title character. He's a man of Irish descent currently residing in Quahog, Rhode Island with his wife Lois Griffin. In "Padre de Familia", he was born in Mexico, where his mother had tried unsuccessfully to abort him. Peter agreed to abandon a revolt of his father-in-law Carter Pewterschmidt's servants in exchange for him using his connections to make Peter a United States citizen. According to "I Dream of Jesus", Peter attended Providence High School. Together, Peter and Lois have three children, Chris, Meg, and baby Stewie. After a mix up at a sperm bank, Peter also became the biological father of Bertram. Previously due to selling sperm to raise money for dial-up modem impression lessons, he also found himself the father of many other children in "A House Full of Peters". In addition, he and Lois had a child named Peter Griffin Jr. who died when Peter shook him too much as revealed in "The Juice Is Loose". Out of pity he also adopted an intellectual talking dog named Brian who formerly lived on the street as a stray, an accepted fact in Brian's two adoption stories.

Alignment: Chaotic Good

Link:https://familyguy.fandom.com/wiki/Peter_Griffin
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by Infested on Tue Oct 29, 2019 3:39 am

Name: Eleq-Bokin

Sex (if any): Male

Height (you can approximate): 3'6 (3'11 when standing on hind legs)

Weight (you can approximate): 75 pounds

Description/Picture:  Eleq is like any Abrol. He is similar in form to a large red locust with yellow eyes that bear cat-like pupils in terms of how they are able to dilate. He has large crimson mandibles capable of speech and a secondary pair of mandibles hidden inside his throat. He is capable of walking on either all six of his limbs, four of them, or two (for shorter periods of time before he must regain his balance). On his back, moderately-sized elytra hide a pair of moderately-sized wings that flick out whenever an Abrol enters combat. His limbs are covered in sparse patches of sharp barbs, similar in thickness to his antennae.

Eleq is dressed in a drab-teal boiler suit that accommodates his insectoid physique; a cut-out in the back allows for ‘the wings to breathe’, while cushioning across the suit ensures that his rigid exoskeleton does not tear into it, most notably at the joints. The symbol of the Bokin Clan, a stylized Abrol flying inside a star, is embedded into the suit in the form of a bronze badge.

Universe: Aoshtai

Abilities: As an Abrol, Eleq has very little in terms of real strength, being comparable to the average twelve-year old in that regard. However, he makes up for it with a natural dexterity and cunning, with naturally sharp reflexes and able of maintaining sustained flight for short periods of time.

Another inherent Abroli skill is their gluttonous ability to eat almost anything, be it rotting trash or kibble. Abrol are even known for eating toxins humans might find entirely deadly with little to no harm to themselves. This, paired with the Abrol’s naturally high metabolism, means that they are not very picky eaters. Abrol have a strange cultural phenomenon where, in some way, the flesh of a sapient creature is regarded as even more sought after, no matter the real taste of it. This is due to the idea that the soul, or the energies which guided the being in life, flowed through their flesh and, when they die, are trapped there until released by either rotting away and spreading or being fed upon and empowering the feeder.

Bio: Born and raised aboard the generational warship Manifold of Autophagy, Eleq-Bokin was immediately thrown into the hostile environment of the average Abrol-run starship. Being raised in an Abroli family means a constant fight for survival until a certain age or achievement sets you apart from your ravenous brothers and sisters. Eleq found his achievement in kowtowing to his father, patriarch of the entire Bokin Clan, Maraq-Bokin. As Maraq’s most trusted assistant (until he was replaced by his mother), Eleq had both authority and the need to assert it. However, the clan had not had much in terms of gains for the longest of times, and the advice of Eleq, though as helpful as he could have been, was not enough to divert Maraq’s annoyance. The final straw came when seven fighters were lost against a Rothanian cruiser which Eleq proposed was easy pickings for their technological gains. Now, he works within the rest of his clan’s extremely fluid hierarchy, moving up and down the rungs of power regularly, though bitter at his father for forcing him to step down.

Alignment: Chaotic Neutral

----

Name: Shlyke

Sex (if any): Male

Height (you can approximate): 3’11’ (4’5 when standing on hind legs)

Weight (you can approximate): 80 pounds

Description/Picture: (See above for details on Abrol anatomy)  Shlyke wears a standard duty Abrol-Kanaki frontier ranger uniform, a deep navy blue across its breadth, save for the gold and blue insignia patch on the bottom right of his top that signified his position and regiment. Two slots for the Abrol’s elytra and wings are cut into the uniform. The sleeves and legs of the uniform have been notably bitten off.

Universe: Aoshtai

Abilities: (See above details for Abrol racial abilities) Shlyke, though, vowed to never eat another sapient thing again.

Shlyke prides himself on his skills of charisma, but, the truth be told, he is a rather hit-or-miss smooth talker, and even then, it seems like the times he is genuinely charismatic are almost by mistake.

Shlyke also has a plastic shiv. It is sharp, and can hurt you if he stabs you with it.

Bio: On the grungy (even for Abrol standards) border world of Haral’shal, born to the Abrol lineage of Azrak, Mhrak-Azrak was the runt of the brood. He had always found himself last to the food brought by his parents, blood members of the Azrak Trader Clan. He was always to be picked on by his siblings, who grew faster and stronger than he did and made him feel meager and weak in comparison. And yet, Mhrak knew that there would be more to his life than just fun at his expense. Abrol were more than just toilets working within the punishing boundaries; if they saw, the many like Mhrak could do as they please! Create their own space for people like them! Abrol has tried before, even. But the first Abrol Civil War had been devastated by the one power that all Abrol had come to loathe and fear at once: the Sovereign States of Kanak. But where other Abrol saw an impenetrable wall of military might against them, Mhrak, reading through newspapers and what little of the political writings he could find, had come to see Kanak as a string machine, but with joints so fragile, if they were to crack, it would all come down upon them.

And so, at the age of six, Mhrak Arak left his family’s home for good, leaving behind the hereditary job of Black Marketeer given to him by birthright. He even cast his own name down, using a crude, simple to say, and memorable name instead: “Shlyke.” He had taken the name hoping that it would remind people of the leader of the civil war, the first attempted liberator of the Abrol himself, Hyke Pekem. And so, he began his journeys across the Abroli Sector, working a variety of low level jobs among groups of ne’er-do-wells, pirates, and traders to better understand the plights of the Abrol people and how he could help lift them up into revolution. However, he also knew, after years of fending off his own kind, that to best defeat one’s enemy, they must understand them, inside and out. At the same time, the Sovereign States, in some form of reintegration attempt, had begun to enlist Abrol soldiers into the Sector’s neighboring states. Shlyke saw this as a perfect opportunity, and quickly landed himself a position in the Defensive Frontier Outposts as an infantrymen. There, he would begin to slowly understand the Kanak doctrines of battle, how they would coordinate themselves and the like. But his time there would drag on, the years passing by. Those many years of dulling training and duty wore at his nationalism, and, for a time, the Abrol came to set down his militant plans against the States of Kanak.

It was around this time that the Defense Outpost the Abrol was posted at was suddenly transported to the Overwatch Universe, appearing off the Lake of the Ozarks. There, he would be one of the first Kanakan soldiers to interact with the group that included Zoey, Bob, Fennel, and most importantly in Shlyke’s story, Tina Wolfe. After meeting the young girl, the Abrol sought to trick her into becoming his next meal, but saved herself by playing Tic-Tac-Toe with the locust. When the group was to leave the Outpost, Shlyke, in a coordinated effort with Tina, who viewed Shlyke as her friend, managed to sneak out of the camp via hiding under the bus. When the Abrol has another chance at eating Tina, he softened, her innocence making him instead find himself unable to do so. The two would go on as ‘best friends’ (Shlyke had admitted he never had any real friends before her), even if Bob and a majority of the group did not approve of it. Eventually, while at a Chuck-E-Cheese’s, inside a dome in the playground tubes, Shlyke would proclaim his uneasy love for Tina, who suggested that the two “be boyfriend and girlfriend”. Shlyke, of course, accepted.

Alignment: Chaotic Good

----

Name: Benefactor Unit E-0934 / Ernette

Sex (if any): Female

Height (you can approximate): Benefactor form: ~18 feet long
Human form: 5'6''

Weight (you can approximate): Benefactor: 800 pounds

Description/Picture:  (her form without the crown)

Universe: Aoshtai/Dimensional Clash

Abilities: A Benefactor is a being composed of a sack-like body filled with a green liquid known as neural fluid. Neural fluid contains the entire cognitive thought of a Benefactor, conducting thought and reactions faster than most other beings. However, the sack is easily ruptured by sharp objects and large blunt forces.

To counteract this, a Benefactor has a series of manipulator arms at the front of its metallic chassis which connect into the neural sack. In each limb are highly advanced gravitic field emitters, which allow the Benefactor to deflect up to six attacking forces at once (its reflexes are highly keen, allowing it to do so with even bullets and the like). Its eyes, a strange vertical pair, allow for it to see almost any target long before it comes into hostile range. They also serve as its vocal modulators, with the modulation of three voices at once allowing for moments where extended information can be given at a time.

With the Super Crown equipped, the Benefactor takes the form of a human female. While in human form, Ernette still has the capacity to use her powers, but also takes on the general pros and cons of a human body.

Bio: After appearing in the Clash, Benefactor Unit E-0934 was discovered by Zoey Wolfe, who quickly took the role of being the machine's 'overseer'. With this power, she named the benefactor 'Ernie', as it was the first masculine name she could think of that started with the letter E. Then, after doing the bidding of the teenager and acquiring her group a luxury bus to travel in and following them to a hotel, Ernie made acquaintances out of Clara after Zoey refused to punish the machine for an error with the usual severity of punishments provided by overseers, but Clara was more than willing to oblige, hitting the machine with a metal baseball bat until damaging the Benefactor.

Afterwards, Ernie would continue to provide Clara with a preferential treatment in comparison to the other girls for some time until Clara confronted the machine when it had been blatantly following her. The machine, after some denial, admitted it had feelings for Clara due to her apathetic nature. In embarassment, Ernie agreed to revert to allowing Clara to be his overseer, and after a long night, the two had both admitted their feelings of closenss for one another. The next day, after the discovery of the magical item known as the Super Crown and the conflict for its usage among the group, Ernie was able to (begrudgingly) acquire the object under the duress of Clara, who then demanded that the machine wear the crown in order to see the result. The result was a female human with an expanded emotional range and personality that found herself quickly wanting the same punishment as before. However, after a punishment goes too far and Ernette (as she is now called) is bed-ridden and extremely injured, the couple agreed to restrict her punishments to less harmful actions.

Afterwards, Ernette and Clara continued to go through their relationship relatively calmly until the group went to the Lake of the Ozarks, where, in the Kanaki outpost, Ernette took advantage of Bob in the hopes of giving Clara a child, fully aware that Clara would not approve. As expected, Clara was infuriated when she found out, and renounced their relationship entirely. For a day, it seemed as if they had broken up. However, after some efforts made by Ernette, the two reconciled their relationship and continued on.

After Galeem wiped out nearly every living being in the universe, Ernette was transported away. Frantic to return to her surrogate family, she located several others and worked to return Clara and Tina, whom she also grew attached to as a motherly figure.

Alignment: True Neutral


Last edited by Infested on Wed Oct 30, 2019 3:39 pm; edited 1 time in total
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Post by SpongeBobRocks23 on Wed Oct 30, 2019 1:12 pm

hey if anyone has reserved this character just let me know because for some reason I have a feeling someone has






Name: Goose
Sex: i-i don't know
Height: 30 in
Weight: 14 lbs
Description/Picture: Dimensional Clash X [OOC] Goose_CharacterArt
Universe: Untitled Goose Game
Abilities: Much like other Domestic Geese, The Goose can lay edible eggs that can be used for cooking. It also has the ability of flight, though it’s weight hinders how high it can fly. It can also produce a loud HONK! that can annoy people. The Goose carries a To-Do list everywhere it goes, containing mischievous deeds that it plans to go about.
Bio: The Goose is the main character in Untitled Goose Game, and their sole purpose is seemingly to torment the village.
Alignment: Chaotic Neutral
Link: https://untitledgoosegame.gamepedia.com/Goose
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Post by TheRandomRingmaster on Wed Oct 30, 2019 8:08 pm

Name:PuppyBot,Puppy-Bot

Sex (if any):Irrellavant

Height (you can approximate): 3 feet

Weight (you can approximate):70 pounds

Description/Picture:

Dimensional Clash X [OOC] Bot10

Universe:Weeblverse

Abilities:Bulletproof, can survive bombardment with little to no actual damage physical or otherwise, enough force in arms to sever limbs, crack skulls, and puncture car roofs,it carries an ax which it uses in its technological slaughter,has a van and apparently has the knowledge of pet and animal care.

Bio:Its somewhat unclear where Puppy Bot came from, what it was originally built by, or if its murderous impulses were programmed or it was something it does by itself. The mechanical menace seems to enter public places with the intent of luring crowds in than brutally murdering them with its axe, it does, however, seem to enjoy animals or at least hold them in hirer capacity than human life.

Alignment: Chaotic Evil

Link:https://youtu.be/08nV1nbtNAc
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Post by TheRandomRingmaster on Wed Oct 30, 2019 8:49 pm

Name:Muggy

Sex (if any):Male programming

Height (you can approximate):Small,around two feet

Weight (you can approximate):70 pounds

Description/Picture:Dimensional Clash X [OOC] Muggy

Universe:Fallout

Abilities:
Muggy will turn all coffee mugs, coffee pots and various plates into useful miscellaneous items. The items he accepts and their respective yields are as follows:
Ceramic dinner plate: (20) lead; (50) powder, pistol
Coffee mug: (3) empty syringe; (2) wonderglue
Coffee pot: (2) scrap metal
Dinner plate: (3) scrap metal
Green plate: (10) Case, .357 Magnum; (Cool Case, .44 Magnum
Red plate: (50) powder, pistol
Tin plate: (20) Case, .357 Magnum; (15) Case, .44 Magnum
White plate: (20) lead
After being upgraded, Muggy, through an interactive request, will provide the Courier with all of the following once a day:
(50) energy cells
(50) microfusion cells
(5) scrap electronics

Also invunerable, Nigh immortal

Mug collector
Cleaner
Electronic components manufacturer

Bio:Muggy is a neurotic, highly self aware, sentient miniature Securitron made by Doctor 0. Muggy does not sport a policeman, broken, crazed, or soldier face, but rather his monitor screen displays an animated version of a smiling coffee cup. Muggy is programmed to have an obsession with coffee mugs and to be aware of this obsession, without being able to do anything about it, which not only shows his advancement compared to almost all other RobCo robots, but also Dr. 0's ability in robotics and artificial intelligence.
Muggy harbors a deep-seated resentment of Dr. 0 for creating him as a mug-obsessed joke, compared to the larger Securitrons. He blames Dr. 0 for his creation and the subsequent futility of his existence, as Dr. 0 became a brain in a pod who no longer needs or drinks coffee, resulting in there being no new mugs for him to clean. Muggy is also angered by the idea of all the dirty dishes out in the Big MT area and beyond with nobody to clean them.
Muggy resents Dr. 0 so much, he hopes the Courier managed to kill the doctor in a satisfactory manner (though the Courier never confirms nor refutes this) and deliberately left 0's house dirty as a form of revenge in the epilogue of Old World Blues.


Alignment:True Neutral

Link:https://fallout.fandom.com/wiki/Muggy
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Post by AestheticMonkey on Sun Nov 03, 2019 9:48 pm

Name: Jevil

Sex (if any): Male

Height (you can approximate): 3'4 ft

Weight (you can approximate): 50ibs

Description/Picture: Dimensional Clash X [OOC] Yodeki-jevil

Universe: Deltarune/Undertale

Abilities: Jevil is a short little gremlin filled with chaotic power. Jevil can manifest bolts of soul energy in the shape of spades, and sending them hurtling towards his enemies. He is capable of transcending the typical boundaries of reality, twisting into shapes or performing feats that are not usually possible within a given reality. Such as being able to speak within his own game. This reality warping power allows him to move extremely fast, and even blink from one location to another.

He has the capability to manifest bombs, metamorphosis into the Devilsknife, and create rotating carousels that can prove deadly.

Bio: Some time before Kris and Susie entered the Dark World, Jevil worked as the Court Jester, together with Seam, who was the Court Magician. One day, however, Jevil encountered a "strange someone," and his personality shifted permanently. Seam explains that Jevil "started saying bizarre things that didn't completely make sense - but didn't completely not make sense, either". Eventually, Jevil started viewing the world as a game, while everyone acted as its participants. Because of this, Seam was forced by the four Kings to lock Jevil away underneath Card Castle.


Alignment: Chaotic Neutral

Link: https://deltarune.fandom.com/wiki/Jevil

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Post by TheRandomRingmaster on Mon Nov 04, 2019 11:01 pm

Name:Classy,The Clown(will claim that Classy is short for something else,usually in a humorous manner)

Sex (if any):M

Height (you can approximate):8.5

Weight (you can approximate):500 pounds

Description/Picture:Dimensional Clash X [OOC] Img-0010
Dimensional Clash X [OOC] Img-0011
Unlike most toons,his expressions seem to stay locked on one expression a deadpan grin(This can change slightly in situations of stress),he entirely black and white.

Universe:A universe based on the universe from ‘Who Framed Roger Rabbit’ setting

Abilities:Invulnerability:Classy can take major physical trauma with little or no lasting effect,immolation,dismemberment,electrocution,stabbings,and bludgeonings,this isnt to say it doesn't hurt,it just lasts at a rate that doesn't stop his stride,he is however quite able to have his ink-like dna bonds dissolved by The Dip(or a variety of other paint thinners).

Squash and Stretch:Classy’s flesh can be deformed and enlarged,he can make his fists or feet bigger to wallop his foes,or for comic effect,his head can retract into his torso if he needs to duck,hands can change in complexity(From mitten fists to four fingered or long spindley fingers), his flesh can deform and revert back to shape without any clear detriment.

HammerSpace:A trait among cartoon characters is the ability to store many items(even if they be illogically big or heavy) in a dimensional space bigger on the inside than on the outside on their person,Classy seemed to carry a large rubber goose, a bludgeoning device that also can be converted into a chainsaw and grappling device,a gray cell bucket filled with black and white confetti,a slightly bigger bowler hat, a throwing dagger that has a wavy design,though if pulled with two hands it becomes like a regular blade,his miniature bowler derby hat can be stretched to act as a parachute,blown up like a balloon,or an airbag,he has several pies, they are all stale however and rather hurt more than fresh pies.

Intellect:While not a genius like the likes of Ludvig Von Drake,or Wile-e Coyote(who is a certified genius) he does know how to asway suspicion through humor,how to manipulate people,and how to gain the upper hand in a fight.


Physique:Classy is large and imposing,his flesh has the consistency of rubber cement,he is quite bulky and hard to stop or move without great strength,despite this he can be very swift on his feet and with actions he performs.

Clothing:A simple white tuxedo,with long flapping coattails that can annoy,steel toed clown shoes,and a tie that can stretch and strangle(though not by itself, Classy has to manually manipulate it)


Bio:As he jumped from the cell he was drawn on into reality,he stared at the surrounding somber audience at the test screening,his silent mannerisms and large stature seemed to unsettle the people,as he was thrown out on his coattails,without so much as notes,he felt the cold depressing feel of failure aching in his skull and it brought a smile to his face,if comedy was such a staple among toons,why not tragedy?,managing to get a job at a Toon Circus,under the role of the straight man clown,he was widely successful,but he yearned for more than the cheap laughs and the booming cacophony of chuckles,laugher is cheap,he reasoned,perhaps lets leave them with something that will last quite a bit longer.
He constructed a device that liquified the smiles of the audience as he reduced them to screaming piles of ink….and then silence,a miserable silence that was louder than the biggest laugh,as screams cascaded outward he made his escape,already planning the next act,and if not stopped by the Acme-made toon robot Bill Ditt,he would have escaped.
At the trial he was asked by the Judge why he would commit such an act,to which Classy replied by miming a zipper closing his mouth.
He was sentenced to be Dipped.
Alignment:Lawful Evil

Link:Original character.
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Post by AestheticMonkey on Tue Nov 05, 2019 2:55 am

b]Name:[/b] Leera Brightmane

Sex (if any): Female

Height (you can approximate): 7'2ft

Weight (you can approximate): 280ib

Description/Picture:
Dimensional Clash X [OOC] Tumblr_psg002bJsK1whkx54o1_400

Armor:
Dimensional Clash X [OOC] HBzTeaz

Sword:
Dimensional Clash X [OOC] PZ2nwL2

Universe: World of Warcraft

Abilities: To serve as instrument of the Light is to hold an unshakable faith. Oftentimes the most dedicated paladins become fanatical in their devotion, instruments of retribution against those who dare defy the laws of the divine. These paladins are vengeful guardians of the weak—crusaders judging and punishing the wicked. Their resolute conviction in the divine order of all things assures them that victory is inevitable—but they will fight to the end to ensure that the Light prevails.

Paladins are heavily-armored fighters and defenders who use Holy magic to heal wounds and combat evil. They can focus on two-handed weapons, shields or healing.

Leera primarily fights with a two-handed blade: Voror, Gleaming Blade of the Stalwart. The titanforged blade acts as a focus for different energies, and by switching the core in the hilt of the blade, she can change the power coursing through the blade. Either an arcane fundamental force, or the light itself.

Bio: Leera hails from Draenor, her race, the Saberon are a polarized people. Those who reside in the Northern Continent are savage brutes honed by decades of struggling to survive amidst a four way power struggle between the Breakers, Primals, Arakkoa and Draenei. This has left this feral in mindset, with survival prioritized above trivial intellectual pursuits.

The Saberon in the southern continent have not had to deal with as much competition, barring spars with the Gorian Empire of the Ogres to the north and the encroaching Zangarmarsh that is ritualistically burned each year. Leera was inducted as a cub into the Holy Covenant of Helimene, a group dedicated to the Saberon's chief Goddess, who represented the sun, light, justice and all those warm concepts. In stark contrast to the Coven of Selemana, who were dedicated to the moon god, who sought power but not righteousness.

As a cub, she was inducted through countless classes and sermons to remember and recite the holy verses of her people. While at first she became a cleric, her developing physique, and skill with a sword during sparring lessons led her to train as a paladin. While priests might ask for Helimene's will, or guide her power. Paladins called down upon it directly through force of will and an unshakable belief in their action. Leera's training through this was brutal, as it is for all paladins. The training exhausted her physically, but made her into a lithe wall of muscles, moving in plate as though it were another skin, and swinging heavy weapons as if they were affixed to her arms.

Her mind was also expanded, she learned much about the world around her, of other races and other faiths. Her faith was tested with philosophical debates and questions that dragged at the corners of her beliefs, and threatened to wane her connection with Helimene. While struggling greatly, and encountering several existential crisis. She has communed with her goddess, and gained her unshakeable faith. With both body and mind ready, she graduated and became a paladin of the covenant.

All was well, Leera smited the enemies of her people, protected the weak, defended shrines, and fought against the Gorian and Orcoid menace that threatened their lands. All changed however when the Iron Horde arose, and began a genocidal campaign against anything that wasn't a breaker. Her people held off the landings of Garrosh's Horde at great cost, their new mechanical weaponry was devastating to the kingdom only used to the spellweavings of the Ogres.

The invasions died down however, for reasons unbeknownst to them however.  And life continued on as normal. For 30 years they lived in peace, before the Orc's horrible treatment of Draenor began to kill the planet. With their machinery, they began to exterminate the Botani, the sporemounds and their genesaur incarnations. With their numbers depleting, the plant life in Draenor's wilds began to wither and die, and the great stalks in the Zangarr seas began to die. New spores could not take root, or develop before being set up. Matter began to build up, and decay slowed.

The Draenei under the leadership of High Exarch Yrel reunited with a group of lost kin from Argus who had left with the N'aaru Xe'ra. The angelic being led them to become increasingly fanatical in the light, and soon the Draenei advocated for conversion, or death. While the Mag'har orcs and Gorian Ogres were hunted down and converted, or vanished mysteriously following the entirety of the Lightbound army marching down on them. The Saberon and Arakkoa were the only two people left to suffer from their wrath.

Yet when the Saberon reached out to the Arakkoa, they found only empty cities and settlements. Belongings missing as though taken, and very little was left. Only faint whispers and echoes of powerful magics were left in their wake. They had slipped through realities in a bid to escape, and would not be coming back to save them.

The Saberii empire then began a mass evacuation, with their army evacuating their savage, northern kin back to their lands. Before figuring out a way to escape the Draenei. While the fundamental cosmic forces they worshipped were the same, their goddess was not a N'aaru, and their pantheon did not fly either. They were heretics unless they bent to the N'aaru. With all their kin gathered, they began to cluster in the capital. Food was running low, morale lower, and fights began to break out. The Lightbound grew ever closer.

It was then that they figured out how to escape from their situation. By using pillaged and stolen Gorian texts, Draenor's abundant arcane energies were funneled into the seat of their holy religion, the home of their light. The resulting reaction ripped apart the seams of reality, allowing the Saberon to escape en masse into the Emerald Dream. Some were left behind, and the fracture itself destroyed the land that they once called home. Awakening a long-dormant section of the sporemound beneath them.

Given this massive intrusion, they were swiftly escorted and asked to leave by the Green Dragonflight and the druids of Azeroth. They were not cruel however, helping guide the displaced people to the uninhabited island of Tel'Abim, off the coast of Zandalar. Establishing a new civilization, they were quickly found by the nearby races of Azeroth. While initially both sides asked for their hands in allegiance. The Saberon decided to join with the Alliance. As they held no love for the Orcish Horde.

Leera, after serving dutifully on Draenor, now fights for the Alliance. To bring the justice of Helimene on those that would threaten her people, the people of Azeroth.

Alignment: Lawful Good

Link: OC

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Post by ToadRopes on Wed Nov 06, 2019 3:38 pm

Name: Entrapta

Sex (if any): Female

Height (you can approximate): 5'3"

Weight (you can approximate): 146.2 lbs

Description/Picture: Dimensional Clash X [OOC] EntraptaRender

Universe: She-Ra and the Princesses of Power

Abilities: Entrapta is a technological genius, a master inventor, and a brilliant improviser, shown to be able to build machines with whatever she has, and hack and program with ease. Entrapta is equipped with tools for every occasion, and her prehensile hair, which she can walk around on or climb with, helps her get the job done.

Bio: Entrapta is one of the princesses of Etheria, governing over the land of Dryl. She is a non-elemental princess and is not connected to one of the five runestones of Etheria. She briefly joined the Princesses' Rebellion, before being manipulated by Catra into joining the Evil Horde, where she actively makes friends with Hordak himself thanks to her curiosity and love for technology helping Hordak with his prosthetic body. The two of them even forged somewhat of a bond, a bond which is severed when Catra lies to Hordak about Entrapta's allegiances, and results in Catra ousting Entrapta to the secluded Beast Island. Entrapta survived by building a robotic mount using scrap First Ones technology, and was eventually rescued by Adora, Bow, and Swift Wind. Upon returning from exile, Entrapta rejoined the Rebellion. It could easily be said that Entrapta's one true ally is knowledge itself, but deep down, she is lonesome…

Entrapta is incredibly hyperactive, cheerful, intelligent, bubbly, and cute. She's kind to everyone she meets, never threatening or harming anyone directly, including robots. She has a very positive outlook on life (even in moments of grave danger), and doesn't seem to mind what's going on in the world as long as she can perform her experiments and research. Despite frequent scientific complication, Entrapta finds each failure as an opportunity to learn. She also believes that she herself is a failure, but sees the term in positive light. Despite her kindness, Entrapta is actually shown to be rather lonely. Catra easily convinced her to join the Horde, on the basis that the other Princesses didn't want her due to being "different."

Before moving in with Hordak and The Horde, Entrapta lived in a building that was only easily navigable by robots. While there, she had kitchen staff who cooked her tiny foods and gave her tiny fizzy drinks.

One of Entrapta's defining characteristics is her pursuit of knowledge and discovery through her research and experiments. She is thrilled with learning and discovering new data and information to the point of near-obsession; this is not exactly a negative trait but Entrapta's actions and drive have shown it not to be a positive trait either, as she has looked upon possibilities in exploring and experimenting with dangerous First Ones' Tech and other scientific pursuits with a somewhat unintentional disregard to the morality of her research and experiments, how her work is helping the Horde, or even the consequences her actions have on others. However, even Entrapta has her limits, one of which is the complete destruction of reality itself, though one can argue that this may set her into a fit of nihilism. One of her other defining traits (it's more of a quirk) is her great fondness of things she finds cute, namely tiny things (mostly food).

Alignment: Chaotic Neutral

Link: https://she-raandtheprincessesofpower.fandom.com/wiki/Entrapta

====

Name: Dragaux

Sex (if any): Male

Height (you can approximate): 25'7"

Weight (you can approximate): 4 tons

Description/Picture: Dimensional Clash X [OOC] 2sAZrRH04YNGD7Y-

Universe: Ring Fit Adventure

Abilities: Dragaux is a fitness nut; he trains tirelessly to build his muscles, and as such has extremely high physical strength. He knows many workouts, from kettle bell to body weight to yoga, and has weaponized each; his workout attacks channel the aura of arms, legs, and abs, while his yoga attacks allow him to heal. As a dragon, he is capable of flight and super strength. Thanks to the "dark influence," Dragaux's gaining capabilities are heightened, at the cost of it preying on his insecurities; the dark influence can spread and feed off of others' insecurities as well. With enough pushing, he is capable of becoming Dark Dragaux, a more powerful but unstable form that is the peak of physical fitness at the cost of his mind.

Bio: Dragaux is the primary antagonist of Ring Fit Adventure. Once sealed within the Ring, Dragaux escapes by manipulating an athlete into unbinding the seal upon the Ring, thus freeing him and allowing him to resume making his gains. Two things only are on Dragaux's mind at all times: getting swole, and crushing all who stand in the way of his gains. Dragaux's dark influence allowed him to gain control over the four masters: Allegra, the master of legs, Armando, the master of arms, Abdonis, the master of abs, and Guru Andma, the master of yoga.

On the surface, Dragaux is haughty, arrogant, and obsessed with one thing: peak physical fitness. The dark influence heightens his aggression and gives him a mean streak a mile wide. He can often be found working out and taunting those who come to stand in his way before utterly crushing them. However, he insists on building muscle with his own hard work (save for the fact that he has fallen to the dark influence, of course).

In truth, Dragaux is insecure and self-conscious, and had a poor body image before succumbing to the dark influence, which fed off of his dark thoughts and transformed him into the muscle-seeking monster he was sealed in the Ring for being.

Alignment: Neutral Evil

Link: https://nintendo.fandom.com/wiki/Dragaux

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Post by TheRandomRingmaster on Wed Nov 06, 2019 6:13 pm

Name:Merasmus,Merasmus the Magician,Wizard-Man,The Idiot in a Dress,Wizard Coward

Sex (if any):M

Height (you can approximate):6’00
Weight (you can approximate):
Description/Picture:Dimensional Clash X [OOC] Merasmus

Dimensional Clash X [OOC] Gargoyles23

Universe:TF2

Abilities:Merasmus hones a variety of abilities,he can cast temporary spells on a large group(either Tiny heads,Big heads,Underwater,Take away firearms,make gravity lighter,do the thriller dance, and uber everyone) as well as appear in a large 18 foot form of glowing energy with a powerful health bar,the ability to turn people’s heads into bombs,cast multiple illusions to hide himself

When Merasmus spawns, he pushes all nearby opponents away and destroys all stickybombs around him, also knocking back all stickybombs he comes in contact with. Merasmus has a wide variety of attacks, and can teleport throughout the map on random intervals. Merasmus can melee players with his staff, roll bombs at them, and perform a magic attack which sets selected targets on fire and launches them skyward. Merasmus can also hover over the control point and use the Bombinomicon to spread bombs a wide range around the control point. Whenever Merasmus is hovering in the air while performing this attack, all damage dealt to him will be critical hits. Merasmus uses this attack far less often than any of his other attacks.
Every time Merasmus teleports to another location on the map, the Bombinomicon will choose a few players and transform their heads into bombs. Players cannot attack after being turned into bombs and are stuck in their humiliation pose until the bomb detonates or they are killed, but their speed is also boosted. The screen and the Bombinomicon will instruct the player to find Merasmus and run into him. If the player reaches Merasmus with the bomb, it will stun him, stopping him in his tracks. At all times while stunned, all damage Merasmus takes will be critical hits. The player who transported the bomb will become invulnerable, speed boosted, and crit boosted for a short time while getting tossed upward from the explosion. If the player fails to reach Merasmus in time, the bomb will detonate, damaging the player and surrounding members of the opposing team by 100 HP. If the player kills anyone, those show up on the killfeed and grant the player a point.
At around 50% and less than 10% health, the boss health bar will turn green as Merasmus teleports away and disguises himself as a random prop, while other props are scattered about the map to throw players off. These props will bleed green liquid when attacked, distinguishing them from background elements. If an incorrect prop is destroyed, it will drop a large Halloween pumpkin, which any player can collect. If the correct prop is destroyed, Merasmus will reappear and may be stunned for a short period of time, with the player who destroyed the prop always given limited invulnerability, speed boost and crit boost. While disguised as a prop, Merasmus will slowly heal.
Upon Merasmus' defeat, he will disappear and be replaced by the Bombinomicon. It will remain on the field for a few seconds, and all players can use it to teleport to Skull Island. When the players reach the island, they can climb the hill and collect the Skull Island Topper in the cage. Entering the cage will transport players back to the main field. Defeating Merasmus for the first time will award the Necromannchievement Wizards Never Prosper, while collecting the Skull Island Topper will award A Lovely Vacation Spot.

Merasmus can also survive without his body(as seen when Soldier burns his body in Soldier needs a home) and apparates into a ghostly form, he can perform a lot of tricks, but those often involve a carnival and a lot of dead bodies,so N/A


Bio:By his own claim, he is six thousand years old. While his place of birth is unknown, this age would make Merasmus’ origin contemporary with the rise and fall of the Sumerian Civilization.
Not particularly a top tier wizard, the earliest available records show Merasmus to be a brewer of potions for the Scottish Drug Company; an example being his "Wizard's Brew" Hat Tonic as advertised in the August 21, 1861, issue of The Teufort Bystander on display in the Coal Town Museum. He remained in Scotland until relocating to Badlands sometime between the late 1950s and mid-1960s.
In the Bombinomicon (comic), RED Demoman, then seven years old, discovered Merasmus' castle in the Highlands while seeking work. Merasmus hired Demoman to sweep the library of his castle, but told him not to look at a certain book. Ultimately, the Demoman lost his left eye when the Bombonomicon haunted it and Merasmus was forced to remove it. Years later, the magician's tumultuous relationship with the RED Soldier was revealed, and he summoned MONOCULUS (the haunted eye) for the RED team to fight.
During the events of Soldier Needs a Home, Merasmus kicked the Soldier out of his castle for being a nuisance. When he found later that the Soldier had trashed his home and evicted him, he took on a ghostly form and attacked the Soldier's team.
Following this eviction, Merasmus left Badlands to live in a city in another area of the U.S. Southwest, where he moved in with Tom Jones, who was later murdered by Soldier. After Merasmus called the police, Miss Pauling arrived and tricked him into checking Tom Jones' pulse, and thus Merasmus was believed to be responsible for the murder and arrested.
Merasmus was imprisoned; and while in prison he received several tattoos (one of them the Soldier's class emblem) and is permitted to wear a skull hat. While continuing his practice of brewing, he relayed to the other inmates the tale of Grave Matters.
In Blood Money, Merasmus borrowed $12,000 from the Japanese Mafia to construct a Carnival. However, he forgot to construct it over an ancient burial site, and so he invites the mercenaries to collect tickets for entry to the World's Largest Strongman Machine. While at the same time, the mercenaries constantly kill each other, creating an impromptu burial ground; thereby allowing Merasmus to summon Bonzo, the evil circus god of Sumeria. At that time, he also started to set out Merasmissions.
Gargoyles and Gravel marks the second time (after Blood Money) that Merasmus ran into trouble without any help from Soldier. This time, it was the Russian mafia he owed money to, and he needed the mercenary's assistance to fill a gargoyle with souls. Heavy and Spy responded to his arrival with annoyance, but eventually, the mercenaries (and Miss Pauling) decided to accept the wizard's challenge once again.

Despite Merasmus being an alright wizard he seems to suffer from what a lot of people in TF2 suffer from, gullibility, short thinking, and incredibly poor decision making, he does appear to fear death and reparations at the hands of those he lets down(when he’s about to have his brains blown out he seems genuinely relieved when the Team agrees to his stupid soul gathering scheme)
Alignment:Lawful Evil

Link:https://wiki.teamfortress.com/wiki/Merasmus
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Post by AestheticMonkey on Thu Nov 07, 2019 11:27 pm

Name: Shang Tsung

Sex (if any): Male

Height (you can approximate): 6'2

Weight (you can approximate): 210

Description/Picture: Dimensional Clash X [OOC] Latest?cb=20190815003314

Universe: Mortal Kombat

Abilities: As mentioned above, Shang Tsung was cursed by mysterious entities identified only as his gods. The curse forcibly decreases his lifespan, unless he takes the souls of others to replenish himself. Shang Tsung's primary objective is to find an infinite source of souls on which to thrive indefinitely. Without souls, his body will rapidly age, wither, and eventually die.

However, due to his ability to absorb souls, he has also discovered an unforeseen side effect, granting him the ability to shape-shift into the people whose souls he has taken. The change is more than skin deep as he has access to their memories and powers as well. Shang Tsung is not required to steal a person's soul in order to morph into them, as he took on the form of Kung Lao to sneak up on Liu Kang. As a sorcerer, Shang Tsung wields incredible black magic, most of it provided by Shao Kahn though after the third and second tournaments, this is no longer the case. It would appear that he, when paired with Quan Chi, was able to defeat the Thunder God of Earth, Raiden.

Like his rival, Liu Kang, he is associated with the element of fire, able to fire flaming skull-shaped projectiles at his opponent. In addition to his projectiles, he has the ability to create a giant, flaming cobra of fire that easily defeated Raiden (as seen in Deception's opening cinematic). In Mortal Kombat vs. DC Universe, Shang Tsung could teleport using pools of fire. He can also use his element of fire for sorcery and black magic, such as his ability to create portals as seen in Mortal Kombat: Shaolin Monks. Early concept sketches of Shang Tsung for Mortal Kombat II revealed that he had a hidden, demonic form.

Additionally, Shang possesses knowledge of genetics, having created such biological abominations as Mileena and Meat in his Flesh Pits.



Bio: Shang Tsung hosts the first Mortal Kombat tournament in his elderly form. It is Shang who decides who faces who for each match, and forces Johnny Cage to be the first of the Earthrealm fighters to fight first, following insults made by the actor regarding Shang's age. However, Cage overcomes the challenges thrown at him by Shang. Later, after Sonya manages to free her superior, Jax, from imprisonment, Shang Tsung prevents them from leaving his island by shooting their rescue helicopter down. He also attempts to have the Lin Kuei Cyrax killed for speaking with Raiden. When the final Earthrealm competitor, Liu Kang, remains, Shang Tsung attempts to stack the deck against him. Each attempt, however, fails, as Liu Kang defeats all of his challengers, including Goro. Shang Tsung is the final opponent for Liu Kang, and is ultimately defeated, sparing Earthrealm from being merged into Outworld.

When Shang Tsung returns to Shao Kahn, he is almost executed for his failure. However, Shang Tsung proposes a new idea for a single tournament to be held in Outworld. Shao Kahn agrees to the concept, and rejuvenates Shang Tsung. As Shang Tsung goes to the Wu Shi Academy to tell Raiden of the latest tournament, Tarkatans attack the academy when the Thunder God rejects. Raiden engages Shang Tsung in combat, with the latter managing to escape back to Outworld. During the attack, Sonya is captured by Shang Tsung, forcing Raiden to accept the latest rules and start the second tournament.

Shang is seen in the Emperor's throne room, when Raiden, Jax, and Johnny Cage show up. Jax impulsively steps up to find out where Sonya is, and Shang announces they have a "volunteer" for first kombat. Shang then makes Jax fight Baraka. Jax defeats the Tarkatan and then confronts Shang Tsung, demanding to know where Sonya is. Shang just makes a snide comment about how Jax and Sonya are always having to rescue each other. He is about to make Jax fight a new opponent, when Reptile appears and whispers something to him. Shang then asks the emperor permission to pause the tournament while he attends some important business.

Later, Shang Tsung is seen in the Living Forest striking a deal to buy Black Dragon weaponry from Kano. They are interrupted by Smoke, who wants to know how the Elder Sub-Zero died. After Kano fails to defeat Smoke, Shang Tsung morphs into the elder Sub-Zero and partners with Reptile in an attempt to defeat Smoke, but they ultimately fail. Sektor then appears and attacks Smoke, allowing Shang Tsung, along with his allies and bringing the Black Dragon's weaponry to escape.

Shang Tsung is again seen in Kahn's Arena, administrating over the matches. When the younger Sub-Zero appears and demands to fight Scorpion, the murderer of his older brother, Shang Tsung tells him that no one makes demands of the emperor. He then orders Reptile to attack Sub Zero.

After Kitana discovers and defeats Mileena in Shang Tsung's Flesh Pits, the sorcerer appears and reveals to Kitana that he is "perfecting" her by creating clones of her. The two then fight, and Kitana subdues him. When Kitana brings Shang Tsung to Shao Kahn for punishment for his experiments, she is shocked when Shao Kahn praises him instead, revealing that he knew about Shang Tsung's activities all along. As a result, Kitana is imprisoned while Shang Tsung is released and ordered to fetch Mileena. Later on, Shao Kahn has Shang Tsung team up with Quan Chi to face Kung Lao. Kung Lao proves victorious over both sorcerers.

After Shao Kahn's defeat and apparent death at the hands of Liu Kang, Shang Tsung is among the Outworlders deciding who should replace Shao Kahn as emperor. When Mileena is suggested by Baraka, Shang Tsung scoffs and argues that Mileena only exists as a result of his sorcery - implying that he should be the new emperor. Shao Kahn emerges, however, and thus Shang Tsung's quest to become emperor is quickly ended. Shao Kahn is furious with Shang Tsung, as now Outworld can no longer absorb Earthrealm. Quan Chi, however, suggests that Outworld simply invade Earthrealm, convincing the emperor that the Elder Gods are too weak to stop him.

During the invasion, Kabal, a former friend and ally of Kano, is badly burned by Kintaro. Kano brings Kabal back to Outworld, where Shang Tsung uses his magic to heal some of Kabal's injuries. When Motaro is killed by Raiden during the Earthrealm invasion, the recently revived Sindel states that she will finish what Motaro has started. To ensure her success, Shao Kahn drains the souls from Shang Tsung's body and transfers them into Sindel, killing Shang Tsung in the process. However, when Raiden asks Quan Chi for assistance in the Netherrealm, Shang Tsung is not among the resurrected souls. It is possible that Quan Chi did not resurrect him purposely, since Shao Kahn allegedly only granted Quan Chi the souls of the fallen Earthrealm warriors for his service but not those of his own willing servants (hence explaining why Sindel was amongst those Quan Chi resurrected but Shang Tsung and Motaro were not).

Alignment: Neutral Evil

Link: https://mortalkombat.fandom.com/wiki/Shang_Tsung


Name: Locus Walker

Sex (if any): Male

Height (you can approximate): 6'7

Weight (you can approximate): Non-applicable

Description/Picture: Dimensional Clash X [OOC] Image0

Universe: World of Warcraft

Abilities: The Light in which many priests bathe is brilliant and effervescent, granting them immense divine power. But the brightest light casts the darkest shadow—and from within this blackness, a rival power dwells. Shadow priests fully embrace this opposing polarity, their faith equally resolute as their holy counterparts—but focused on shadowy magics and mental manipulation. Like all priests, they dedicate much of their lives to worship—but they derive their power from the Void, straying dangerously close to the domain of the Old Gods. To truly understand such ancient, corruptive influence is to be driven mad. This is the state in which these dark priests thrive, embracing insanity and feeding off of the minds of their opponents to reach terrifying new limits.

Locus Walker is unique among many wielders of the void. He wields its entropic energy seemingly without a single scrap of his mind being subverted. With such mental clarity, Locus Walker can call upon eldritch horrors, dark magics and other unsettling things with frightening efficiency.

Bio: Because he was free of the Void's grasp despite wielding its powers, the Burning Legion tried to capture him and in the process lost countless lives. Lothraxion was nearly one of them. Locus-Walker had seen a unique destiny for Lothraxion and so did not kill him in the Twisting Nether where he would have been dead for good.

Alleria Windrunner first heard about Locus-Walker from Lothraxion, and wanted to seek him out to learn how the Void fought for future reference while battling it. Xe'ra made it clear she did not approve of Alleria attempting to seek him out because, according to her, the Light and Void could not coexist. A thousand years after she joined the Army of the Light (from her perspective, due to how time works inside the Nether), Alleria encountered Locus-Walker while both of them were imprisoned by the Legion on Niskara. She had left the Army five hundred years before this after using the Void to save herself and her husband Turalyon from dying on Argus.

When Locus-Walker was captured by the Legion, the wrappings containing his energy body had been destroyed. After Alleria used his teachings to kill the inquisitor torturing them, Locus-Walker opened a Void rift for them to escape. On the other side was utter nothingness, the Void itself. Their first lesson was about maintaining Alleria's sanity while using the Void's power. Throughout her training Locus-Walker delved into her memories. He explained to her the duality of Light and Shadow, how the Light cannot see the whole of destiny because it alone is not responsible for it; likewise, the shadow cannot see all of destiny either. He explained how the shadow sees the Light as nothing but horrors, just as the Light sees the shadow, and how neither is true nor wrong. How the Light seeks one path and shuns all others as lies, while the Void seeks every possible path and sees them all as truth. Through Locus-Walker's training, Alleria was able to see destiny that both the Light and Shadow could not see.

But Alleria also realized she was delving into the Void too soon, before her destiny demanded it. Seeing a vision of Turalyon presently being attacked by an eredar attempting to steal his soul as a prize, she tried to have Locus-Walker let her go. When he refused as they were not done, she attacked him to force the lesson to be cut short. Furious, Locus-Walker declared her a coward and he should have expected no less. Though he began to gather power to strike back at her, he stopped when he heard what Alleria's vision was and, laughing, said she had made a very determined enemy; Alleria wasn't sure if that meant Locus-Walker or the eredar. Deciding she may have a unique destiny Locus-Walker acquiesced, allowing Alleria to go save her husband. But he believed they would meet again.

Alleria assumed Locus-Walker was the only one of his kind to tangle with the Void.

While investigating why the Void was corrupting the Krokul of Mac'Aree on Argus, Alleria and an adventurer from Azeroth encountered Locus-Walker. He explained that he had come to Argus to investigate what the Shadowguard, a group of ethereals who had tragically succumbed to the Void, were doing there. The Shadowguard, in turn, wanted to capture Locus-Walker before he could disrupt their efforts of making Argus fall to darkness. After showing Alleria and the adventurer what the Shadowguard was up to, Locus-Walker confronted Alleria about her husband Turalyon and what he thought of her use of shadow magic, asking how she could use it when the Light shone so brightly beside her. Alleria countered that without the Light, there is no Shadow. Locus-Walker had hoped to find more ethereals among the Shadowguard who possessed the necessary strength of mind to resist the Void, and was disappointed to find such an utter lack of resistance.

After taking care of the ethereals at the Shadowguard Incursion, Locus-Walker decided to allow Alleria another opportunity to pursue her destiny. After slaying the void revenant Nhal'athoth, Locus-Walker retrieved its heart and gave it to Alleria, who consumed it. After telling Alleria that as long as her mind remained her own she could control the Void's power and that perhaps someday he would tell Alleria how he came to control it by himself, Locus-Walker took his leave.

Locus-Walker appeared again when the Army of the Light sought the Crest of Knowledge from the Seat of the Triumvirate. After Saprish died, Locus-Walker took his staff. During the battle with L'ura he prompted Alleria to use the power of the Void rifts the dark naaru was opening, culminating in her absorbing L'ura's essence and transforming into a Void state that she could turn off and on at will. After saying they needed to test the limits of her newfound power, Alleria and Locus-Walker left the Seat.

Locus-Walker can later be found at Telogrus Rift after the void elves join the Alliance. He finds the void elves fascinating and they give him much to ponder. He wants to linger to learn about Telogrus. High Elf Wayfarers and Silvermoon Scholars are gathered around him.

Alignment: True Neutral

Link: https://wow.gamepedia.com/Locus-Walker

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Post by Teedler_Squared on Sat Nov 09, 2019 3:40 am

[u]username:[/b] Teedler
Name: Molota Nerdith

Sex (if any): female

Height (you can approximate): 4’2”

Weight (you can approximate): nothing

Description/Picture: Molota is the ghost of 8 year old girl that wears a rather tattered dress that appears to be made of a rough material that has been visibly patched many times. Her straight hair reaches down to her upper back, her body is a transparent greenish blue color that contrast her red almost glowing eyes. Though this is her typical appearance, given her true age of several centuries seems capable of minor age based shapeshifting. She also carries around a rather old blanket of great sentimental value.
Pic coming soon.

Universe: Undead

Abilities: As a ghost Molota has all the usual powers of ghost including, intangibility, invisibility, flight, possession and some minor weather manipulation. In addition to these ghost abilities she is also a necromancer, and as a result and absorb the life force of living beings, this tends to be fatal as she tends not to allow her victims to recover though life force will regenerate on its own eventually, she is also capable of feeding off of negative emotions. Weather manipulation using other necromancy powers which as requires absorbing some sort of lifeforce and or having a body lying around to use. As she absorbs enough life force, she can eventually take on a physical form, that initially somewhat like a rather clean zombie given time to consume food or more life force will cause her to take on a more lively appearance. Due to that fact she is a ghost it’s rather hard for her to interact with objects, to do so either requires her to a large amount of concentration or using absorbed life force to do so. Strangely this doesn’t seem to apply to her blanket which she can move rather easily which tends to cause it to get used as a medium to interact with physical objects, she has a bit of an obsession with keeping said blanket safe. Also she can command undead things that she raises, though she seems to be generally dismissive of other undead.

Bio: Molota is the daughter of a necromancer who one day killed her when she was seven. She doesn’t know exactly why her father did this but she doesn’t seem to mind too much or has forgotten in the five hundred years that have passed since her death. She has been alone for most of her afterlife and craves attention. She has formed sorts of working relationships with several mortals throughout the centuries and tends to assign trinkets to symbolize their “contracts” as she calls them. Her general isolation from the living and lack of social interaction has caused her moral compass to become questionable

Alignment: chaotic Neutral
Link:
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by megaman177 on Sat Nov 09, 2019 11:32 am

Definitely going to join this, give me some time and a Discord or something
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Dimensional Clash X [OOC] Empty Re: Dimensional Clash X [OOC]

Post by AestheticMonkey on Sat Nov 09, 2019 12:40 pm

Name: Bolvar Fordragon

Sex (if any):

Height (you can approximate): 6'10

Weight (you can approximate): 380 pounds

Description/Picture: Dimensional Clash X [OOC] 800px-Bolvar_Game_Informer_cropped

Universe: World of Warcraft

Abilities: In life, Bolvar was a righteous paladin fit to serve the city of Stormwind. That was long ago, and the light has since forsaken the gaoler of the damned. Kept alive and sustained by the fiery blessing of Eonar, Bolvar walks with one foot each realm. The realm of the living, and the realm of the dead. Rather than fight with the holy light, Bolvar now calls upon the wrath of the grave, and his own fiery blood. He is capable of using shadowfrost magics to disorient his opponents, and chill them with the icy grasp of death. Capable of lifting boulders and pillars of rocks with the power. With the Helm of Domination shattered however, his power in this regard has been weakened.

The fireblood that runs through him allows him to fight with the fury and heat of dragonflame, his hammer-swings scything with blistering heat. He can release a gout of flame from his hands and burn the unworthy to charcoal, or heal those he deems necessary.

As the former lord of the Scourge, Bolvar is perfectly capable of resuscitating the dead. Either sparking their life with a drop of his own fireblood, or pulling their soul straight from the brink of Maldraxxus, or worse.

Bio: When the Scourge hit Lordaeron, Bolvar sent his daughter Taelia, who he called "my shining star", to Kul Tiras to be raised away from the Third War. Taelia would be accepted as a ward of House Proudmoore and raised by the knight Cyrus Crestfall, who was hand-picked by Daelin Proudmoore himself. Bolvar regularly sent Taelia letters while they were separated. It is not certain exactly how many details Anduin Wrynn knew of this, but he did know Bolvar wrote to his child and of the nickname.

After King Varian Wrynn went missing under suspicious circumstances while en route to a diplomatic summit to Theramore Isle, Stormwind was believed to be going through a state of disarray. Young Anduin was given the crown so that order could be preserved within the kingdom of Stormwind, at the behest of the royal councilor, Lady Prestor. Highlord Bolvar Fordragon acted as Regent Lord of Stormwind or the Supreme Commander of Stormwind's forces on behalf of King Anduin. When Magistrate Solomon gave warnings of Blackrock orcs allying with the Black dragonflight, Bolvar was debilitated from sending Stormwind's thinly spread troops to aid Lakeshire without proof. Bolvar sent Alliance adventurers to Lady Prestor, who knew much of dragons and dragonkin. However, Lady Prestor thought very little of Magistrate Solomon's claims and advised against providing the military aid. Though Bolvar respected Lady Prestor's stance, he could not let Solomon's plight go unheeded and thought of a compromise to appease all parties: Bolvar deputized the Alliance adventurer and empowered them to solve Solomon's problems.

When Lady Jaina Proudmoore found evidence of the Defias Brotherhood being involved in King Varian's disappearance and had a powerful ally in Stormwind, she sent the evidence to Bolvar. With their newfound patronage and apparent role in the king's disappearance, Bolvar saw no choice but to plan a renewed offensive against the Defias. While Bolvar sought to pursue the Defias and their backers until King Varian's return, Lady Prestor tried to belittle the issue as just baseless speculation and a waste of Stormwind's resources.

Marshal Reginald Windsor apparently had warned Bolvar of Lady Katrana Prestor's treachery but Bolvar would not act against her without proof. Despite Bolvar's good intentions he unwillingly became Onyxia's pawn, his mind and body being held captive after receiving the Drakefire Amulet from Lady Prestor. The medallion also gave him glimpses into the dragon's own mind.

During the first Scourge Invasion, the Scourge attacked Stormwind City, which later led to an Alliance counterattack. Bolvar Fordragon recruited Alliance heroes who raided Naxxramas and defeated Kel'Thuzad.

Highlord Bolvar Fordragon was seen in the welcome parade in Stormwind City, escorting the recently found and returned King Varian Wrynn. As time went on, he noticed a change in King Varian whenever he was around Lady Katrana Prestor. King Varian that returned became more frivolous, uninterested in matters of state, and deferred to Lady Katrana's judgments on rulings that would have in the past, offended the king's sense of honor. Changes that even the young Prince Anduin Wrynn noticed as well.[16] Although these changes are new in the returned Varian, it was clear that the returned king still harbored an undeniable love for his son. Under Prince Anduin's insistence, Bolvar investigated the circumstances of King Varian's abduction. Aside from his investigation, Bolvar also had to keep Prince Anduin safe and tried to keep the kingdom and the Alliance from falling apart from Lady Katrana's harmful advice.

One day, in Stormwind City, King Magni Bronzebeard was on a visit and was discussing war plans against the orcs and Dark Iron dwarves with King "Varian" and Bolvar Fordragon. However, Varian Wrynn was counseled by Lady Katrana Prestor to not send troops to help the dwarves fight against the dark irons, who have recently taken Thandol Span. King Magni left disappointed in Varian's subservience to Lady Prestor's wishes and his dishonorable demeanor. Bolvar tried to keep relations with King Magni amicable by explaining to him that he could not understand how Thandol Span had fallen as he thought he had ordered a contingent of reinforcements to the area. It was only until Lady Katrana chimed in that she revealed that she had rescinded his orders.

The Highlord continued to watch over Prince Anduin until Marshal Windsor returned to the keep with another King Varian named "Lo'Gosh". Marshal Windsor revealed Lady Katrana to be the broodmother Onyxia. With Onyxia's ruse uncovered, several Stormwind Guards transformed into dragonspawn to defend their matriarch; leading to a fight in Stormwind Keep. Anduin, who heard the commotion, ran off to investigate the ruckus. Highlord Bolvar followed in pursuit and joined the battle to secure the keep. The heroes of the Alliance managed to secure the keep but unfortunately, Onyxia got away with Prince Anduin as a hostage. The two King Varians, whom Bolvar noticed had certain parts of the original King Varian's personality, left Bolvar in charge of Stormwind while they led an army to slay Onyxia and rescue the prince.

Upon Varian's return, Bolvar aided in the defense of Stormwind against a surprise Scourge attack, and afterwards led the armies of the Alliance to Northrend, where he aids Alliance players in defeating the lich Thel'zan the Duskbringer. In a bold maneuver, his forces laid siege to Angrathar the Wrathgate, the rear entrance to the dread Icecrown Citadel. Both Bolvar and Dranosh Saurfang, commander of the Horde's Kor'kron Vanguard, confronted the Lich King himself, with both Alliance and Horde armies in the battle. During the encounter, in which Saurfang fell to Frostmourne, a plague explosion rang out among the Alliance and Horde army, and out came Grand Apothecary Putress. Announcing to the Scourge leader that the Forsaken have neither forgotten nor forgiven him, a number of catapults moved behind him and launched an unprovoked attack on both Alliance and Horde forces as well as the Scourge. Bolvar ordered his troops to fall back, but was brought down by the gas. As he gasped his last breaths, Alexstrasza the Life-Binder and her red dragons arrived and breathed cleansing flames across the battlefield, searing away the poison from the air and the plagued flesh from the bodies, leaving only charred remains.

There is a dialogue between Korialstrasz and Alexstrasza after the Wrathgate event. Due to a bug which allowed some players to speak Draconic, some players were able to read and translate Alexstrasza's words:
Alexstrasza: [Draconic] They must not discover the fate of the young paladin. Not yet.
Bolvar's shield is recovered by Alliance warriors at the behest of Alexstrasza and returned to King Varian in "Reborn From The Ashes." The Forsaken attack was considered by the Alliance to be outright treachery on the part of the Horde, giving King Varian — who had considered Bolvar a brother — a reason to purge the Horde from Lordaeron. Enraged, Varian led Alliance forces in a battle for the Undercity to bring Putress to justice.

Fall of the Lich King
As the forces of the Horde and Alliance made their way into Icecrown Citadel, it was revealed that Bolvar had been captured by the Scourge, having been kept somewhere between life and death by the flames of the red dragonflight which had also horrifically charred him beyond recognition. He was tortured mercilessly by the Lich King. Despite the Lich King's extensive efforts to corrupt him, Bolvar refused to yield.

During the final battle with Arthas, atop Icecrown Citadel, Bolvar can be seen chained above the Frozen Throne.

Jailer of the Damned:

After Arthas Menethil, the Lich King, was slain, the spirit of King Terenas warned that an uncontrolled Scourge would be all the more dangerous. For the good of Azeroth, "there must always be a Lich King." Somebody would have to take Arthas's place. Tirion Fordring took up the Helm of Domination, the crown of the Lich King, preparing to do it himself. As he did so, Bolvar intervened, calling from his seat upon the Frozen Throne, his body warped by the red dragonflight's fire. As a last act of service to Azeroth, Bolvar asked that Tirion place the Helm of Domination on his head. As the self-appointed "Jailer of the Damned," Bolvar sought to keep the Scourge under control. As Bolvar encased himself and the Frozen Throne once again in ice, he warned Tirion that no one could know what happened. Bolvar instructed Tirion to tell the world that the Lich King was dead — and that Bolvar Fordragon died with him.

While encased in ice, Bolvar bound many Scourge to his will, including the remaining Val'kyr until they were freed by Sylvanas. However, the Scourge and Cult of the Damned operating in the Plaguelands are autonomous. Both of these cases were a result of Bolvar struggling to control his new powers. The incident with Sylvanas, in particular, made him realize how dangerous the power of the undead were should they fall into the wrong hands, and he resolved to not only contain the Scourge but also guard against any intruders from the outside world who would try to steal their power for themselves.

The only thing that Bolvar's daughter Taelia was told about her father's fate was that he gave his life to defeat the Lich King.

Several years before the third invasion of the Burning Legion, Lyandra Sunstrider traveled to Icecrown to locate Felo'melorn and was killed by the remaining Scourge within the citadel. When a mage adventurer arrives on request of Aethas Sunreaver to locate Lyandra and Felo'melorn, Bolvar states that the mage can try to take the sword, but if they fail they too will join the Scourge.

The Lich King and the Knights of the Ebon Blade come to an agreement: the death knights will serve as the arm for his vengeance against the Legion, and in return, he will keep the Scourge contained in Northrend and help the death knights locate powerful weapons to combat the demonic invasion. Bolvar directs death knights to Apocalypse and the Maw of the Damned, but is heavily involved in the Blades of the Fallen Prince. Calling a champion of the death knights to Icecrown, he has the champion gather the shards of Frostmourne, defeat tortured souls that remained within the shards, and reforge them into two new blades. As one final test, the champion must enter the blades and quell the darkness inside. Within the shards of Frostmourne, echoes of Ner'zhul and Arthas can be found with Ner'zhul tempting Arthas to take up Frostmourne.

As each of the three artifacts are obtained, Bolvar brings the death knights to the Frozen Throne and bestows his blessing upon them. Under Bolvar's orders, the Ebon Blade are to follow the artifact wielders' orders as if they were his own.

The Lich King exclaims that the greatest heroes of Azeroth have gathered to face the Burning Legion. Of course heroes that stand alone against this threat will not save Azeroth for salvation will come at a price that the living could not pay. He thought of planning to recreate the Four Horsemen for their own to stand against the Legion. The first among them is Nazgrim, the fallen general of the Horde. Followed by Thoras Trollbane upon the cliffs of Arathor in the fallen kingdom of Stromgarde, for his prowess strength in battle was without rival and shall be even more powerful in undeath. Then High Inquisitor Whitemane to his knowledge was a priest whose personal tragedy forged an intense connection with the Light and her zealous power of will is necessary to strengthen the bond of the Four. Yet, there was one who needed to be appointed for the crucial role: someone to lead. Without a leader, there will be no unity among the Four. The Deathlord, Darion, and the three horsemen travel to Light's Hope Chapel to recover the body of Tirion Fordring who had recently fell in action and brought to the tomb underneath the chapel. In the end they failed and with Darion's sacrifice he opened a Death Gate back to Acherus. The Lich King has decided that fate of the deeds of his father come to fruition for he has sacrificed more for the Ebon Blade than any other. The Four Horsemen were assembled with Darion leading them.

The Deathlord returned to Icecrown to claim Rimefang's Harness, but the Lich King explained that invading vrykul were trying to use it to bind frost wyrms to their will. He ordered the Deathlord to slay them in his name.

Atop of Acherus, he tells the Deathlord that the Helm of Domination showed him many things that he could not comprehend. In a vision he saw thousands of undead marching to the far reaches of Northrend in search of a great power. Every time he reached out through the cold tendrils of endless ice, he sensed nothing. He then tells the Deathlord to go to the end reaches of Icecrown to be shown of what he saw. Once there, he described it as the undead swarming across an icy shelf, seeking a prize coveted by Arthas: the bones of a dragon most ancient, and powerful beyond reckoning. Yet all that remains here is the sea, and he doesn't sense any trace of undead in the area. Curious, he told the Deathlord to go seek out the dragons that reside at Wyrmrest Temple; the bronze dragon Trizormu. After strangulating the dragon, Tariolstrasz of the red dragonflight hurls the Deathlord out of Wyrmrest. The Lich King then says that dragonflight knows something, for they kept secrets within the Ruby Sanctum. He proclaimed to the Deathlord either spare the dragons, or slay them. If you do kill them all, he mentions to you that you are empty inside just like him.

The red dragon named Kyranastrasz fell doing battle with "a great corruption" on an iceberg to the north. The Lich King tells the Deathlord to find it and consume this life essence, blight it, and raise it into undeath. He comments when the Deathlord arrives at the Lost Glacier that their supplies have likely frozen. Interestingly enough, he senses feral undead buried in the ice and declares it is time to test the Deathlord's will. He warns that should the Deathlord fail to survive that he shall claim Acherus as his own, though while Arthas may have sought revenge on the citadel, Bolvar has other plans. Upon arriving at Kyranastrasz' Rest, the Deathlord approached the corpse of the ancient dragon on the hilltop and felt as though it reminded them of something that's happened in the past. They then raised it and claimed it as their own.

Vol'jin, the late Warchief of the Horde, sought to find out who had told him on his deathbed to name Sylvanas the new warchief. He had come to believe it was not the loa that did so but in fact something darker and stronger. Vol'jin, Baine Bloodhoof, Talanji, and a Horde adventurer traveled to the Frozen Throne to confront the Lich King about it. The Lich King told Vol'jin that he was not responsible and that Sylvanas was upsetting the balance of life and death. Furthermore, the Lich King informed Vol'jin that he had been altered more than he realized and that as neither undead nor damned he did not belong in the Frozen Throne. The Lich King sent ghouls after them, forcing them to flee.

Sometime after Sylvanas Windrunner abandoned the Horde, she ventured to Icecrown Citadel and fought against Bolvar. After winning the battle she took the Helm of Domination from him, causing Bolvar to remark that it would be her prison as he assumed she intended to don it and become the lord of the Scourge. However, Sylvanas countered that the world itself was a prison and split the helm in two—thereby piercing the veil between Azeroth and the Shadowlands—after which she declared that she would set everyone free. Sylvanas's actions have set in a series of events that threaten to upset the cosmic balance between life and death, however Bolvar believes that the denizens of the Shadowlands are the key to restoring this balance.

Alignment: Lawful Neutral

Link: https://wow.gamepedia.com/Bolvar_Fordragon#Shadowlands

------

Name: Naer'guhl

Sex (if any): Male

Height (you can approximate): 7'5

Weight (you can approximate): 303

Description/Picture: Dimensional Clash X [OOC] 58d6802b234c0f7c46c0d8b4bf846b54

Dimensional Clash X [OOC] Gravekeeper

Dimensional Clash X [OOC] 390px-Bloodmaw4

Dimensional Clash X [OOC] 425px-Death%27s_Deliverance3

Universe: World of Warcraft

Abilities: “All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.”

Death knights utilize enchanted rune weapons that enhance their abilities and are powerful foes on the battlefield. Like warriors, they deal large amounts of physical damage and are capable of withstanding large amounts of damage to protect their allies. Death knights spread infections and diseases among their enemies, and use dark magics to heal themselves in battle. Born of the frozen north, death knights can command the frost in their veins to freeze the hearts and minds of their enemies, or even turn the ground beneath their feet to ice. By their very nature, death knights are resistant to magic, and have a number of abilities for defending against its use.

As the Deathlord of Archeus, Naer'Guhl is skilled in all three schools of the Death Knight. Frost, Blood and Unholy. Naer'ghul can call upon deathly plagues and fel magics that curse and rupture his enemie's flesh, and allow him to force the life back into his allies. His potent runes and magics counteract the attempts of others. Allowing him to shield himself and others from the ravages of Fel, Holy, Shadow, Arcane and Life. He can rip the blood from his enemies, using it to sustain himself, and deabilitate his opponents, sometimes lethally. Lastly, he can call upon Shadowfrost. The chill magic of the grave, to freeze the surrondings, or send his opponents to a frosty, and messy end.

Bio: Naer'Ghul was once Nalazim, a proud Draenei born not on Argus, but upon the Genedar. There, he learned from the ancient, venerable priests and paladins how to be a venerable warrior of the light. As they arrived on Draenor, he was mature and ready to serve his people. As an Arbiter, he bore witness to the Orcish Horde in all of its savagery and hatred. How they dashed the Draenei civilization, and sent them into hiding. He began to doubt the light, and darkness grew in his heart.

When Draenor was broken apart to form Outland, he along with the rest of the Draenei invaded Tempest Keep, and stole the Exodar from Kael'thas sunstrider. His spies however, sabotaged the ship before they left. The Draenei, when they attempted to shift dimensions, were instead scattered across Azeroth, with the bulk of them landing upon Azuremyst isle. Nalazin however, was not so fortunate. He and a few other Draenei were sent hurtling towards the icy land of Northrend, crashing hard upon the packed ice, covered with centuries of snow.

It was here that his corpse was collected, and eventually brought to Archerus to be raised as a Death Knight. From there, his soul was pulled, screaming, from the intersection of Maldraxxus and the Light. Back into his corpse. From there, he fought against the Scarlet Crusade, broke free of the Lich King's will, and was spared by Tirion Fordring, and his kind allowed into the Alliance.

He has seen many battles, fought against the servants of destruction in the Cataclysm, plumbed the secrets of Pandaria, fought upon the land of a distant Draenor, destroyed the Burning Legion and fought in the Fourth War.

Alignment: Lawful neutral

Link: -OC-

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Post by megaman177 on Sat Nov 09, 2019 1:10 pm

Username: Megaman1777
     
Name: Wilba
     
Sex (if any): Female
     
Height (you can approximate): 4'10"
     
Weight (you can approximate): 160 lbs
     
Description/Picture:
Dimensional Clash X [OOC] Wilba
     
Universe: Don't Starve
     
Abilities: As with the other survivors in the Constant, Wilba is able to craft and manufacture a variety of research stations, tools, scientific goods and survival utilities using the resources at her disposal.

Pigs, of any description, will generally not panic or attack Wilba if she behaves unusually or takes goods away from them. They will also be compelled to grant her gifts. This spell can still be broken, however, if Wilba directly attacks them.

Wilba's stomach is stronger than average, having a greater capacity and a powerful tolerance (even appetite) for otherwise inedible and disgusting food. Food that is stale will also have no penalty to her wellbeing.

Wilba will become a Werepig during full moons or apocalyptic events, or alternatively from eating too much of a tainted food, such as meat sourced from monsters. In her Werepig state she has claws, improved endurance and speed at her disposal, and she becomes increasingly monstrous and violent, losing her ability to speak properly. She is capable of formidable destruction using her claws when in this state, able to tear down buildings, creatures, trees and other obstacles with ease, and also able to benefit from night vision and complete immunity to environmental hazards such as freezing, overheating or becoming lost in fog.

Wilba carries a silver necklace, which will nullify the effects of Werepigism when worn, although at the expense of her sanity.

Wilba suffers a penalty in that she is afraid of the dark, and will panic considerably in its presence.
     
Bio: Wilba is the daughter of Queen Malfalfa, the monarch of the Pigs, meaning that she is the Princess of the Pig kingdom. She has inherited the curse of being a Werepig from her father, as-well. Responsible for losing the royal crown, the player must return it to her in-order to prevent her from being grounded in the Queen's palace. Wilba much prefers the thrill of adventure to the prospect of being royalty, often voicing her lack of desire to rule and her love for adventure itself. This is likely one of the causes of her losing her mother's royal artifacts.
     
Alignment: True Neutral
     
Link: https://dontstarve.fandom.com/wiki/Wilba

-

Username: Megaman1777
     
Name: Richard Richard (Richie)
     
Sex (if any): Male
     
Height (you can approximate): 5'10"
     
Weight (you can approximate): 189 lbs
     
Description/Picture:
Dimensional Clash X [OOC] Luthor_7066
     
Universe: Bottom
     
Abilities: Richie has an incredible libido that manages to be simultaneously impotent and massively passionate at the same time, likely a result of his masturbation and often lamented lack of a girlfriend. He can put up a farce of being polite, although his insanity often seeps through. He is quite robust physically, able to withstand being mutilated and having his limbs broken and recovering days afterwards, as-well as harbouring a pool of brute strength that he can use to box people (such as Eddie).
     
Bio: Sex-obsessed, inappropriate, petulent, socially awkward and possibly insane; Richard "Richie" Richard lives to pursue only one thing - getting someone to "do it" with him. In the first chapter of Richie's depraved trip down misery lane, he is returning home from an unsuccessful trip to the Lamb & Flag with his equally depraved best pal Eddie, where his excessive use of "gonad-enhancers" failed to impress any of the female patrons. Although notably more sure of himself, Eddie's attempts to score are equally disastrous.

But the night is young, and after a brief brainstorming session in the world of lonely hearts ads, the discovery of a revolutionary new pheromone sex-spray leads Richie and his only friend to the local sex shop and back to the pub. After trying it on with two uninterested lesbians, an unprovoked assault on a condom machine and a whack in the face by the local hard-knock, so begins Richie's magnum opus of nob-gags, double-entendre, frying pan frivolity and violent testicular distortion.
     
Alignment: Chaotic Neutral
     
Link: https://tvtropes.org/pmwiki/pmwiki.php/Characters/Bottom

-

Name: Clippit

Sex (if any): Male

Height (you can approximate): 4cm

Weight (you can approximate): 0.5 grams

Description/Picture:
Dimensional Clash X [OOC] Clippy-letter

Universe: Microsoft Office

Abilities: Clippit can materialise when a task is being performed, such a writing a letter. He will observe what task a person is trying to perform and enquire if they need help, providing three options: to get help, to not get help or for him to not appear again. If help is desired, Clippit will go to every measure to ensure it is provided.

Clippit can perform a range of menial tasks such as searching, saving and other computer functionalities, although that is not to say he is limited to these. He is quite physically malleable and can morph into various shapes to fulfil tasks as-well as disappear into thin air and reappear at will.

Bio: The Office Assistant was an intelligent user interface for Microsoft Office that assisted users by way of an interactive animated character, which interfaced with the Office help content. It was included in Microsoft Office for Windows (versions 97 to 2003), in Microsoft Publisher and Microsoft Project (versions 98 to 2003), and Microsoft Office for Mac (versions 98 to 2004).

The default assistant in the English Windows version was named Clippit (commonly nicknamed Clippy), after a paperclip. The character was designed by Kevan J. Atteberry on a Macintosh computer. Clippit was the default and by far the most notable Assistant (partly because in many cases the setup CD was required to install the other assistants), which also led to it being called simply the Microsoft Paperclip. The original Clippit in Office 97 was given a new look in Office 2000.

The feature drew a strongly negative response from many users. Microsoft turned off the feature by default in Office XP, acknowledging its unpopularity in an ad campaign spoofing Clippy. The feature was removed altogether in Office 2007 and Office 2008 for Mac, as it continued to draw criticism even from Microsoft employees.

Alignment: Neutral Good

Link: https://en.wikipedia.org/wiki/Office_Assistant

-

Name: Culitt Belidd

Sex (if any): Male

Height (you can approximate): 6'8"

Weight (you can approximate): 420 armoured pounds

Description/Picture:
Dimensional Clash X [OOC] Culitt10

Universe: Warframe

Abilities: As a Kuva Lich, Culitt Belidd is empowered by the Grineer Twin Queens' Kuva. This substance is responsible for granting him power and allows him to be immortal after a fashion, as he can recover from death/near-death experiences and immediately spring back into action. The only reliable way to penetrate this and slaughter him for good is to know his Requiem, a sequence of three sacred words that can undo this defence of his, or to otherwise drain him of his Kuva blood.

Belidd is a powerhouse when it comes to warfare and combat, clad in armour, an energy shield and defence against radiation and biological toxins. He is also entirely impervious to blasts and explosives. He wields a Kuva Dragoon as a shotgun, a weapon that discharges lethal shrapnel in a close-range burst, and has imbued it with his elemental fire for effect.

Culitt Belidd's elemental powers encompass his manipulation of fire and plasma. He is able to discharge explosive plasma flare projectiles and cast rings of plasma that ignite the area around him, as-well as form pillars of chemical fire from the ground around him.

Belidd's sheer physical strength can be resorted to as-well, as he can stampede as a charging assault and man-handle opponents unfortunate enough to be close to him. His attacks include moves such as breaking backs on his knee as-well as grabbing and pelting adversaries as far as possible.

Belidd's powers do come with downfalls, however, as his lumbering size, deranged personality and rather chaotic elemental powers mean he is no master of subtlety and struggles when it comes to stealth or handling deft and agile enemies. He is also susceptible to physical slashing, slicing and bleeding and can be shredded apart quickly by magnetic forces. Being Grineer also has shortcomings of its own, such as a sickly cloned physiology, tendency to rot physically and short lifespan.

Contrary to his ineptitude at stealth, Culitt has the extraordinary ability to steal loot in the most extraordinary ways. Generally, he will find a loophole to rob his opponents behind their backs.

Bio: Culitt Belidd is a notorious Kuva Lich originating from Kappa, Sedna. Torn apart at the hands of Inaros, Culitt returned as an augmented brute with an eerily warped 'friendship' with his killer and began to claim territory on Uranus as his through his Grineer forces. His conquest was highly successful and his influence spread broadly to Saturn, Mars and Jupiter, along with him accomplishing thwarting Inaros' efforts to stop this on many gory, spine-breaking occasions. Throughout, he was characterised by a very can-do persona and a lax attitude towards loyalty to his Queens.

Culitt Belidd was unable to maintain his influence across the Sol system when Inaros, accompanied by other Tenno, managed to diminish his influence and power significantly and eventually bring him to his knees. Favouring the more affable and sensitive side of his personality, Inaros spared him death in favour for allegiance to the Tenno.

Belidd is not what could be characterised as an absolute monster, but he is marked by a gleeful sadism and extremely distant understanding to the horrors of murder and the sanctity of life. Regardless, he seems to value his 'friends', even when he is fighting extreme guerrilla wars against them and beating them within inches of their life.

Alignment: Chaotic Neutral

Link: None


Last edited by megaman177 on Sat Nov 09, 2019 2:54 pm; edited 1 time in total
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Post by megaman177 on Sat Nov 09, 2019 1:18 pm

I promise to blow off the first person who gives me a Discord URL
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Post by Lowfn on Sat Nov 09, 2019 5:02 pm


_________________
Then the world blew up. The end.
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